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af3f74de8c
Create the typedefs directly in iterators rather than deriving from the deprecated std::iterator class.
209 lines
6.6 KiB
C++
209 lines
6.6 KiB
C++
// Copyright (c) 2005-2022 Jay Berkenbilt
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//
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// This file is part of qpdf.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Versions of qpdf prior to version 7 were released under the terms
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// of version 2.0 of the Artistic License. At your option, you may
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// continue to consider qpdf to be licensed under those terms. Please
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// see the manual for additional information.
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#ifndef QPDFNAMETREEOBJECTHELPER_HH
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#define QPDFNAMETREEOBJECTHELPER_HH
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#include <qpdf/QPDFObjectHelper.hh>
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#include <qpdf/QPDFObjGen.hh>
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#include <map>
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#include <memory>
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#include <iterator>
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#include <qpdf/DLL.h>
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// This is an object helper for name trees. See section 7.9.6 in the
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// PDF spec (ISO 32000) for a description of name trees. When looking
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// up items in the name tree, use UTF-8 strings. All names are
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// normalized for lookup purposes.
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// See examples/pdf-name-number-tree.cc for a demonstration of using
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// QPDFNameTreeObjectHelper.
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class NNTreeImpl;
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class NNTreeIterator;
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class NNTreeDetails;
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class QPDFNameTreeObjectHelper: public QPDFObjectHelper
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{
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public:
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// The qpdf object is required so that this class can issue
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// warnings, attempt repairs, and add indirect objects.
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QPDF_DLL
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QPDFNameTreeObjectHelper(QPDFObjectHandle, QPDF&,
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bool auto_repair = true);
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// ABI: Legacy Constructor will be removed in QPDF 11. A
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// QPDFNameTreeObjectHelper constructed in this way can't be
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// modified or repaired and will silently ignore problems in the
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// structure.
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[[deprecated("use constructor that takes QPDF&")]]
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QPDF_DLL
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QPDFNameTreeObjectHelper(QPDFObjectHandle);
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// Create an empty name tree
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QPDF_DLL
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static QPDFNameTreeObjectHelper newEmpty(QPDF&, bool auto_repair = true);
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// ABI: = default
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QPDF_DLL
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virtual ~QPDFNameTreeObjectHelper();
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// Return whether the number tree has an explicit entry for this
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// number.
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QPDF_DLL
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bool hasName(std::string const& utf8);
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// Find an object by name. If found, returns true and initializes
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// oh. See also find().
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QPDF_DLL
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bool findObject(std::string const& utf8, QPDFObjectHandle& oh);
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class iterator
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{
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friend class QPDFNameTreeObjectHelper;
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public:
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typedef std::pair<std::string, QPDFObjectHandle> T;
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using iterator_category = std::bidirectional_iterator_tag;
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using value_type = T;
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using difference_type = long;
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using pointer = T*;
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using reference = T&;
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virtual ~iterator() = default;
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QPDF_DLL
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bool valid() const;
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QPDF_DLL
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iterator& operator++();
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QPDF_DLL
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iterator operator++(int)
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{
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iterator t = *this;
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++(*this);
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return t;
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}
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QPDF_DLL
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iterator& operator--();
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QPDF_DLL
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iterator operator--(int)
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{
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iterator t = *this;
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--(*this);
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return t;
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}
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QPDF_DLL
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reference operator*();
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QPDF_DLL
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pointer operator->();
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QPDF_DLL
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bool operator==(iterator const& other) const;
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QPDF_DLL
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bool operator!=(iterator const& other) const
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{
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return ! operator==(other);
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}
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// DANGER: this method can create inconsistent trees if not
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// used properly! Insert a new item immediately after the
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// current iterator and increment so that it points to the new
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// item. If the current iterator is end(), insert at the
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// beginning. This method does not check for proper ordering,
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// so if you use it, you must ensure that the item you are
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// inserting belongs where you are putting it. The reason for
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// this method is that it is more efficient than insert() and
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// can be used safely when you are creating a new tree and
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// inserting items in sorted order.
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QPDF_DLL
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void insertAfter(std::string const& key, QPDFObjectHandle value);
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// Remove the current item and advance the iterator to the
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// next item.
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QPDF_DLL
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void remove();
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private:
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void updateIValue();
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iterator(std::shared_ptr<NNTreeIterator> const&);
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std::shared_ptr<NNTreeIterator> impl;
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value_type ivalue;
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};
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// The iterator looks like map iterator, so i.first is a string
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// and i.second is a QPDFObjectHandle. Incrementing end() brings
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// you to the first item. Decrementing end() brings you to the
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// last item.
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QPDF_DLL
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iterator begin() const;
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QPDF_DLL
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iterator end() const;
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// Return a bidirectional iterator that points to the last item.
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QPDF_DLL
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iterator last() const;
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// Find the entry with the given key. If return_prev_if_not_found
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// is true and the item is not found, return the next lower item.
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QPDF_DLL
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iterator find(std::string const& key,
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bool return_prev_if_not_found = false);
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// Insert a new item. If the key already exists, it is replaced.
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QPDF_DLL
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iterator insert(std::string const& key, QPDFObjectHandle value);
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// Remove an item. Return true if the item was found and removed;
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// otherwise return false. If value is not null, initialize it to
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// the value that was removed.
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QPDF_DLL
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bool remove(std::string const& key, QPDFObjectHandle* value = nullptr);
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// Return the contents of the name tree as a map. Note that name
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// trees may be very large, so this may use a lot of RAM. It is
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// more efficient to use QPDFNameTreeObjectHelper's iterator.
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QPDF_DLL
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std::map<std::string, QPDFObjectHandle> getAsMap() const;
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// Split a node if the number of items exceeds this value. There's
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// no real reason to ever set this except for testing.
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QPDF_DLL
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void setSplitThreshold(int);
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private:
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class Members
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{
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friend class QPDFNameTreeObjectHelper;
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public:
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QPDF_DLL
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~Members();
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private:
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Members(QPDFObjectHandle& oh, QPDF*, bool auto_repair);
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Members(Members const&) = delete;
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std::shared_ptr<NNTreeImpl> impl;
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};
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PointerHolder<Members> m;
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};
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#endif // QPDFNAMETREEOBJECTHELPER_HH
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