// Code generated by go-bindata. // sources: // data/status.html // DO NOT EDIT! package b2assets import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _dataStatusHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd4\x93\x41\x6f\xe3\x20\x10\x85\xef\xf9\x15\xb3\x56\x8e\x51\x90\x73\x5c\x4d\xb8\xec\xee\x79\xa3\xaa\x52\xd5\x23\x36\xa3\x60\x09\x43\x84\x71\x9a\xc8\xe2\xbf\x57\x18\x83\xa3\xb6\x87\x5e\x7b\xf2\x98\xf7\xe6\xf1\xbe\x03\xf8\xeb\xef\xff\x3f\xcf\xaf\xa7\x7f\xa0\x7c\xaf\xf9\x06\xf3\x87\x84\xe4\x1b\x00\xf4\x9d\xd7\xc4\x9b\x03\xb4\xba\x23\xe3\x61\xf0\xc2\x8f\x03\xb2\x74\xbe\x41\x96\x9c\xd8\x58\x79\x8f\x0b\xd3\xb4\xed\xc9\x2b\x2b\x07\xf8\x7d\x84\x3c\xee\x43\x48\x9a\x1c\x9d\xf0\x9d\x35\xb3\xba\xfe\x14\xdd\x8b\x46\x53\xd4\xd2\x90\xce\x51\xd5\xbc\xb5\xa3\xf1\xd0\xdc\xa1\xb5\x92\x90\xa9\x3a\xb5\x8b\xae\x38\xc5\x65\x27\xcc\x99\x60\xb9\x3e\x66\xe4\x26\x73\x48\x74\xbb\x64\x8d\xa3\xe4\xa5\x69\x08\xc8\xbc\xcc\x52\xc9\xc9\xed\xe6\xa4\x52\x75\xc9\x5a\x43\x3a\x23\xe9\x06\x4b\xf1\x7c\x79\xf1\x7f\xcc\x26\x23\x73\x1b\x96\xeb\xac\xa7\xc8\x0a\x50\x64\x1e\x2f\xda\x0a\x39\x64\xda\x87\x6e\x46\xf4\xb4\x83\xed\x55\xe8\xd8\x6e\xff\xe2\x3a\x4f\xae\x70\xaa\x03\x9f\xa6\x64\x82\x58\x40\x1d\x3e\xc1\x75\x72\x07\xdb\x8b\xb3\xe7\x99\xee\x2a\xf4\xfe\xe4\xec\xd9\xd1\xb0\x02\x46\xb4\x36\x3a\x43\x00\xbc\x2c\x2a\x5c\x85\x1e\xe9\x58\x4d\xd3\xbc\x1d\x42\x05\xbd\xb8\x1d\xab\xba\xe2\xc8\xb2\x89\x63\xe3\x80\x7d\x05\xfd\x80\xaa\x6a\x2e\xed\x9b\xf9\x26\xe1\x13\x09\xf9\xa3\x08\x91\xa5\x17\x81\x2c\xbd\xa8\xf7\x00\x00\x00\xff\xff\xd4\xf0\x90\xb4\x69\x03\x00\x00") func dataStatusHtmlBytes() ([]byte, error) { return bindataRead( _dataStatusHtml, "data/status.html", ) } func dataStatusHtml() (*asset, error) { bytes, err := dataStatusHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "data/status.html", size: 873, mode: os.FileMode(436), modTime: time.Unix(1520578750, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "data/status.html": dataStatusHtml, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "data": &bintree{nil, map[string]*bintree{ "status.html": &bintree{dataStatusHtml, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }