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Support values less than 1 for RESTIC_PROGRESS_FPS
For example set the variable to 0.016666 to print the progress once per minute.
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parent
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@ -14,12 +14,12 @@ import (
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// for non-interactive terminals
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// for non-interactive terminals
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func calculateProgressInterval() time.Duration {
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func calculateProgressInterval() time.Duration {
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interval := time.Second / 60
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interval := time.Second / 60
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fps, err := strconv.ParseInt(os.Getenv("RESTIC_PROGRESS_FPS"), 10, 64)
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fps, err := strconv.ParseFloat(os.Getenv("RESTIC_PROGRESS_FPS"), 64)
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if err == nil && fps >= 1 {
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if err == nil && fps > 0 {
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if fps > 60 {
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if fps > 60 {
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fps = 60
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fps = 60
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}
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}
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interval = time.Second / time.Duration(fps)
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interval = time.Duration(float64(time.Second) / fps)
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} else if !stdoutIsTerminal() {
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} else if !stdoutIsTerminal() {
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interval = 0
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interval = 0
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}
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}
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@ -138,7 +138,8 @@ Subcommands that support showing progress information such as ``backup``,
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``--quiet`` is set. When running from a non-interactive console progress
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``--quiet`` is set. When running from a non-interactive console progress
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reporting is disabled by default to not fill your logs. For interactive
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reporting is disabled by default to not fill your logs. For interactive
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and non-interactive consoles the environment variable ``RESTIC_PROGRESS_FPS``
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and non-interactive consoles the environment variable ``RESTIC_PROGRESS_FPS``
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can be used to control the frequency of progress reporting.
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can be used to control the frequency of progress reporting. Use for example
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``0.016666`` to only update the progress once per minute.
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Additionally, on Unix systems if ``restic`` receives a SIGUSR1 signal the
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Additionally, on Unix systems if ``restic`` receives a SIGUSR1 signal the
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current progress will be written to the standard output so you can check up
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current progress will be written to the standard output so you can check up
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