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https://github.com/octoleo/restic.git
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Merge pull request #4352 from MichaelEischer/pointerless-index
index: optimize go GC performance
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commit
dd1ef13c1c
@ -17,12 +17,12 @@ import (
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// needs to be resized when the table grows, preventing memory usage spikes.
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type indexMap struct {
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// The number of buckets is always a power of two and never zero.
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buckets []*indexEntry
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buckets []uint
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numentries uint
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mh maphash.Hash
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free *indexEntry // Free list.
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blockList hashedArrayTree
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}
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const (
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@ -41,7 +41,7 @@ func (m *indexMap) add(id restic.ID, packIdx int, offset, length uint32, uncompr
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}
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h := m.hash(id)
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e := m.newEntry()
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e, idx := m.newEntry()
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e.id = id
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e.next = m.buckets[h] // Prepend to existing chain.
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e.packIndex = packIdx
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@ -49,19 +49,17 @@ func (m *indexMap) add(id restic.ID, packIdx int, offset, length uint32, uncompr
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e.length = length
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e.uncompressedLength = uncompressedLength
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m.buckets[h] = e
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m.buckets[h] = idx
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m.numentries++
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}
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// foreach calls fn for all entries in the map, until fn returns false.
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func (m *indexMap) foreach(fn func(*indexEntry) bool) {
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for _, e := range m.buckets {
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for e != nil {
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if !fn(e) {
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blockCount := m.blockList.Size()
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for i := uint(1); i < blockCount; i++ {
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if !fn(m.resolve(i)) {
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return
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}
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e = e.next
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}
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}
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}
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@ -72,7 +70,10 @@ func (m *indexMap) foreachWithID(id restic.ID, fn func(*indexEntry)) {
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}
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h := m.hash(id)
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for e := m.buckets[h]; e != nil; e = e.next {
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ei := m.buckets[h]
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for ei != 0 {
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e := m.resolve(ei)
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ei = e.next
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if e.id != id {
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continue
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}
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@ -87,26 +88,27 @@ func (m *indexMap) get(id restic.ID) *indexEntry {
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}
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h := m.hash(id)
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for e := m.buckets[h]; e != nil; e = e.next {
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ei := m.buckets[h]
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for ei != 0 {
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e := m.resolve(ei)
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if e.id == id {
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return e
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}
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ei = e.next
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}
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return nil
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}
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func (m *indexMap) grow() {
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old := m.buckets
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m.buckets = make([]*indexEntry, growthFactor*len(m.buckets))
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m.buckets = make([]uint, growthFactor*len(m.buckets))
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blockCount := m.blockList.Size()
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for i := uint(1); i < blockCount; i++ {
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e := m.resolve(i)
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for _, e := range old {
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for e != nil {
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h := m.hash(e.id)
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next := e.next
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e.next = m.buckets[h]
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m.buckets[h] = e
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e = next
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}
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m.buckets[h] = i
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}
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}
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@ -124,47 +126,106 @@ func (m *indexMap) hash(id restic.ID) uint {
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func (m *indexMap) init() {
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const initialBuckets = 64
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m.buckets = make([]*indexEntry, initialBuckets)
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m.buckets = make([]uint, initialBuckets)
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// first entry in blockList serves as null byte
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m.blockList = *newHAT()
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m.newEntry()
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}
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func (m *indexMap) len() uint { return m.numentries }
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func (m *indexMap) newEntry() *indexEntry {
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// We keep a free list of objects to speed up allocation and GC.
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// There's an obvious trade-off here: allocating in larger batches
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// means we allocate faster and the GC has to keep fewer bits to track
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// what we have in use, but it means we waste some space.
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//
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// Then again, allocating each indexEntry separately also wastes space
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// on 32-bit platforms, because the Go malloc has no size class for
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// exactly 52 bytes, so it puts the indexEntry in a 64-byte slot instead.
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// See src/runtime/sizeclasses.go in the Go source repo.
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//
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// The batch size of 4 means we hit the size classes for 4×64=256 bytes
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// (64-bit) and 4×52=208 bytes (32-bit), wasting nothing in malloc on
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// 64-bit and relatively little on 32-bit.
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const entryAllocBatch = 4
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e := m.free
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if e != nil {
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m.free = e.next
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} else {
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free := new([entryAllocBatch]indexEntry)
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e = &free[0]
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for i := 1; i < len(free)-1; i++ {
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free[i].next = &free[i+1]
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}
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m.free = &free[1]
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func (m *indexMap) newEntry() (*indexEntry, uint) {
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return m.blockList.Alloc()
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}
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return e
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func (m *indexMap) resolve(idx uint) *indexEntry {
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return m.blockList.Ref(idx)
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}
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type indexEntry struct {
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id restic.ID
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next *indexEntry
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next uint
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packIndex int // Position in containing Index's packs field.
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offset uint32
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length uint32
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uncompressedLength uint32
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}
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type hashedArrayTree struct {
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mask uint
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maskShift uint
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blockSize uint
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size uint
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blockList [][]indexEntry
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}
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func newHAT() *hashedArrayTree {
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// start with a small block size
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blockSizePower := uint(2)
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blockSize := uint(1 << blockSizePower)
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return &hashedArrayTree{
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mask: blockSize - 1,
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maskShift: blockSizePower,
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blockSize: blockSize,
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size: 0,
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blockList: make([][]indexEntry, blockSize),
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}
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}
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func (h *hashedArrayTree) Alloc() (*indexEntry, uint) {
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h.grow()
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size := h.size
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idx, subIdx := h.index(size)
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h.size++
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return &h.blockList[idx][subIdx], size
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}
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func (h *hashedArrayTree) index(pos uint) (idx uint, subIdx uint) {
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subIdx = pos & h.mask
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idx = pos >> h.maskShift
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return
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}
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func (h *hashedArrayTree) Ref(pos uint) *indexEntry {
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if pos >= h.size {
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panic("array index out of bounds")
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}
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idx, subIdx := h.index(pos)
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return &h.blockList[idx][subIdx]
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}
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func (h *hashedArrayTree) Size() uint {
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return h.size
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}
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func (h *hashedArrayTree) grow() {
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idx, subIdx := h.index(h.size)
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if int(idx) == len(h.blockList) {
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// blockList is too small -> double list and block size
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h.blockSize *= 2
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h.mask = h.mask*2 + 1
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h.maskShift++
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idx = idx / 2
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oldBlocks := h.blockList
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h.blockList = make([][]indexEntry, h.blockSize)
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// pairwise merging of blocks
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for i := 0; i < len(oldBlocks); i += 2 {
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block := make([]indexEntry, 0, h.blockSize)
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block = append(block, oldBlocks[i]...)
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block = append(block, oldBlocks[i+1]...)
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h.blockList[i/2] = block
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// allow GC
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oldBlocks[i] = nil
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oldBlocks[i+1] = nil
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}
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}
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if subIdx == 0 {
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// new index entry batch
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h.blockList[idx] = make([]indexEntry, h.blockSize)
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}
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}
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@ -108,6 +108,21 @@ func TestIndexMapForeachWithID(t *testing.T) {
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}
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}
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func TestHashedArrayTree(t *testing.T) {
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hat := newHAT()
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const testSize = 1024
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for i := uint(0); i < testSize; i++ {
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rtest.Assert(t, hat.Size() == i, "expected hat size %v got %v", i, hat.Size())
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e, idx := hat.Alloc()
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rtest.Assert(t, idx == i, "expected entry at idx %v got %v", i, idx)
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e.length = uint32(i)
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}
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for i := uint(0); i < testSize; i++ {
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e := hat.Ref(i)
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rtest.Assert(t, e.length == uint32(i), "expected entry to contain %v got %v", uint32(i), e.length)
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}
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}
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func BenchmarkIndexMapHash(b *testing.B) {
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var m indexMap
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m.add(restic.ID{}, 0, 0, 0, 0) // Trigger lazy initialization.
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@ -4,6 +4,7 @@ import (
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"context"
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"fmt"
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"math/rand"
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"runtime"
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"testing"
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"time"
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@ -323,6 +324,17 @@ func BenchmarkMasterIndexEach(b *testing.B) {
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}
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}
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func BenchmarkMasterIndexGC(b *testing.B) {
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mIdx, _ := createRandomMasterIndex(b, rand.New(rand.NewSource(0)), 100, 10000)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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runtime.GC()
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}
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runtime.KeepAlive(mIdx)
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}
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var (
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snapshotTime = time.Unix(1470492820, 207401672)
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depth = 3
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@ -346,6 +346,7 @@ func benchmarkLoadIndex(b *testing.B, version uint) {
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},
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})
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}
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idx.Finalize()
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id, err := index.SaveIndex(context.TODO(), repo, idx)
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rtest.OK(b, err)
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