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mirror of https://github.com/octoleo/restic.git synced 2024-11-23 21:27:34 +00:00
restic/internal/repository/index/indexmap.go
2024-05-25 13:13:03 +02:00

259 lines
5.7 KiB
Go

package index
import (
"hash/maphash"
"github.com/restic/restic/internal/restic"
)
// An indexMap is a chained hash table that maps blob IDs to indexEntries.
// It allows storing multiple entries with the same key.
//
// IndexMap uses some optimizations that are not compatible with supporting
// deletions.
//
// The buckets in this hash table contain only pointers, rather than inlined
// key-value pairs like the standard Go map. This way, only a pointer array
// needs to be resized when the table grows, preventing memory usage spikes.
type indexMap struct {
// The number of buckets is always a power of two and never zero.
buckets []uint
numentries uint
mh maphash.Hash
blockList hashedArrayTree
}
const (
growthFactor = 2 // Must be a power of 2.
maxLoad = 4 // Max. number of entries per bucket.
)
// add inserts an indexEntry for the given arguments into the map,
// using id as the key.
func (m *indexMap) add(id restic.ID, packIdx int, offset, length uint32, uncompressedLength uint32) {
switch {
case m.numentries == 0: // Lazy initialization.
m.init()
case m.numentries >= maxLoad*uint(len(m.buckets)):
m.grow()
}
h := m.hash(id)
e, idx := m.newEntry()
e.id = id
e.next = m.buckets[h] // Prepend to existing chain.
e.packIndex = packIdx
e.offset = offset
e.length = length
e.uncompressedLength = uncompressedLength
m.buckets[h] = idx
m.numentries++
}
// foreach calls fn for all entries in the map, until fn returns false.
func (m *indexMap) foreach(fn func(*indexEntry) bool) {
blockCount := m.blockList.Size()
for i := uint(1); i < blockCount; i++ {
if !fn(m.resolve(i)) {
return
}
}
}
// foreachWithID calls fn for all entries with the given id.
func (m *indexMap) foreachWithID(id restic.ID, fn func(*indexEntry)) {
if len(m.buckets) == 0 {
return
}
h := m.hash(id)
ei := m.buckets[h]
for ei != 0 {
e := m.resolve(ei)
ei = e.next
if e.id != id {
continue
}
fn(e)
}
}
// get returns the first entry for the given id.
func (m *indexMap) get(id restic.ID) *indexEntry {
if len(m.buckets) == 0 {
return nil
}
h := m.hash(id)
ei := m.buckets[h]
for ei != 0 {
e := m.resolve(ei)
if e.id == id {
return e
}
ei = e.next
}
return nil
}
// firstIndex returns the index of the first entry for ID id.
// This index is guaranteed to never change.
func (m *indexMap) firstIndex(id restic.ID) int {
if len(m.buckets) == 0 {
return -1
}
idx := -1
h := m.hash(id)
ei := m.buckets[h]
for ei != 0 {
e := m.resolve(ei)
cur := ei
ei = e.next
if e.id != id {
continue
}
if int(cur) < idx || idx == -1 {
// casting from uint to int is unproblematic as we'd run out of memory
// before this can result in an overflow.
idx = int(cur)
}
}
return idx
}
func (m *indexMap) grow() {
m.buckets = make([]uint, growthFactor*len(m.buckets))
blockCount := m.blockList.Size()
for i := uint(1); i < blockCount; i++ {
e := m.resolve(i)
h := m.hash(e.id)
e.next = m.buckets[h]
m.buckets[h] = i
}
}
func (m *indexMap) hash(id restic.ID) uint {
// We use maphash to prevent backups of specially crafted inputs
// from degrading performance.
// While SHA-256 should be collision-resistant, for hash table indices
// we use only a few bits of it and finding collisions for those is
// much easier than breaking the whole algorithm.
mh := maphash.Hash{}
mh.SetSeed(m.mh.Seed())
_, _ = mh.Write(id[:])
h := uint(mh.Sum64())
return h & uint(len(m.buckets)-1)
}
func (m *indexMap) init() {
const initialBuckets = 64
m.buckets = make([]uint, initialBuckets)
// first entry in blockList serves as null byte
m.blockList = *newHAT()
m.newEntry()
}
func (m *indexMap) len() uint { return m.numentries }
func (m *indexMap) newEntry() (*indexEntry, uint) {
return m.blockList.Alloc()
}
func (m *indexMap) resolve(idx uint) *indexEntry {
return m.blockList.Ref(idx)
}
type indexEntry struct {
id restic.ID
next uint
packIndex int // Position in containing Index's packs field.
offset uint32
length uint32
uncompressedLength uint32
}
type hashedArrayTree struct {
mask uint
maskShift uint
blockSize uint
size uint
blockList [][]indexEntry
}
func newHAT() *hashedArrayTree {
// start with a small block size
blockSizePower := uint(2)
blockSize := uint(1 << blockSizePower)
return &hashedArrayTree{
mask: blockSize - 1,
maskShift: blockSizePower,
blockSize: blockSize,
size: 0,
blockList: make([][]indexEntry, blockSize),
}
}
func (h *hashedArrayTree) Alloc() (*indexEntry, uint) {
h.grow()
size := h.size
idx, subIdx := h.index(size)
h.size++
return &h.blockList[idx][subIdx], size
}
func (h *hashedArrayTree) index(pos uint) (idx uint, subIdx uint) {
subIdx = pos & h.mask
idx = pos >> h.maskShift
return
}
func (h *hashedArrayTree) Ref(pos uint) *indexEntry {
if pos >= h.size {
panic("array index out of bounds")
}
idx, subIdx := h.index(pos)
return &h.blockList[idx][subIdx]
}
func (h *hashedArrayTree) Size() uint {
return h.size
}
func (h *hashedArrayTree) grow() {
idx, subIdx := h.index(h.size)
if int(idx) == len(h.blockList) {
// blockList is too short -> double list and block size
h.blockSize *= 2
h.mask = h.mask*2 + 1
h.maskShift++
idx = idx / 2
oldBlocks := h.blockList
h.blockList = make([][]indexEntry, h.blockSize)
// pairwise merging of blocks
for i := 0; i < len(oldBlocks); i += 2 {
block := make([]indexEntry, 0, h.blockSize)
block = append(block, oldBlocks[i]...)
block = append(block, oldBlocks[i+1]...)
h.blockList[i/2] = block
// allow GC
oldBlocks[i] = nil
oldBlocks[i+1] = nil
}
}
if subIdx == 0 {
// new index entry batch
h.blockList[idx] = make([]indexEntry, h.blockSize)
}
}