mirror of
https://github.com/octoleo/restic.git
synced 2024-11-12 08:16:37 +00:00
169 lines
4.0 KiB
Go
169 lines
4.0 KiB
Go
|
package repository
|
||
|
|
||
|
import (
|
||
|
"crypto/rand"
|
||
|
"encoding/binary"
|
||
|
|
||
|
"github.com/restic/restic/internal/restic"
|
||
|
|
||
|
"github.com/dchest/siphash"
|
||
|
)
|
||
|
|
||
|
// An indexMap is a chained hash table that maps blob IDs to indexEntries.
|
||
|
// It allows storing multiple entries with the same key.
|
||
|
//
|
||
|
// IndexMap uses some optimizations that are not compatible with supporting
|
||
|
// deletions.
|
||
|
//
|
||
|
// The buckets in this hash table contain only pointers, rather than inlined
|
||
|
// key-value pairs like the standard Go map. This way, only a pointer array
|
||
|
// needs to be resized when the table grows, preventing memory usage spikes.
|
||
|
type indexMap struct {
|
||
|
// The number of buckets is always a power of two and never zero.
|
||
|
buckets []*indexEntry
|
||
|
numentries uint
|
||
|
|
||
|
key0, key1 uint64 // Key for hash randomization.
|
||
|
|
||
|
free *indexEntry // Free list.
|
||
|
}
|
||
|
|
||
|
const (
|
||
|
growthFactor = 2 // Must be a power of 2.
|
||
|
maxLoad = 4 // Max. number of entries per bucket.
|
||
|
)
|
||
|
|
||
|
// add inserts an indexEntry for the given arguments into the map,
|
||
|
// using id as the key.
|
||
|
func (m *indexMap) add(id restic.ID, packIdx int, offset, length uint32) {
|
||
|
switch {
|
||
|
case m.numentries == 0: // Lazy initialization.
|
||
|
m.init()
|
||
|
case m.numentries >= maxLoad*uint(len(m.buckets)):
|
||
|
m.grow()
|
||
|
}
|
||
|
|
||
|
h := m.hash(id)
|
||
|
e := m.newEntry()
|
||
|
e.id = id
|
||
|
e.next = m.buckets[h] // Prepend to existing chain.
|
||
|
e.packIndex = packIdx
|
||
|
e.offset = offset
|
||
|
e.length = length
|
||
|
|
||
|
m.buckets[h] = e
|
||
|
m.numentries++
|
||
|
}
|
||
|
|
||
|
// foreach calls fn for all entries in the map, until fn returns false.
|
||
|
func (m *indexMap) foreach(fn func(*indexEntry) bool) {
|
||
|
for _, e := range m.buckets {
|
||
|
for e != nil {
|
||
|
if !fn(e) {
|
||
|
return
|
||
|
}
|
||
|
e = e.next
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// foreachWithID calls fn for all entries with the given id.
|
||
|
func (m *indexMap) foreachWithID(id restic.ID, fn func(*indexEntry)) {
|
||
|
if len(m.buckets) == 0 {
|
||
|
return
|
||
|
}
|
||
|
|
||
|
h := m.hash(id)
|
||
|
for e := m.buckets[h]; e != nil; e = e.next {
|
||
|
if e.id != id {
|
||
|
continue
|
||
|
}
|
||
|
fn(e)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// get returns the first entry for the given id.
|
||
|
func (m *indexMap) get(id restic.ID) *indexEntry {
|
||
|
if len(m.buckets) == 0 {
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
h := m.hash(id)
|
||
|
for e := m.buckets[h]; e != nil; e = e.next {
|
||
|
if e.id == id {
|
||
|
return e
|
||
|
}
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (m *indexMap) grow() {
|
||
|
old := m.buckets
|
||
|
m.buckets = make([]*indexEntry, growthFactor*len(m.buckets))
|
||
|
|
||
|
for _, e := range old {
|
||
|
for e != nil {
|
||
|
h := m.hash(e.id)
|
||
|
next := e.next
|
||
|
e.next = m.buckets[h]
|
||
|
m.buckets[h] = e
|
||
|
e = next
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (m *indexMap) hash(id restic.ID) uint {
|
||
|
// We use siphash with a randomly generated 128-bit key, to prevent
|
||
|
// backups of specially crafted inputs from degrading performance.
|
||
|
// While SHA-256 should be collision-resistant, for hash table indices
|
||
|
// we use only a few bits of it and finding collisions for those is
|
||
|
// much easier than breaking the whole algorithm.
|
||
|
h := uint(siphash.Hash(m.key0, m.key1, id[:]))
|
||
|
return h & uint(len(m.buckets)-1)
|
||
|
}
|
||
|
|
||
|
func (m *indexMap) init() {
|
||
|
const initialBuckets = 64
|
||
|
m.buckets = make([]*indexEntry, initialBuckets)
|
||
|
|
||
|
var buf [16]byte
|
||
|
if _, err := rand.Read(buf[:]); err != nil {
|
||
|
panic(err) // Very little we can do here.
|
||
|
}
|
||
|
m.key0 = binary.LittleEndian.Uint64(buf[:8])
|
||
|
m.key1 = binary.LittleEndian.Uint64(buf[8:])
|
||
|
}
|
||
|
|
||
|
func (m *indexMap) len() uint { return m.numentries }
|
||
|
|
||
|
func (m *indexMap) newEntry() *indexEntry {
|
||
|
// Allocating in batches means that we get closer to optimal space usage,
|
||
|
// as Go's malloc will overallocate for structures of size 56 (indexEntry
|
||
|
// on amd64).
|
||
|
//
|
||
|
// 256*56 and 256*48 both have minimal malloc overhead among reasonable sizes.
|
||
|
// See src/runtime/sizeclasses.go in the standard library.
|
||
|
const entryAllocBatch = 256
|
||
|
|
||
|
if m.free == nil {
|
||
|
free := new([entryAllocBatch]indexEntry)
|
||
|
for i := range free[:len(free)-1] {
|
||
|
free[i].next = &free[i+1]
|
||
|
}
|
||
|
m.free = &free[0]
|
||
|
}
|
||
|
|
||
|
e := m.free
|
||
|
m.free = m.free.next
|
||
|
|
||
|
return e
|
||
|
}
|
||
|
|
||
|
type indexEntry struct {
|
||
|
id restic.ID
|
||
|
next *indexEntry
|
||
|
packIndex int // Position in containing Index's packs field.
|
||
|
offset uint32
|
||
|
length uint32
|
||
|
}
|