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restic/vendor/cloud.google.com/go/vision/face.go

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2017-08-05 18:17:15 +00:00
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package vision
import (
"log"
"github.com/golang/geo/r3"
pb "google.golang.org/genproto/googleapis/cloud/vision/v1"
)
// FaceLandmarks contains the positions of facial features detected by the service.
// TODO(jba): write doc for all
type FaceLandmarks struct {
Eyebrows Eyebrows
Eyes Eyes
Ears Ears
Nose Nose
Mouth Mouth
Chin Chin
Forehead *r3.Vector
}
type Eyebrows struct {
Left, Right Eyebrow
}
type Eyebrow struct {
Top, Left, Right *r3.Vector
}
type Eyes struct {
Left, Right Eye
}
type Eye struct {
Left, Right, Top, Bottom, Center, Pupil *r3.Vector
}
type Ears struct {
Left, Right *r3.Vector
}
type Nose struct {
Left, Right, Top, Bottom, Tip *r3.Vector
}
type Mouth struct {
Left, Center, Right, UpperLip, LowerLip *r3.Vector
}
type Chin struct {
Left, Center, Right *r3.Vector
}
// FaceLikelihoods expresses the likelihood of various aspects of a face.
type FaceLikelihoods struct {
// Joy is the likelihood that the face expresses joy.
Joy Likelihood
// Sorrow is the likelihood that the face expresses sorrow.
Sorrow Likelihood
// Anger is the likelihood that the face expresses anger.
Anger Likelihood
// Surprise is the likelihood that the face expresses surprise.
Surprise Likelihood
// UnderExposed is the likelihood that the face is under-exposed.
UnderExposed Likelihood
// Blurred is the likelihood that the face is blurred.
Blurred Likelihood
// Headwear is the likelihood that the face has headwear.
Headwear Likelihood
}
func populateFaceLandmarks(landmarks []*pb.FaceAnnotation_Landmark, face *FaceLandmarks) {
for _, lm := range landmarks {
pos := &r3.Vector{
X: float64(lm.Position.X),
Y: float64(lm.Position.Y),
Z: float64(lm.Position.Z),
}
switch lm.Type {
case pb.FaceAnnotation_Landmark_LEFT_OF_LEFT_EYEBROW:
face.Eyebrows.Left.Left = pos
case pb.FaceAnnotation_Landmark_RIGHT_OF_LEFT_EYEBROW:
face.Eyebrows.Left.Right = pos
case pb.FaceAnnotation_Landmark_LEFT_OF_RIGHT_EYEBROW:
face.Eyebrows.Right.Left = pos
case pb.FaceAnnotation_Landmark_RIGHT_OF_RIGHT_EYEBROW:
face.Eyebrows.Right.Right = pos
case pb.FaceAnnotation_Landmark_LEFT_EYEBROW_UPPER_MIDPOINT:
face.Eyebrows.Left.Top = pos
case pb.FaceAnnotation_Landmark_RIGHT_EYEBROW_UPPER_MIDPOINT:
face.Eyebrows.Right.Top = pos
case pb.FaceAnnotation_Landmark_MIDPOINT_BETWEEN_EYES:
face.Nose.Top = pos
case pb.FaceAnnotation_Landmark_NOSE_TIP:
face.Nose.Tip = pos
case pb.FaceAnnotation_Landmark_UPPER_LIP:
face.Mouth.UpperLip = pos
case pb.FaceAnnotation_Landmark_LOWER_LIP:
face.Mouth.LowerLip = pos
case pb.FaceAnnotation_Landmark_MOUTH_LEFT:
face.Mouth.Left = pos
case pb.FaceAnnotation_Landmark_MOUTH_RIGHT:
face.Mouth.Right = pos
case pb.FaceAnnotation_Landmark_MOUTH_CENTER:
face.Mouth.Center = pos
case pb.FaceAnnotation_Landmark_NOSE_BOTTOM_RIGHT:
face.Nose.Right = pos
case pb.FaceAnnotation_Landmark_NOSE_BOTTOM_LEFT:
face.Nose.Left = pos
case pb.FaceAnnotation_Landmark_NOSE_BOTTOM_CENTER:
face.Nose.Bottom = pos
case pb.FaceAnnotation_Landmark_LEFT_EYE:
face.Eyes.Left.Center = pos
case pb.FaceAnnotation_Landmark_RIGHT_EYE:
face.Eyes.Right.Center = pos
case pb.FaceAnnotation_Landmark_LEFT_EYE_TOP_BOUNDARY:
face.Eyes.Left.Top = pos
case pb.FaceAnnotation_Landmark_LEFT_EYE_RIGHT_CORNER:
face.Eyes.Left.Right = pos
case pb.FaceAnnotation_Landmark_LEFT_EYE_BOTTOM_BOUNDARY:
face.Eyes.Left.Bottom = pos
case pb.FaceAnnotation_Landmark_LEFT_EYE_LEFT_CORNER:
face.Eyes.Left.Left = pos
case pb.FaceAnnotation_Landmark_RIGHT_EYE_TOP_BOUNDARY:
face.Eyes.Right.Top = pos
case pb.FaceAnnotation_Landmark_RIGHT_EYE_RIGHT_CORNER:
face.Eyes.Right.Right = pos
case pb.FaceAnnotation_Landmark_RIGHT_EYE_BOTTOM_BOUNDARY:
face.Eyes.Right.Bottom = pos
case pb.FaceAnnotation_Landmark_RIGHT_EYE_LEFT_CORNER:
face.Eyes.Right.Left = pos
case pb.FaceAnnotation_Landmark_LEFT_EYE_PUPIL:
face.Eyes.Left.Pupil = pos
case pb.FaceAnnotation_Landmark_RIGHT_EYE_PUPIL:
face.Eyes.Right.Pupil = pos
case pb.FaceAnnotation_Landmark_LEFT_EAR_TRAGION:
face.Ears.Left = pos
case pb.FaceAnnotation_Landmark_RIGHT_EAR_TRAGION:
face.Ears.Right = pos
case pb.FaceAnnotation_Landmark_FOREHEAD_GLABELLA:
face.Forehead = pos
case pb.FaceAnnotation_Landmark_CHIN_GNATHION:
face.Chin.Center = pos
case pb.FaceAnnotation_Landmark_CHIN_LEFT_GONION:
face.Chin.Left = pos
case pb.FaceAnnotation_Landmark_CHIN_RIGHT_GONION:
face.Chin.Right = pos
default:
log.Printf("vision: ignoring unknown face annotation landmark %s", lm.Type)
}
}
}