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Use RandReader instead of rand directly
This is a fix to be backwards-compatible with Go < 1.6.
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@ -13,9 +13,9 @@ func randomSize(min, max int) int {
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}
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func random(t *testing.T, length int) []byte {
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src := rand.New(rand.NewSource(int64(length)))
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rd := NewRandReader(rand.New(rand.NewSource(int64(length))))
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buf := make([]byte, length)
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_, err := io.ReadFull(src, buf)
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_, err := io.ReadFull(rd, buf)
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if err != nil {
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t.Fatalf("unable to read %d random bytes: %v", length, err)
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}
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