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plantuml/src/net/sourceforge/plantuml/png/PngTitler.java
Arnaud Roques e801884415 wip
2022-06-27 18:33:45 +02:00

79 lines
2.5 KiB
Java

/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2023, Arnaud Roques
*
* Project Info: http://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* http://plantuml.com/patreon (only 1$ per month!)
* http://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Arnaud Roques
*
*
*/
package net.sourceforge.plantuml.png;
import net.sourceforge.plantuml.ISkinSimple;
import net.sourceforge.plantuml.awt.geom.Dimension2D;
import net.sourceforge.plantuml.cucadiagram.Display;
import net.sourceforge.plantuml.cucadiagram.DisplaySection;
import net.sourceforge.plantuml.graphic.StringBounder;
import net.sourceforge.plantuml.graphic.TextBlock;
import net.sourceforge.plantuml.style.Style;
import net.sourceforge.plantuml.ugraphic.color.HColorSet;
public class PngTitler {
private final DisplaySection text;
private final Style style;
private final HColorSet set;
private final ISkinSimple spriteContainer;
public PngTitler(DisplaySection text, Style style, HColorSet set, ISkinSimple spriteContainer) {
this.style = style;
this.set = set;
this.spriteContainer = spriteContainer;
this.text = text;
}
public Dimension2D getTextDimension(StringBounder stringBounder) {
final TextBlock textBloc = getRibbonBlock();
if (textBloc == null)
return null;
return textBloc.calculateDimension(stringBounder);
}
public TextBlock getRibbonBlock() {
final Display display = text.getDisplay();
if (display == null)
return null;
return style.createTextBlockBordered(display, set, spriteContainer, Style.ID_TITLE);
}
}