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183 lines
6.7 KiB
C++
183 lines
6.7 KiB
C++
#include <qpdf/QPDF.hh>
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#include <qpdf/QPDFNameTreeObjectHelper.hh>
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#include <qpdf/QPDFNumberTreeObjectHelper.hh>
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#include <qpdf/QPDFWriter.hh>
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#include <qpdf/QUtil.hh>
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#include <iostream>
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static char const* whoami = nullptr;
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void
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usage()
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{
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std::cerr << "Usage: " << whoami << " outfile.pdf" << std::endl
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<< "Create some name/number trees and write to a file" << std::endl;
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exit(2);
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}
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int
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main(int argc, char* argv[])
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{
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whoami = QUtil::getWhoami(argv[0]);
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if (argc != 2) {
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usage();
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}
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char const* outfilename = argv[1];
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QPDF qpdf;
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qpdf.emptyPDF();
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// This example doesn't do anything particularly useful other than
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// just illustrate how to use the APIs for name and number trees.
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// It also demonstrates use of the iterators for dictionaries and
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// arrays introduced at the same time with qpdf 10.2.
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// To use this example, compile it and run it. Study the output
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// and compare it to what you expect. When done, look at the
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// generated output file in a text editor to inspect the structure
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// of the trees as left in the file.
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// We're just going to create some name and number trees, hang
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// them off the document catalog (root), and write an empty PDF to
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// a file. The PDF will have no pages and won't be viewable, but
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// you can look at it in a text editor to see the resulting
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// structure of the PDF.
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// Create a dictionary off the root where we will hang our name
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// and number tree.
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auto root = qpdf.getRoot();
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auto example = QPDFObjectHandle::newDictionary();
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root.replaceKey("/Example", example);
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// Create a name tree, attach it to the file, and add some items.
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auto name_tree = QPDFNameTreeObjectHelper::newEmpty(qpdf);
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auto name_tree_oh = name_tree.getObjectHandle();
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example.replaceKey("/NameTree", name_tree_oh);
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name_tree.insert("K", QPDFObjectHandle::newUnicodeString("king"));
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name_tree.insert("Q", QPDFObjectHandle::newUnicodeString("queen"));
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name_tree.insert("R", QPDFObjectHandle::newUnicodeString("rook"));
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name_tree.insert("B", QPDFObjectHandle::newUnicodeString("bishop"));
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name_tree.insert("N", QPDFObjectHandle::newUnicodeString("knight"));
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auto iter = name_tree.insert("P", QPDFObjectHandle::newUnicodeString("pawn"));
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// Look at the iterator
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std::cout << "just inserted " << iter->first << " -> " << iter->second.unparse() << std::endl;
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--iter;
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std::cout << "predecessor: " << iter->first << " -> " << iter->second.unparse() << std::endl;
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++iter;
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++iter;
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std::cout << "successor: " << iter->first << " -> " << iter->second.unparse() << std::endl;
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// Use range-for iteration
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std::cout << "Name tree items:" << std::endl;
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for (auto i: name_tree) {
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std::cout << " " << i.first << " -> " << i.second.unparse() << std::endl;
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}
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// This is a small tree, so everything will be at the root. We can
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// look at it using dictionary and array iterators.
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std::cout << "Keys in name tree object:" << std::endl;
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QPDFObjectHandle names;
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for (auto const& i: name_tree_oh.ditems()) {
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std::cout << i.first << std::endl;
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if (i.first == "/Names") {
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names = i.second;
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}
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}
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// Values in names array:
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std::cout << "Values in names:" << std::endl;
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for (auto& i: names.aitems()) {
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std::cout << " " << i.unparse() << std::endl;
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}
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// pre 10.2 API
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std::cout << "Has Q?: " << name_tree.hasName("Q") << std::endl;
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std::cout << "Has W?: " << name_tree.hasName("W") << std::endl;
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QPDFObjectHandle obj;
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std::cout << "Found W?: " << name_tree.findObject("W", obj) << std::endl;
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std::cout << "Found Q?: " << name_tree.findObject("Q", obj) << std::endl;
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std::cout << "Q: " << obj.unparse() << std::endl;
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// 10.2 API
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iter = name_tree.find("Q");
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std::cout << "Q: " << iter->first << " -> " << iter->second.unparse() << std::endl;
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iter = name_tree.find("W");
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std::cout << "W found: " << (iter != name_tree.end()) << std::endl;
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// Allow find to return predecessor
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iter = name_tree.find("W", true);
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std::cout << "W's predecessor: " << iter->first << " -> " << iter->second.unparse()
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<< std::endl;
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// We can also remove items
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std::cout << "Remove P: " << name_tree.remove("P", &obj) << std::endl;
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std::cout << "Value removed: " << obj.unparse() << std::endl;
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std::cout << "Has P?: " << name_tree.hasName("P") << std::endl;
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// Or we can remove using an iterator
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iter = name_tree.find("K");
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std::cout << "Find K: " << iter->second.unparse() << std::endl;
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iter.remove();
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std::cout << "Iter after removing K: " << iter->first << " -> " << iter->second.unparse()
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<< std::endl;
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std::cout << "Has K?: " << name_tree.hasName("K") << std::endl;
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// Illustrate some more advanced usage using number trees. These
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// calls work for name trees too.
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// The safe way to populate a tree is to call insert repeatedly as
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// above, but if you know you are definitely inserting items in
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// order, it is more efficient to insert them using insertAfter,
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// which avoids doing a binary search through the tree for each
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// insertion. Note that if you don't insert items in order using
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// this method, you will create an invalid tree.
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auto number_tree = QPDFNumberTreeObjectHelper::newEmpty(qpdf);
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auto number_tree_oh = number_tree.getObjectHandle();
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example.replaceKey("/NumberTree", number_tree_oh);
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auto iter2 = number_tree.begin();
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for (int i = 7; i <= 350; i += 7) {
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iter2.insertAfter(i, QPDFObjectHandle::newString("-" + std::to_string(i) + "-"));
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}
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std::cout << "Numbers:" << std::endl;
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int n = 1;
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for (auto& i: number_tree) {
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std::cout << i.first << " -> " << i.second.getUTF8Value();
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if (n % 5) {
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std::cout << ", ";
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} else {
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std::cout << std::endl;
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}
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++n;
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}
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// When you remove an item with an iterator, the iterator
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// advances. This makes it possible to filter while iterating.
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// Remove all items that are multiples of 5.
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iter2 = number_tree.begin();
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while (iter2 != number_tree.end()) {
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if (iter2->first % 5 == 0) {
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iter2.remove(); // also advances
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} else {
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++iter2;
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}
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}
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std::cout << "Numbers after filtering:" << std::endl;
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n = 1;
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for (auto& i: number_tree) {
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std::cout << i.first << " -> " << i.second.getUTF8Value();
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if (n % 5) {
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std::cout << ", ";
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} else {
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std::cout << std::endl;
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}
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++n;
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}
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// Write to an output file
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QPDFWriter w(qpdf, outfilename);
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w.setQDFMode(true);
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w.setStaticID(true); // for testing only
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w.write();
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return 0;
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}
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