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tree: Add convenience functions
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@ -21,12 +21,12 @@ func NewTree() *Tree {
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}
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}
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func (t Tree) String() string {
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func (t *Tree) String() string {
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return fmt.Sprintf("Tree<%d nodes>", len(t.Nodes))
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}
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// Equals returns true if t and other have exactly the same nodes.
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func (t Tree) Equals(other *Tree) bool {
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func (t *Tree) Equals(other *Tree) bool {
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if len(t.Nodes) != len(other.Nodes) {
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debug.Log("tree.Equals(): trees have different number of nodes")
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return false
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@ -46,8 +46,8 @@ func (t Tree) Equals(other *Tree) bool {
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// Insert adds a new node at the correct place in the tree.
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func (t *Tree) Insert(node *Node) error {
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pos, _, err := t.binarySearch(node.Name)
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if err == nil {
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pos, found := t.find(node.Name)
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if found != nil {
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return errors.Errorf("node %q already present", node.Name)
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}
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@ -59,16 +59,26 @@ func (t *Tree) Insert(node *Node) error {
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return nil
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}
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func (t Tree) binarySearch(name string) (int, *Node, error) {
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func (t *Tree) find(name string) (int, *Node) {
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pos := sort.Search(len(t.Nodes), func(i int) bool {
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return t.Nodes[i].Name >= name
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})
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if pos < len(t.Nodes) && t.Nodes[pos].Name == name {
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return pos, t.Nodes[pos], nil
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return pos, t.Nodes[pos]
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}
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return pos, nil, errors.New("named node not found")
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return pos, nil
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}
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// Find returns a node with the given name, or nil if none could be found.
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func (t *Tree) Find(name string) *Node {
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if t == nil {
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return nil
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}
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_, node := t.find(name)
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return node
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}
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// Sort sorts the nodes by name.
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@ -79,7 +89,7 @@ func (t *Tree) Sort() {
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}
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// Subtrees returns a slice of all subtree IDs of the tree.
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func (t Tree) Subtrees() (trees IDs) {
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func (t *Tree) Subtrees() (trees IDs) {
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for _, node := range t.Nodes {
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if node.Type == "dir" && node.Subtree != nil {
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trees = append(trees, *node.Subtree)
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