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qpdf/include/qpdf/QPDFNameTreeObjectHelper.hh
2024-01-01 10:56:06 -05:00

188 lines
6.2 KiB
C++

// Copyright (c) 2005-2024 Jay Berkenbilt
//
// This file is part of qpdf.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License
// is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
// or implied. See the License for the specific language governing permissions and limitations under
// the License.
//
// Versions of qpdf prior to version 7 were released under the terms of version 2.0 of the Artistic
// License. At your option, you may continue to consider qpdf to be licensed under those terms.
// Please see the manual for additional information.
#ifndef QPDFNAMETREEOBJECTHELPER_HH
#define QPDFNAMETREEOBJECTHELPER_HH
#include <qpdf/QPDFObjGen.hh>
#include <qpdf/QPDFObjectHelper.hh>
#include <iterator>
#include <map>
#include <memory>
#include <qpdf/DLL.h>
// This is an object helper for name trees. See section 7.9.6 in the PDF spec (ISO 32000) for a
// description of name trees. When looking up items in the name tree, use UTF-8 strings. All names
// are normalized for lookup purposes.
// See examples/pdf-name-number-tree.cc for a demonstration of using QPDFNameTreeObjectHelper.
class NNTreeImpl;
class NNTreeIterator;
class NNTreeDetails;
class QPDF_DLL_CLASS QPDFNameTreeObjectHelper: public QPDFObjectHelper
{
public:
// The qpdf object is required so that this class can issue warnings, attempt repairs, and add
// indirect objects.
QPDF_DLL
QPDFNameTreeObjectHelper(QPDFObjectHandle, QPDF&, bool auto_repair = true);
// Create an empty name tree
QPDF_DLL
static QPDFNameTreeObjectHelper newEmpty(QPDF&, bool auto_repair = true);
QPDF_DLL
~QPDFNameTreeObjectHelper() override;
// Return whether the name tree has an explicit entry for this name.
QPDF_DLL
bool hasName(std::string const& utf8);
// Find an object by name. If found, returns true and initializes oh. See also find().
QPDF_DLL
bool findObject(std::string const& utf8, QPDFObjectHandle& oh);
class QPDF_DLL_PRIVATE iterator
{
friend class QPDFNameTreeObjectHelper;
public:
typedef std::pair<std::string, QPDFObjectHandle> T;
using iterator_category = std::bidirectional_iterator_tag;
using value_type = T;
using difference_type = long;
using pointer = T*;
using reference = T&;
virtual ~iterator() = default;
QPDF_DLL
bool valid() const;
QPDF_DLL
iterator& operator++();
QPDF_DLL
iterator
operator++(int)
{
iterator t = *this;
++(*this);
return t;
}
QPDF_DLL
iterator& operator--();
QPDF_DLL
iterator
operator--(int)
{
iterator t = *this;
--(*this);
return t;
}
QPDF_DLL
reference operator*();
QPDF_DLL
pointer operator->();
QPDF_DLL
bool operator==(iterator const& other) const;
QPDF_DLL
bool
operator!=(iterator const& other) const
{
return !operator==(other);
}
// DANGER: this method can create inconsistent trees if not used properly! Insert a new item
// immediately after the current iterator and increment so that it points to the new item.
// If the current iterator is end(), insert at the beginning. This method does not check for
// proper ordering, so if you use it, you must ensure that the item you are inserting
// belongs where you are putting it. The reason for this method is that it is more efficient
// than insert() and can be used safely when you are creating a new tree and inserting items
// in sorted order.
QPDF_DLL
void insertAfter(std::string const& key, QPDFObjectHandle value);
// Remove the current item and advance the iterator to the next item.
QPDF_DLL
void remove();
private:
void updateIValue();
iterator(std::shared_ptr<NNTreeIterator> const&);
std::shared_ptr<NNTreeIterator> impl;
value_type ivalue;
};
// The iterator looks like map iterator, so i.first is a string and i.second is a
// QPDFObjectHandle. Incrementing end() brings you to the first item. Decrementing end() brings
// you to the last item.
QPDF_DLL
iterator begin() const;
QPDF_DLL
iterator end() const;
// Return a bidirectional iterator that points to the last item.
QPDF_DLL
iterator last() const;
// Find the entry with the given key. If return_prev_if_not_found is true and the item is not
// found, return the next lower item.
QPDF_DLL
iterator find(std::string const& key, bool return_prev_if_not_found = false);
// Insert a new item. If the key already exists, it is replaced.
QPDF_DLL
iterator insert(std::string const& key, QPDFObjectHandle value);
// Remove an item. Return true if the item was found and removed; otherwise return false. If
// value is not nullptr, initialize it to the value that was removed.
QPDF_DLL
bool remove(std::string const& key, QPDFObjectHandle* value = nullptr);
// Return the contents of the name tree as a map. Note that name trees may be very large, so
// this may use a lot of RAM. It is more efficient to use QPDFNameTreeObjectHelper's iterator.
QPDF_DLL
std::map<std::string, QPDFObjectHandle> getAsMap() const;
// Split a node if the number of items exceeds this value. There's no real reason to ever set
// this except for testing.
QPDF_DLL
void setSplitThreshold(int);
private:
class QPDF_DLL_PRIVATE Members
{
friend class QPDFNameTreeObjectHelper;
public:
QPDF_DLL
~Members() = default;
private:
Members(QPDFObjectHandle& oh, QPDF&, bool auto_repair);
Members(Members const&) = delete;
std::shared_ptr<NNTreeImpl> impl;
};
std::shared_ptr<Members> m;
};
#endif // QPDFNAMETREEOBJECTHELPER_HH