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restic/internal/ui/progress/counter_test.go
Michael Eischer c2ef049f1b ui/progress: don't print progress on non-interactive terminals
This reverts to the old behavior of not printing progress updates on
non-interactive terminals. It was accidentally changed in #3058.
2020-12-29 16:03:43 +01:00

75 lines
1.3 KiB
Go

package progress_test
import (
"testing"
"time"
"github.com/restic/restic/internal/test"
"github.com/restic/restic/internal/ui/progress"
)
func TestCounter(t *testing.T) {
const N = 100
var (
finalSeen = false
increasing = true
last uint64
ncalls int
)
report := func(value uint64, d time.Duration, final bool) {
finalSeen = true
if value < last {
increasing = false
}
last = value
ncalls++
}
c := progress.New(10*time.Millisecond, report)
done := make(chan struct{})
go func() {
defer close(done)
for i := 0; i < N; i++ {
time.Sleep(time.Millisecond)
c.Add(1)
}
}()
<-done
c.Done()
test.Assert(t, finalSeen, "final call did not happen")
test.Assert(t, increasing, "values not increasing")
test.Equals(t, uint64(N), last)
t.Log("number of calls:", ncalls)
}
func TestCounterNil(t *testing.T) {
// Shouldn't panic.
var c *progress.Counter = nil
c.Add(1)
c.Done()
}
func TestCounterNoTick(t *testing.T) {
finalSeen := false
otherSeen := false
report := func(value uint64, d time.Duration, final bool) {
if final {
finalSeen = true
} else {
otherSeen = true
}
}
c := progress.New(0, report)
time.Sleep(time.Millisecond)
c.Done()
test.Assert(t, finalSeen, "final call did not happen")
test.Assert(t, !otherSeen, "unexpected status update")
}