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// Package gamesconfiguration provides access to the Google Play Game Services Publishing API.
//
// See https://developers.google.com/games/services
//
// Usage example:
//
// import "google.golang.org/api/gamesconfiguration/v1configuration"
// ...
// gamesconfigurationService, err := gamesconfiguration.New(oauthHttpClient)
package gamesconfiguration // import "google.golang.org/api/gamesconfiguration/v1configuration"
import (
"bytes"
"encoding/json"
"errors"
"fmt"
context "golang.org/x/net/context"
ctxhttp "golang.org/x/net/context/ctxhttp"
gensupport "google.golang.org/api/gensupport"
googleapi "google.golang.org/api/googleapi"
"io"
"net/http"
"net/url"
"strconv"
"strings"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes . NewBuffer
var _ = strconv . Itoa
var _ = fmt . Sprintf
var _ = json . NewDecoder
var _ = io . Copy
var _ = url . Parse
var _ = gensupport . MarshalJSON
var _ = googleapi . Version
var _ = errors . New
var _ = strings . Replace
var _ = context . Canceled
var _ = ctxhttp . Do
const apiId = "gamesConfiguration:v1configuration"
const apiName = "gamesConfiguration"
const apiVersion = "v1configuration"
const basePath = "https://www.googleapis.com/games/v1configuration/"
// OAuth2 scopes used by this API.
const (
// View and manage your Google Play Developer account
AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher"
)
func New ( client * http . Client ) ( * Service , error ) {
if client == nil {
return nil , errors . New ( "client is nil" )
}
s := & Service { client : client , BasePath : basePath }
s . AchievementConfigurations = NewAchievementConfigurationsService ( s )
s . ImageConfigurations = NewImageConfigurationsService ( s )
s . LeaderboardConfigurations = NewLeaderboardConfigurationsService ( s )
return s , nil
}
type Service struct {
client * http . Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
AchievementConfigurations * AchievementConfigurationsService
ImageConfigurations * ImageConfigurationsService
LeaderboardConfigurations * LeaderboardConfigurationsService
}
func ( s * Service ) userAgent ( ) string {
if s . UserAgent == "" {
return googleapi . UserAgent
}
return googleapi . UserAgent + " " + s . UserAgent
}
func NewAchievementConfigurationsService ( s * Service ) * AchievementConfigurationsService {
rs := & AchievementConfigurationsService { s : s }
return rs
}
type AchievementConfigurationsService struct {
s * Service
}
func NewImageConfigurationsService ( s * Service ) * ImageConfigurationsService {
rs := & ImageConfigurationsService { s : s }
return rs
}
type ImageConfigurationsService struct {
s * Service
}
func NewLeaderboardConfigurationsService ( s * Service ) * LeaderboardConfigurationsService {
rs := & LeaderboardConfigurationsService { s : s }
return rs
}
type LeaderboardConfigurationsService struct {
s * Service
}
// AchievementConfiguration: This is a JSON template for an achievement
// configuration resource.
type AchievementConfiguration struct {
// AchievementType: The type of the achievement.
// Possible values are:
// - "STANDARD" - Achievement is either locked or unlocked.
// - "INCREMENTAL" - Achievement is incremental.
AchievementType string ` json:"achievementType,omitempty" `
// Draft: The draft data of the achievement.
Draft * AchievementConfigurationDetail ` json:"draft,omitempty" `
// Id: The ID of the achievement.
Id string ` json:"id,omitempty" `
// InitialState: The initial state of the achievement.
// Possible values are:
// - "HIDDEN" - Achievement is hidden.
// - "REVEALED" - Achievement is revealed.
// - "UNLOCKED" - Achievement is unlocked.
InitialState string ` json:"initialState,omitempty" `
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfiguration.
Kind string ` json:"kind,omitempty" `
// Published: The read-only published data of the achievement.
Published * AchievementConfigurationDetail ` json:"published,omitempty" `
// StepsToUnlock: Steps to unlock. Only applicable to incremental
// achievements.
StepsToUnlock int64 ` json:"stepsToUnlock,omitempty" `
// Token: The token for this resource.
Token string ` json:"token,omitempty" `
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi . ServerResponse ` json:"-" `
// ForceSendFields is a list of field names (e.g. "AchievementType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "AchievementType") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields [ ] string ` json:"-" `
}
func ( s * AchievementConfiguration ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod AchievementConfiguration
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// AchievementConfigurationDetail: This is a JSON template for an
// achievement configuration detail.
type AchievementConfigurationDetail struct {
// Description: Localized strings for the achievement description.
Description * LocalizedStringBundle ` json:"description,omitempty" `
// IconUrl: The icon url of this achievement. Writes to this field are
// ignored.
IconUrl string ` json:"iconUrl,omitempty" `
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfigurationDetail.
Kind string ` json:"kind,omitempty" `
// Name: Localized strings for the achievement name.
Name * LocalizedStringBundle ` json:"name,omitempty" `
// PointValue: Point value for the achievement.
PointValue int64 ` json:"pointValue,omitempty" `
// SortRank: The sort rank of this achievement. Writes to this field are
// ignored.
SortRank int64 ` json:"sortRank,omitempty" `
// ForceSendFields is a list of field names (e.g. "Description") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "Description") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * AchievementConfigurationDetail ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod AchievementConfigurationDetail
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// AchievementConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type AchievementConfigurationListResponse struct {
// Items: The achievement configurations.
Items [ ] * AchievementConfiguration ` json:"items,omitempty" `
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#achievementConfigurationListResponse.
Kind string ` json:"kind,omitempty" `
// NextPageToken: The pagination token for the next page of results.
NextPageToken string ` json:"nextPageToken,omitempty" `
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi . ServerResponse ` json:"-" `
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * AchievementConfigurationListResponse ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod AchievementConfigurationListResponse
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// GamesNumberAffixConfiguration: This is a JSON template for a number
// affix resource.
type GamesNumberAffixConfiguration struct {
// Few: When the language requires special treatment of "small" numbers
// (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not
// 12, 13, or 14 in Polish).
Few * LocalizedStringBundle ` json:"few,omitempty" `
// Many: When the language requires special treatment of "large" numbers
// (as with numbers ending 11-99 in Maltese).
Many * LocalizedStringBundle ` json:"many,omitempty" `
// One: When the language requires special treatment of numbers like one
// (as with the number 1 in English and most other languages; in
// Russian, any number ending in 1 but not ending in 11 is in this
// class).
One * LocalizedStringBundle ` json:"one,omitempty" `
// Other: When the language does not require special treatment of the
// given quantity (as with all numbers in Chinese, or 42 in English).
Other * LocalizedStringBundle ` json:"other,omitempty" `
// Two: When the language requires special treatment of numbers like two
// (as with 2 in Welsh, or 102 in Slovenian).
Two * LocalizedStringBundle ` json:"two,omitempty" `
// Zero: When the language requires special treatment of the number 0
// (as in Arabic).
Zero * LocalizedStringBundle ` json:"zero,omitempty" `
// ForceSendFields is a list of field names (e.g. "Few") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "Few") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * GamesNumberAffixConfiguration ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod GamesNumberAffixConfiguration
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// GamesNumberFormatConfiguration: This is a JSON template for a number
// format resource.
type GamesNumberFormatConfiguration struct {
// CurrencyCode: The curreny code string. Only used for CURRENCY format
// type.
CurrencyCode string ` json:"currencyCode,omitempty" `
// NumDecimalPlaces: The number of decimal places for number. Only used
// for NUMERIC format type.
NumDecimalPlaces int64 ` json:"numDecimalPlaces,omitempty" `
// NumberFormatType: The formatting for the number.
// Possible values are:
// - "NUMERIC" - Numbers are formatted to have no digits or a fixed
// number of digits after the decimal point according to locale. An
// optional custom unit can be added.
// - "TIME_DURATION" - Numbers are formatted to hours, minutes and
// seconds.
// - "CURRENCY" - Numbers are formatted to currency according to locale.
NumberFormatType string ` json:"numberFormatType,omitempty" `
// Suffix: An optional suffix for the NUMERIC format type. These strings
// follow the same plural rules as all Android string resources.
Suffix * GamesNumberAffixConfiguration ` json:"suffix,omitempty" `
// ForceSendFields is a list of field names (e.g. "CurrencyCode") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "CurrencyCode") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * GamesNumberFormatConfiguration ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod GamesNumberFormatConfiguration
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// ImageConfiguration: This is a JSON template for an image
// configuration resource.
type ImageConfiguration struct {
// ImageType: The image type for the image.
ImageType string ` json:"imageType,omitempty" `
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#imageConfiguration.
Kind string ` json:"kind,omitempty" `
// ResourceId: The resource ID of resource which the image belongs to.
ResourceId string ` json:"resourceId,omitempty" `
// Url: The url for this image.
Url string ` json:"url,omitempty" `
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi . ServerResponse ` json:"-" `
// ForceSendFields is a list of field names (e.g. "ImageType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "ImageType") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * ImageConfiguration ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod ImageConfiguration
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// LeaderboardConfiguration: This is a JSON template for an leaderboard
// configuration resource.
type LeaderboardConfiguration struct {
// Draft: The draft data of the leaderboard.
Draft * LeaderboardConfigurationDetail ` json:"draft,omitempty" `
// Id: The ID of the leaderboard.
Id string ` json:"id,omitempty" `
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfiguration.
Kind string ` json:"kind,omitempty" `
// Published: The read-only published data of the leaderboard.
Published * LeaderboardConfigurationDetail ` json:"published,omitempty" `
// ScoreMax: Maximum score that can be posted to this leaderboard.
ScoreMax int64 ` json:"scoreMax,omitempty,string" `
// ScoreMin: Minimum score that can be posted to this leaderboard.
ScoreMin int64 ` json:"scoreMin,omitempty,string" `
// ScoreOrder: The type of the leaderboard.
// Possible values are:
// - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
// - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
ScoreOrder string ` json:"scoreOrder,omitempty" `
// Token: The token for this resource.
Token string ` json:"token,omitempty" `
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi . ServerResponse ` json:"-" `
// ForceSendFields is a list of field names (e.g. "Draft") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "Draft") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * LeaderboardConfiguration ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod LeaderboardConfiguration
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// LeaderboardConfigurationDetail: This is a JSON template for a
// leaderboard configuration detail.
type LeaderboardConfigurationDetail struct {
// IconUrl: The icon url of this leaderboard. Writes to this field are
// ignored.
IconUrl string ` json:"iconUrl,omitempty" `
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfigurationDetail.
Kind string ` json:"kind,omitempty" `
// Name: Localized strings for the leaderboard name.
Name * LocalizedStringBundle ` json:"name,omitempty" `
// ScoreFormat: The score formatting for the leaderboard.
ScoreFormat * GamesNumberFormatConfiguration ` json:"scoreFormat,omitempty" `
// SortRank: The sort rank of this leaderboard. Writes to this field are
// ignored.
SortRank int64 ` json:"sortRank,omitempty" `
// ForceSendFields is a list of field names (e.g. "IconUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "IconUrl") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * LeaderboardConfigurationDetail ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod LeaderboardConfigurationDetail
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// LeaderboardConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type LeaderboardConfigurationListResponse struct {
// Items: The leaderboard configurations.
Items [ ] * LeaderboardConfiguration ` json:"items,omitempty" `
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#leaderboardConfigurationListResponse.
Kind string ` json:"kind,omitempty" `
// NextPageToken: The pagination token for the next page of results.
NextPageToken string ` json:"nextPageToken,omitempty" `
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi . ServerResponse ` json:"-" `
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * LeaderboardConfigurationListResponse ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod LeaderboardConfigurationListResponse
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// LocalizedString: This is a JSON template for a localized string
// resource.
type LocalizedString struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedString.
Kind string ` json:"kind,omitempty" `
// Locale: The locale string.
Locale string ` json:"locale,omitempty" `
// Value: The string value.
Value string ` json:"value,omitempty" `
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * LocalizedString ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod LocalizedString
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// LocalizedStringBundle: This is a JSON template for a localized string
// bundle resource.
type LocalizedStringBundle struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedStringBundle.
Kind string ` json:"kind,omitempty" `
// Translations: The locale strings.
Translations [ ] * LocalizedString ` json:"translations,omitempty" `
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields [ ] string ` json:"-" `
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields [ ] string ` json:"-" `
}
func ( s * LocalizedStringBundle ) MarshalJSON ( ) ( [ ] byte , error ) {
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type NoMethod LocalizedStringBundle
raw := NoMethod ( * s )
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return gensupport . MarshalJSON ( raw , s . ForceSendFields , s . NullFields )
}
// method id "gamesConfiguration.achievementConfigurations.delete":
type AchievementConfigurationsDeleteCall struct {
s * Service
achievementId string
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Delete: Delete the achievement configuration with the given ID.
func ( r * AchievementConfigurationsService ) Delete ( achievementId string ) * AchievementConfigurationsDeleteCall {
c := & AchievementConfigurationsDeleteCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * AchievementConfigurationsDeleteCall ) Fields ( s ... googleapi . Field ) * AchievementConfigurationsDeleteCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * AchievementConfigurationsDeleteCall ) Context ( ctx context . Context ) * AchievementConfigurationsDeleteCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * AchievementConfigurationsDeleteCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * AchievementConfigurationsDeleteCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "achievements/{achievementId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "DELETE" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"achievementId" : c . achievementId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.achievementConfigurations.delete" call.
func ( c * AchievementConfigurationsDeleteCall ) Do ( opts ... googleapi . CallOption ) error {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if err != nil {
return err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return err
}
return nil
// {
// "description": "Delete the achievement configuration with the given ID.",
// "httpMethod": "DELETE",
// "id": "gamesConfiguration.achievementConfigurations.delete",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.get":
type AchievementConfigurationsGetCall struct {
s * Service
achievementId string
urlParams_ gensupport . URLParams
ifNoneMatch_ string
ctx_ context . Context
header_ http . Header
}
// Get: Retrieves the metadata of the achievement configuration with the
// given ID.
func ( r * AchievementConfigurationsService ) Get ( achievementId string ) * AchievementConfigurationsGetCall {
c := & AchievementConfigurationsGetCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * AchievementConfigurationsGetCall ) Fields ( s ... googleapi . Field ) * AchievementConfigurationsGetCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func ( c * AchievementConfigurationsGetCall ) IfNoneMatch ( entityTag string ) * AchievementConfigurationsGetCall {
c . ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * AchievementConfigurationsGetCall ) Context ( ctx context . Context ) * AchievementConfigurationsGetCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * AchievementConfigurationsGetCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * AchievementConfigurationsGetCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
if c . ifNoneMatch_ != "" {
reqHeaders . Set ( "If-None-Match" , c . ifNoneMatch_ )
}
var body io . Reader = nil
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "achievements/{achievementId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "GET" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"achievementId" : c . achievementId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.achievementConfigurations.get" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * AchievementConfigurationsGetCall ) Do ( opts ... googleapi . CallOption ) ( * AchievementConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & AchievementConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Retrieves the metadata of the achievement configuration with the given ID.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.get",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.insert":
type AchievementConfigurationsInsertCall struct {
s * Service
applicationId string
achievementconfiguration * AchievementConfiguration
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Insert: Insert a new achievement configuration in this application.
func ( r * AchievementConfigurationsService ) Insert ( applicationId string , achievementconfiguration * AchievementConfiguration ) * AchievementConfigurationsInsertCall {
c := & AchievementConfigurationsInsertCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . applicationId = applicationId
c . achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * AchievementConfigurationsInsertCall ) Fields ( s ... googleapi . Field ) * AchievementConfigurationsInsertCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * AchievementConfigurationsInsertCall ) Context ( ctx context . Context ) * AchievementConfigurationsInsertCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * AchievementConfigurationsInsertCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * AchievementConfigurationsInsertCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
body , err := googleapi . WithoutDataWrapper . JSONReader ( c . achievementconfiguration )
if err != nil {
return nil , err
}
reqHeaders . Set ( "Content-Type" , "application/json" )
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "applications/{applicationId}/achievements" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "POST" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"applicationId" : c . applicationId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.achievementConfigurations.insert" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * AchievementConfigurationsInsertCall ) Do ( opts ... googleapi . CallOption ) ( * AchievementConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & AchievementConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Insert a new achievement configuration in this application.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.achievementConfigurations.insert",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/achievements",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.list":
type AchievementConfigurationsListCall struct {
s * Service
applicationId string
urlParams_ gensupport . URLParams
ifNoneMatch_ string
ctx_ context . Context
header_ http . Header
}
// List: Returns a list of the achievement configurations in this
// application.
func ( r * AchievementConfigurationsService ) List ( applicationId string ) * AchievementConfigurationsListCall {
c := & AchievementConfigurationsListCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . applicationId = applicationId
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified maxResults.
func ( c * AchievementConfigurationsListCall ) MaxResults ( maxResults int64 ) * AchievementConfigurationsListCall {
c . urlParams_ . Set ( "maxResults" , fmt . Sprint ( maxResults ) )
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func ( c * AchievementConfigurationsListCall ) PageToken ( pageToken string ) * AchievementConfigurationsListCall {
c . urlParams_ . Set ( "pageToken" , pageToken )
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * AchievementConfigurationsListCall ) Fields ( s ... googleapi . Field ) * AchievementConfigurationsListCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func ( c * AchievementConfigurationsListCall ) IfNoneMatch ( entityTag string ) * AchievementConfigurationsListCall {
c . ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * AchievementConfigurationsListCall ) Context ( ctx context . Context ) * AchievementConfigurationsListCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * AchievementConfigurationsListCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * AchievementConfigurationsListCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
if c . ifNoneMatch_ != "" {
reqHeaders . Set ( "If-None-Match" , c . ifNoneMatch_ )
}
var body io . Reader = nil
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "applications/{applicationId}/achievements" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "GET" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"applicationId" : c . applicationId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.achievementConfigurations.list" call.
// Exactly one of *AchievementConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func ( c * AchievementConfigurationsListCall ) Do ( opts ... googleapi . CallOption ) ( * AchievementConfigurationListResponse , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & AchievementConfigurationListResponse {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Returns a list of the achievement configurations in this application.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.list",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.",
// "format": "int32",
// "location": "query",
// "maximum": "200",
// "minimum": "1",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/achievements",
// "response": {
// "$ref": "AchievementConfigurationListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func ( c * AchievementConfigurationsListCall ) Pages ( ctx context . Context , f func ( * AchievementConfigurationListResponse ) error ) error {
c . ctx_ = ctx
defer c . PageToken ( c . urlParams_ . Get ( "pageToken" ) ) // reset paging to original point
for {
x , err := c . Do ( )
if err != nil {
return err
}
if err := f ( x ) ; err != nil {
return err
}
if x . NextPageToken == "" {
return nil
}
c . PageToken ( x . NextPageToken )
}
}
// method id "gamesConfiguration.achievementConfigurations.patch":
type AchievementConfigurationsPatchCall struct {
s * Service
achievementId string
achievementconfiguration * AchievementConfiguration
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Patch: Update the metadata of the achievement configuration with the
// given ID. This method supports patch semantics.
func ( r * AchievementConfigurationsService ) Patch ( achievementId string , achievementconfiguration * AchievementConfiguration ) * AchievementConfigurationsPatchCall {
c := & AchievementConfigurationsPatchCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . achievementId = achievementId
c . achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * AchievementConfigurationsPatchCall ) Fields ( s ... googleapi . Field ) * AchievementConfigurationsPatchCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * AchievementConfigurationsPatchCall ) Context ( ctx context . Context ) * AchievementConfigurationsPatchCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * AchievementConfigurationsPatchCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * AchievementConfigurationsPatchCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
body , err := googleapi . WithoutDataWrapper . JSONReader ( c . achievementconfiguration )
if err != nil {
return nil , err
}
reqHeaders . Set ( "Content-Type" , "application/json" )
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "achievements/{achievementId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "PATCH" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"achievementId" : c . achievementId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.achievementConfigurations.patch" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * AchievementConfigurationsPatchCall ) Do ( opts ... googleapi . CallOption ) ( * AchievementConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & AchievementConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.",
// "httpMethod": "PATCH",
// "id": "gamesConfiguration.achievementConfigurations.patch",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.update":
type AchievementConfigurationsUpdateCall struct {
s * Service
achievementId string
achievementconfiguration * AchievementConfiguration
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Update: Update the metadata of the achievement configuration with the
// given ID.
func ( r * AchievementConfigurationsService ) Update ( achievementId string , achievementconfiguration * AchievementConfiguration ) * AchievementConfigurationsUpdateCall {
c := & AchievementConfigurationsUpdateCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . achievementId = achievementId
c . achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * AchievementConfigurationsUpdateCall ) Fields ( s ... googleapi . Field ) * AchievementConfigurationsUpdateCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * AchievementConfigurationsUpdateCall ) Context ( ctx context . Context ) * AchievementConfigurationsUpdateCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * AchievementConfigurationsUpdateCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * AchievementConfigurationsUpdateCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
body , err := googleapi . WithoutDataWrapper . JSONReader ( c . achievementconfiguration )
if err != nil {
return nil , err
}
reqHeaders . Set ( "Content-Type" , "application/json" )
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "achievements/{achievementId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "PUT" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"achievementId" : c . achievementId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.achievementConfigurations.update" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * AchievementConfigurationsUpdateCall ) Do ( opts ... googleapi . CallOption ) ( * AchievementConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & AchievementConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Update the metadata of the achievement configuration with the given ID.",
// "httpMethod": "PUT",
// "id": "gamesConfiguration.achievementConfigurations.update",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.imageConfigurations.upload":
type ImageConfigurationsUploadCall struct {
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s * Service
resourceId string
imageType string
urlParams_ gensupport . URLParams
mediaInfo_ * gensupport . MediaInfo
ctx_ context . Context
header_ http . Header
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}
// Upload: Uploads an image for a resource with the given ID and image
// type.
func ( r * ImageConfigurationsService ) Upload ( resourceId string , imageType string ) * ImageConfigurationsUploadCall {
c := & ImageConfigurationsUploadCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . resourceId = resourceId
c . imageType = imageType
return c
}
// Media specifies the media to upload in one or more chunks. The chunk
// size may be controlled by supplying a MediaOption generated by
// googleapi.ChunkSize. The chunk size defaults to
// googleapi.DefaultUploadChunkSize.The Content-Type header used in the
// upload request will be determined by sniffing the contents of r,
// unless a MediaOption generated by googleapi.ContentType is
// supplied.
// At most one of Media and ResumableMedia may be set.
func ( c * ImageConfigurationsUploadCall ) Media ( r io . Reader , options ... googleapi . MediaOption ) * ImageConfigurationsUploadCall {
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c . mediaInfo_ = gensupport . NewInfoFromMedia ( r , options )
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return c
}
// ResumableMedia specifies the media to upload in chunks and can be
// canceled with ctx.
//
// Deprecated: use Media instead.
//
// At most one of Media and ResumableMedia may be set. mediaType
// identifies the MIME media type of the upload, such as "image/png". If
// mediaType is "", it will be auto-detected. The provided ctx will
// supersede any context previously provided to the Context method.
func ( c * ImageConfigurationsUploadCall ) ResumableMedia ( ctx context . Context , r io . ReaderAt , size int64 , mediaType string ) * ImageConfigurationsUploadCall {
c . ctx_ = ctx
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c . mediaInfo_ = gensupport . NewInfoFromResumableMedia ( r , size , mediaType )
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return c
}
// ProgressUpdater provides a callback function that will be called
// after every chunk. It should be a low-latency function in order to
// not slow down the upload operation. This should only be called when
// using ResumableMedia (as opposed to Media).
func ( c * ImageConfigurationsUploadCall ) ProgressUpdater ( pu googleapi . ProgressUpdater ) * ImageConfigurationsUploadCall {
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c . mediaInfo_ . SetProgressUpdater ( pu )
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return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * ImageConfigurationsUploadCall ) Fields ( s ... googleapi . Field ) * ImageConfigurationsUploadCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
// This context will supersede any context previously provided to the
// ResumableMedia method.
func ( c * ImageConfigurationsUploadCall ) Context ( ctx context . Context ) * ImageConfigurationsUploadCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * ImageConfigurationsUploadCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * ImageConfigurationsUploadCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "images/{resourceId}/imageType/{imageType}" )
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if c . mediaInfo_ != nil {
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urls = strings . Replace ( urls , "https://www.googleapis.com/" , "https://www.googleapis.com/upload/" , 1 )
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c . urlParams_ . Set ( "uploadType" , c . mediaInfo_ . UploadType ( ) )
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}
if body == nil {
body = new ( bytes . Buffer )
reqHeaders . Set ( "Content-Type" , "application/json" )
}
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body , cleanup := c . mediaInfo_ . UploadRequest ( reqHeaders , body )
defer cleanup ( )
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urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "POST" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"resourceId" : c . resourceId ,
"imageType" : c . imageType ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.imageConfigurations.upload" call.
// Exactly one of *ImageConfiguration or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *ImageConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * ImageConfigurationsUploadCall ) Do ( opts ... googleapi . CallOption ) ( * ImageConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
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rx := c . mediaInfo_ . ResumableUpload ( res . Header . Get ( "Location" ) )
if rx != nil {
rx . Client = c . s . client
rx . UserAgent = c . s . userAgent ( )
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ctx := c . ctx_
if ctx == nil {
ctx = context . TODO ( )
}
res , err = rx . Upload ( ctx )
if err != nil {
return nil , err
}
defer res . Body . Close ( )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
}
ret := & ImageConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Uploads an image for a resource with the given ID and image type.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.imageConfigurations.upload",
// "mediaUpload": {
// "accept": [
// "image/*"
// ],
// "maxSize": "15MB",
// "protocols": {
// "resumable": {
// "multipart": true,
// "path": "/resumable/upload/games/v1configuration/images/{resourceId}/imageType/{imageType}"
// },
// "simple": {
// "multipart": true,
// "path": "/upload/games/v1configuration/images/{resourceId}/imageType/{imageType}"
// }
// }
// },
// "parameterOrder": [
// "resourceId",
// "imageType"
// ],
// "parameters": {
// "imageType": {
// "description": "Selects which image in a resource for this method.",
// "enum": [
// "ACHIEVEMENT_ICON",
// "LEADERBOARD_ICON"
// ],
// "enumDescriptions": [
// "The icon image for an achievement resource.",
// "The icon image for a leaderboard resource."
// ],
// "location": "path",
// "required": true,
// "type": "string"
// },
// "resourceId": {
// "description": "The ID of the resource used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "images/{resourceId}/imageType/{imageType}",
// "response": {
// "$ref": "ImageConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ],
// "supportsMediaUpload": true
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.delete":
type LeaderboardConfigurationsDeleteCall struct {
s * Service
leaderboardId string
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Delete: Delete the leaderboard configuration with the given ID.
func ( r * LeaderboardConfigurationsService ) Delete ( leaderboardId string ) * LeaderboardConfigurationsDeleteCall {
c := & LeaderboardConfigurationsDeleteCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . leaderboardId = leaderboardId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * LeaderboardConfigurationsDeleteCall ) Fields ( s ... googleapi . Field ) * LeaderboardConfigurationsDeleteCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * LeaderboardConfigurationsDeleteCall ) Context ( ctx context . Context ) * LeaderboardConfigurationsDeleteCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * LeaderboardConfigurationsDeleteCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * LeaderboardConfigurationsDeleteCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "leaderboards/{leaderboardId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "DELETE" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"leaderboardId" : c . leaderboardId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.delete" call.
func ( c * LeaderboardConfigurationsDeleteCall ) Do ( opts ... googleapi . CallOption ) error {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if err != nil {
return err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return err
}
return nil
// {
// "description": "Delete the leaderboard configuration with the given ID.",
// "httpMethod": "DELETE",
// "id": "gamesConfiguration.leaderboardConfigurations.delete",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.get":
type LeaderboardConfigurationsGetCall struct {
s * Service
leaderboardId string
urlParams_ gensupport . URLParams
ifNoneMatch_ string
ctx_ context . Context
header_ http . Header
}
// Get: Retrieves the metadata of the leaderboard configuration with the
// given ID.
func ( r * LeaderboardConfigurationsService ) Get ( leaderboardId string ) * LeaderboardConfigurationsGetCall {
c := & LeaderboardConfigurationsGetCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . leaderboardId = leaderboardId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * LeaderboardConfigurationsGetCall ) Fields ( s ... googleapi . Field ) * LeaderboardConfigurationsGetCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func ( c * LeaderboardConfigurationsGetCall ) IfNoneMatch ( entityTag string ) * LeaderboardConfigurationsGetCall {
c . ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * LeaderboardConfigurationsGetCall ) Context ( ctx context . Context ) * LeaderboardConfigurationsGetCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * LeaderboardConfigurationsGetCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * LeaderboardConfigurationsGetCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
if c . ifNoneMatch_ != "" {
reqHeaders . Set ( "If-None-Match" , c . ifNoneMatch_ )
}
var body io . Reader = nil
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "leaderboards/{leaderboardId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "GET" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"leaderboardId" : c . leaderboardId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.get" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * LeaderboardConfigurationsGetCall ) Do ( opts ... googleapi . CallOption ) ( * LeaderboardConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & LeaderboardConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Retrieves the metadata of the leaderboard configuration with the given ID.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.leaderboardConfigurations.get",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.insert":
type LeaderboardConfigurationsInsertCall struct {
s * Service
applicationId string
leaderboardconfiguration * LeaderboardConfiguration
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Insert: Insert a new leaderboard configuration in this application.
func ( r * LeaderboardConfigurationsService ) Insert ( applicationId string , leaderboardconfiguration * LeaderboardConfiguration ) * LeaderboardConfigurationsInsertCall {
c := & LeaderboardConfigurationsInsertCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . applicationId = applicationId
c . leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * LeaderboardConfigurationsInsertCall ) Fields ( s ... googleapi . Field ) * LeaderboardConfigurationsInsertCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * LeaderboardConfigurationsInsertCall ) Context ( ctx context . Context ) * LeaderboardConfigurationsInsertCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * LeaderboardConfigurationsInsertCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * LeaderboardConfigurationsInsertCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
body , err := googleapi . WithoutDataWrapper . JSONReader ( c . leaderboardconfiguration )
if err != nil {
return nil , err
}
reqHeaders . Set ( "Content-Type" , "application/json" )
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "applications/{applicationId}/leaderboards" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "POST" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"applicationId" : c . applicationId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.insert" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * LeaderboardConfigurationsInsertCall ) Do ( opts ... googleapi . CallOption ) ( * LeaderboardConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & LeaderboardConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Insert a new leaderboard configuration in this application.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.leaderboardConfigurations.insert",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/leaderboards",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.list":
type LeaderboardConfigurationsListCall struct {
s * Service
applicationId string
urlParams_ gensupport . URLParams
ifNoneMatch_ string
ctx_ context . Context
header_ http . Header
}
// List: Returns a list of the leaderboard configurations in this
// application.
func ( r * LeaderboardConfigurationsService ) List ( applicationId string ) * LeaderboardConfigurationsListCall {
c := & LeaderboardConfigurationsListCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . applicationId = applicationId
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified maxResults.
func ( c * LeaderboardConfigurationsListCall ) MaxResults ( maxResults int64 ) * LeaderboardConfigurationsListCall {
c . urlParams_ . Set ( "maxResults" , fmt . Sprint ( maxResults ) )
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func ( c * LeaderboardConfigurationsListCall ) PageToken ( pageToken string ) * LeaderboardConfigurationsListCall {
c . urlParams_ . Set ( "pageToken" , pageToken )
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * LeaderboardConfigurationsListCall ) Fields ( s ... googleapi . Field ) * LeaderboardConfigurationsListCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func ( c * LeaderboardConfigurationsListCall ) IfNoneMatch ( entityTag string ) * LeaderboardConfigurationsListCall {
c . ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * LeaderboardConfigurationsListCall ) Context ( ctx context . Context ) * LeaderboardConfigurationsListCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * LeaderboardConfigurationsListCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * LeaderboardConfigurationsListCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
if c . ifNoneMatch_ != "" {
reqHeaders . Set ( "If-None-Match" , c . ifNoneMatch_ )
}
var body io . Reader = nil
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "applications/{applicationId}/leaderboards" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "GET" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"applicationId" : c . applicationId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.list" call.
// Exactly one of *LeaderboardConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *LeaderboardConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func ( c * LeaderboardConfigurationsListCall ) Do ( opts ... googleapi . CallOption ) ( * LeaderboardConfigurationListResponse , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & LeaderboardConfigurationListResponse {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Returns a list of the leaderboard configurations in this application.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.leaderboardConfigurations.list",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.",
// "format": "int32",
// "location": "query",
// "maximum": "200",
// "minimum": "1",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/leaderboards",
// "response": {
// "$ref": "LeaderboardConfigurationListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func ( c * LeaderboardConfigurationsListCall ) Pages ( ctx context . Context , f func ( * LeaderboardConfigurationListResponse ) error ) error {
c . ctx_ = ctx
defer c . PageToken ( c . urlParams_ . Get ( "pageToken" ) ) // reset paging to original point
for {
x , err := c . Do ( )
if err != nil {
return err
}
if err := f ( x ) ; err != nil {
return err
}
if x . NextPageToken == "" {
return nil
}
c . PageToken ( x . NextPageToken )
}
}
// method id "gamesConfiguration.leaderboardConfigurations.patch":
type LeaderboardConfigurationsPatchCall struct {
s * Service
leaderboardId string
leaderboardconfiguration * LeaderboardConfiguration
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Patch: Update the metadata of the leaderboard configuration with the
// given ID. This method supports patch semantics.
func ( r * LeaderboardConfigurationsService ) Patch ( leaderboardId string , leaderboardconfiguration * LeaderboardConfiguration ) * LeaderboardConfigurationsPatchCall {
c := & LeaderboardConfigurationsPatchCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . leaderboardId = leaderboardId
c . leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * LeaderboardConfigurationsPatchCall ) Fields ( s ... googleapi . Field ) * LeaderboardConfigurationsPatchCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * LeaderboardConfigurationsPatchCall ) Context ( ctx context . Context ) * LeaderboardConfigurationsPatchCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * LeaderboardConfigurationsPatchCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * LeaderboardConfigurationsPatchCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
body , err := googleapi . WithoutDataWrapper . JSONReader ( c . leaderboardconfiguration )
if err != nil {
return nil , err
}
reqHeaders . Set ( "Content-Type" , "application/json" )
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "leaderboards/{leaderboardId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "PATCH" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"leaderboardId" : c . leaderboardId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.patch" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * LeaderboardConfigurationsPatchCall ) Do ( opts ... googleapi . CallOption ) ( * LeaderboardConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & LeaderboardConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.",
// "httpMethod": "PATCH",
// "id": "gamesConfiguration.leaderboardConfigurations.patch",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.update":
type LeaderboardConfigurationsUpdateCall struct {
s * Service
leaderboardId string
leaderboardconfiguration * LeaderboardConfiguration
urlParams_ gensupport . URLParams
ctx_ context . Context
header_ http . Header
}
// Update: Update the metadata of the leaderboard configuration with the
// given ID.
func ( r * LeaderboardConfigurationsService ) Update ( leaderboardId string , leaderboardconfiguration * LeaderboardConfiguration ) * LeaderboardConfigurationsUpdateCall {
c := & LeaderboardConfigurationsUpdateCall { s : r . s , urlParams_ : make ( gensupport . URLParams ) }
c . leaderboardId = leaderboardId
c . leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func ( c * LeaderboardConfigurationsUpdateCall ) Fields ( s ... googleapi . Field ) * LeaderboardConfigurationsUpdateCall {
c . urlParams_ . Set ( "fields" , googleapi . CombineFields ( s ) )
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func ( c * LeaderboardConfigurationsUpdateCall ) Context ( ctx context . Context ) * LeaderboardConfigurationsUpdateCall {
c . ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func ( c * LeaderboardConfigurationsUpdateCall ) Header ( ) http . Header {
if c . header_ == nil {
c . header_ = make ( http . Header )
}
return c . header_
}
func ( c * LeaderboardConfigurationsUpdateCall ) doRequest ( alt string ) ( * http . Response , error ) {
reqHeaders := make ( http . Header )
for k , v := range c . header_ {
reqHeaders [ k ] = v
}
reqHeaders . Set ( "User-Agent" , c . s . userAgent ( ) )
var body io . Reader = nil
body , err := googleapi . WithoutDataWrapper . JSONReader ( c . leaderboardconfiguration )
if err != nil {
return nil , err
}
reqHeaders . Set ( "Content-Type" , "application/json" )
c . urlParams_ . Set ( "alt" , alt )
urls := googleapi . ResolveRelative ( c . s . BasePath , "leaderboards/{leaderboardId}" )
urls += "?" + c . urlParams_ . Encode ( )
req , _ := http . NewRequest ( "PUT" , urls , body )
req . Header = reqHeaders
googleapi . Expand ( req . URL , map [ string ] string {
"leaderboardId" : c . leaderboardId ,
} )
return gensupport . SendRequest ( c . ctx_ , c . s . client , req )
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.update" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func ( c * LeaderboardConfigurationsUpdateCall ) Do ( opts ... googleapi . CallOption ) ( * LeaderboardConfiguration , error ) {
gensupport . SetOptions ( c . urlParams_ , opts ... )
res , err := c . doRequest ( "json" )
if res != nil && res . StatusCode == http . StatusNotModified {
if res . Body != nil {
res . Body . Close ( )
}
return nil , & googleapi . Error {
Code : res . StatusCode ,
Header : res . Header ,
}
}
if err != nil {
return nil , err
}
defer googleapi . CloseBody ( res )
if err := googleapi . CheckResponse ( res ) ; err != nil {
return nil , err
}
ret := & LeaderboardConfiguration {
ServerResponse : googleapi . ServerResponse {
Header : res . Header ,
HTTPStatusCode : res . StatusCode ,
} ,
}
target := & ret
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if err := gensupport . DecodeResponse ( target , res ) ; err != nil {
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return nil , err
}
return ret , nil
// {
// "description": "Update the metadata of the leaderboard configuration with the given ID.",
// "httpMethod": "PUT",
// "id": "gamesConfiguration.leaderboardConfigurations.update",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}