Bug #1681 suggests that restic should not be nice to user and should
refrain from creating a mountpoint if it does not exist. Nevertheless,
it currently opens the repository before checking for the mountpoint's
existence. In the case of large or remote repositories, this process
can be time-consuming, delaying the inevitable outcome.
/restic mount --repo=REMOTE --verbose /tmp/backup
repository 33f14e42 opened (version 2, compression level max)
[0:38] 100.00% 162 / 162 index files loaded
Mountpoint /tmp/backup doesn't exist
stat /tmp/backup: no such file or directory
real 0m39.534s
user 1m53.961s
sys 0m3.044s
In this scenario, 40 seconds could have been saved if the nonexistence
of the path had been verified beforehand.
This patch relocates the mountpoint check to the beginning of the
runMount function, preceding the opening of the repository.
/restic mount --repo=REMOTE --verbose /tmp/backup
Mountpoint /tmp/backup doesn't exist
stat /tmp/backup: no such file or directory
real 0m0.136s
user 0m0.018s
sys 0m0.027s
Signed-off-by: Sébastien Gross <seb•ɑƬ•chezwam•ɖɵʈ•org>
inodes are only unique within a device. Use the HardlinkIndex from the
restorer instead of the custom (broken) hashmap to correctly account for
both inode and deviceID.
Go 1.21 has switched the default from GOARM=5 to GOARM=7. So far there
have been complaints from Raspberry Pi 1 users, as the first raspberry
pi version only supports ARMv6. Exclude older ARM versions as these are
likely not relevant (rest-server also only supports ARMv6/7) and enforce
the use of software floating point emulation.
Allow setting custom arguments for the `sftp` backend, by using the
`sftp.args` option. This is similar to the approach already implemented
in the `rclone` backend, to support new arguments without requiring
future code changes for each different SSH argument.
Closes #4241
This introduces the inode attribute to the JSON output emitted for nodes
in `ls` and matches in `find`. There doesn't seem to be any discernible
reason to omit the inode and it can be useful in scripting scenarios.