* Replace --create-from-json=file with --json-input, which causes the
regular input to be treated as json.
* Eliminate --to-json
* In --json=2, bring back "objects" and eliminate "objectinfo". Stream
data is never present.
* In --json-output=2, write "qpdf-v2" with "objects" and include
stream data.
moddify -> modify. Also carefully spell checked all remaining keys by
splitting them into words and running a spell checker, not just
relying on visual proofreading. That was the only one.
This script was used on test data:
----------
#!/usr/bin/env python3
import json
import sys
import re
def json_dumps(data):
return json.dumps(data, ensure_ascii=False,
indent=2, separators=(',', ': '))
for filename in sys.argv[1:]:
with open(filename, 'r') as f:
data = json.loads(f.read())
if 'objectinfo' not in data:
continue
trailer = None
to_sort = []
for k, v in data['objectinfo'].items():
if k == 'trailer':
trailer = v
else:
m = re.match(r'^(\d+) \d+ R', k)
if m:
to_sort.append([int(m.group(1)), k, v])
newobjectinfo = {x[1]: x[2] for x in sorted(to_sort)}
if trailer is not None:
newobjectinfo['trailer'] = trailer
data['objectinfo'] = newobjectinfo
print(json_dumps(data))
----------
I had some ideas about some more convenience methods from discussions
with some developers, but I decided that the newly added ones cover
most of the use cases. The other ideas were too hard to explain
clearly and therefore too specialized to put into the public API,
where I would have to support them for a long time.
Character transcoding from Unicode to single-byte characters used
hard-coded switch statements because the code predated our adoption of
C++11. Now we have thread-safe, static initialization of map literals,
so use that instead.
* Change DLL_EXPORT to libqpdf_EXPORTS (internal to the build). The
new name is cmake's default, is more conventional, and is less
likely to clash with other symbols.
* Add QPDF_DLL_PRIVATE for non-Windows
* Make logic around when to define QPDF_DLL et al more explicit
* Add detailed comments