mirror of
https://github.com/octoleo/restic.git
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259 lines
5.7 KiB
Go
259 lines
5.7 KiB
Go
package index
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import (
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"hash/maphash"
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"github.com/restic/restic/internal/restic"
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)
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// An indexMap is a chained hash table that maps blob IDs to indexEntries.
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// It allows storing multiple entries with the same key.
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//
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// IndexMap uses some optimizations that are not compatible with supporting
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// deletions.
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//
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// The buckets in this hash table contain only pointers, rather than inlined
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// key-value pairs like the standard Go map. This way, only a pointer array
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// needs to be resized when the table grows, preventing memory usage spikes.
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type indexMap struct {
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// The number of buckets is always a power of two and never zero.
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buckets []uint
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numentries uint
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mh maphash.Hash
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blockList hashedArrayTree
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}
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const (
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growthFactor = 2 // Must be a power of 2.
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maxLoad = 4 // Max. number of entries per bucket.
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)
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// add inserts an indexEntry for the given arguments into the map,
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// using id as the key.
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func (m *indexMap) add(id restic.ID, packIdx int, offset, length uint32, uncompressedLength uint32) {
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switch {
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case m.numentries == 0: // Lazy initialization.
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m.init()
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case m.numentries >= maxLoad*uint(len(m.buckets)):
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m.grow()
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}
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h := m.hash(id)
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e, idx := m.newEntry()
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e.id = id
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e.next = m.buckets[h] // Prepend to existing chain.
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e.packIndex = packIdx
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e.offset = offset
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e.length = length
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e.uncompressedLength = uncompressedLength
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m.buckets[h] = idx
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m.numentries++
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}
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// foreach calls fn for all entries in the map, until fn returns false.
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func (m *indexMap) foreach(fn func(*indexEntry) bool) {
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blockCount := m.blockList.Size()
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for i := uint(1); i < blockCount; i++ {
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if !fn(m.resolve(i)) {
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return
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}
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}
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}
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// foreachWithID calls fn for all entries with the given id.
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func (m *indexMap) foreachWithID(id restic.ID, fn func(*indexEntry)) {
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if len(m.buckets) == 0 {
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return
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}
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h := m.hash(id)
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ei := m.buckets[h]
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for ei != 0 {
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e := m.resolve(ei)
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ei = e.next
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if e.id != id {
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continue
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}
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fn(e)
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}
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}
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// get returns the first entry for the given id.
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func (m *indexMap) get(id restic.ID) *indexEntry {
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if len(m.buckets) == 0 {
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return nil
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}
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h := m.hash(id)
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ei := m.buckets[h]
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for ei != 0 {
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e := m.resolve(ei)
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if e.id == id {
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return e
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}
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ei = e.next
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}
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return nil
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}
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// firstIndex returns the index of the first entry for ID id.
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// This index is guaranteed to never change.
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func (m *indexMap) firstIndex(id restic.ID) int {
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if len(m.buckets) == 0 {
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return -1
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}
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idx := -1
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h := m.hash(id)
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ei := m.buckets[h]
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for ei != 0 {
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e := m.resolve(ei)
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cur := ei
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ei = e.next
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if e.id != id {
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continue
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}
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if int(cur) < idx || idx == -1 {
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// casting from uint to int is unproblematic as we'd run out of memory
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// before this can result in an overflow.
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idx = int(cur)
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}
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}
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return idx
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}
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func (m *indexMap) grow() {
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m.buckets = make([]uint, growthFactor*len(m.buckets))
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blockCount := m.blockList.Size()
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for i := uint(1); i < blockCount; i++ {
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e := m.resolve(i)
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h := m.hash(e.id)
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e.next = m.buckets[h]
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m.buckets[h] = i
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}
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}
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func (m *indexMap) hash(id restic.ID) uint {
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// We use maphash to prevent backups of specially crafted inputs
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// from degrading performance.
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// While SHA-256 should be collision-resistant, for hash table indices
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// we use only a few bits of it and finding collisions for those is
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// much easier than breaking the whole algorithm.
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mh := maphash.Hash{}
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mh.SetSeed(m.mh.Seed())
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_, _ = mh.Write(id[:])
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h := uint(mh.Sum64())
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return h & uint(len(m.buckets)-1)
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}
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func (m *indexMap) init() {
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const initialBuckets = 64
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m.buckets = make([]uint, initialBuckets)
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// first entry in blockList serves as null byte
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m.blockList = *newHAT()
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m.newEntry()
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}
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func (m *indexMap) len() uint { return m.numentries }
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func (m *indexMap) newEntry() (*indexEntry, uint) {
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return m.blockList.Alloc()
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}
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func (m *indexMap) resolve(idx uint) *indexEntry {
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return m.blockList.Ref(idx)
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}
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type indexEntry struct {
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id restic.ID
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next uint
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packIndex int // Position in containing Index's packs field.
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offset uint32
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length uint32
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uncompressedLength uint32
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}
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type hashedArrayTree struct {
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mask uint
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maskShift uint
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blockSize uint
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size uint
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blockList [][]indexEntry
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}
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func newHAT() *hashedArrayTree {
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// start with a small block size
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blockSizePower := uint(2)
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blockSize := uint(1 << blockSizePower)
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return &hashedArrayTree{
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mask: blockSize - 1,
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maskShift: blockSizePower,
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blockSize: blockSize,
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size: 0,
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blockList: make([][]indexEntry, blockSize),
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}
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}
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func (h *hashedArrayTree) Alloc() (*indexEntry, uint) {
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h.grow()
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size := h.size
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idx, subIdx := h.index(size)
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h.size++
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return &h.blockList[idx][subIdx], size
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}
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func (h *hashedArrayTree) index(pos uint) (idx uint, subIdx uint) {
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subIdx = pos & h.mask
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idx = pos >> h.maskShift
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return
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}
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func (h *hashedArrayTree) Ref(pos uint) *indexEntry {
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if pos >= h.size {
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panic("array index out of bounds")
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}
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idx, subIdx := h.index(pos)
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return &h.blockList[idx][subIdx]
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}
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func (h *hashedArrayTree) Size() uint {
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return h.size
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}
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func (h *hashedArrayTree) grow() {
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idx, subIdx := h.index(h.size)
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if int(idx) == len(h.blockList) {
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// blockList is too short -> double list and block size
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h.blockSize *= 2
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h.mask = h.mask*2 + 1
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h.maskShift++
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idx = idx / 2
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oldBlocks := h.blockList
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h.blockList = make([][]indexEntry, h.blockSize)
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// pairwise merging of blocks
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for i := 0; i < len(oldBlocks); i += 2 {
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block := make([]indexEntry, 0, h.blockSize)
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block = append(block, oldBlocks[i]...)
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block = append(block, oldBlocks[i+1]...)
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h.blockList[i/2] = block
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// allow GC
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oldBlocks[i] = nil
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oldBlocks[i+1] = nil
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}
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}
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if subIdx == 0 {
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// new index entry batch
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h.blockList[idx] = make([]indexEntry, h.blockSize)
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}
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}
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