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Limit progress bar updates to once per second on non-terminal outputs
The code accidentally checked whether stdin is a terminal instead of stdout, the former is not relevant here as the output is printed on stdout.
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@ -16,7 +16,7 @@ func newProgressMax(show bool, max uint64, description string) *progress.Counter
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}
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}
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interval := time.Second / 60
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interval := time.Second / 60
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if !stdinIsTerminal() {
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if !stdoutIsTerminal() {
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interval = time.Second
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interval = time.Second
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} else {
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} else {
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fps, err := strconv.ParseInt(os.Getenv("RESTIC_PROGRESS_FPS"), 10, 64)
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fps, err := strconv.ParseInt(os.Getenv("RESTIC_PROGRESS_FPS"), 10, 64)
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