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restic/vendor/github.com/kurin/blazer/internal/b2assets/b2assets.go
2018-05-08 22:33:55 +02:00

238 lines
6.8 KiB
Go

// Code generated by go-bindata.
// sources:
// data/status.html
// DO NOT EDIT!
package b2assets
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _dataStatusHtml = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd4\x93\x41\x6f\xe3\x20\x10\x85\xef\xf9\x15\xb3\x56\x8e\x51\x90\x73\x5c\x4d\xb8\xec\xee\x79\xa3\xaa\x52\xd5\x23\x36\xa3\x60\x09\x43\x84\x71\x9a\xc8\xe2\xbf\x57\x18\x83\xa3\xb6\x87\x5e\x7b\xf2\x98\xf7\xe6\xf1\xbe\x03\xf8\xeb\xef\xff\x3f\xcf\xaf\xa7\x7f\xa0\x7c\xaf\xf9\x06\xf3\x87\x84\xe4\x1b\x00\xf4\x9d\xd7\xc4\x9b\x03\xb4\xba\x23\xe3\x61\xf0\xc2\x8f\x03\xb2\x74\xbe\x41\x96\x9c\xd8\x58\x79\x8f\x0b\xd3\xb4\xed\xc9\x2b\x2b\x07\xf8\x7d\x84\x3c\xee\x43\x48\x9a\x1c\x9d\xf0\x9d\x35\xb3\xba\xfe\x14\xdd\x8b\x46\x53\xd4\xd2\x90\xce\x51\xd5\xbc\xb5\xa3\xf1\xd0\xdc\xa1\xb5\x92\x90\xa9\x3a\xb5\x8b\xae\x38\xc5\x65\x27\xcc\x99\x60\xb9\x3e\x66\xe4\x26\x73\x48\x74\xbb\x64\x8d\xa3\xe4\xa5\x69\x08\xc8\xbc\xcc\x52\xc9\xc9\xed\xe6\xa4\x52\x75\xc9\x5a\x43\x3a\x23\xe9\x06\x4b\xf1\x7c\x79\xf1\x7f\xcc\x26\x23\x73\x1b\x96\xeb\xac\xa7\xc8\x0a\x50\x64\x1e\x2f\xda\x0a\x39\x64\xda\x87\x6e\x46\xf4\xb4\x83\xed\x55\xe8\xd8\x6e\xff\xe2\x3a\x4f\xae\x70\xaa\x03\x9f\xa6\x64\x82\x58\x40\x1d\x3e\xc1\x75\x72\x07\xdb\x8b\xb3\xe7\x99\xee\x2a\xf4\xfe\xe4\xec\xd9\xd1\xb0\x02\x46\xb4\x36\x3a\x43\x00\xbc\x2c\x2a\x5c\x85\x1e\xe9\x58\x4d\xd3\xbc\x1d\x42\x05\xbd\xb8\x1d\xab\xba\xe2\xc8\xb2\x89\x63\xe3\x80\x7d\x05\xfd\x80\xaa\x6a\x2e\xed\x9b\xf9\x26\xe1\x13\x09\xf9\xa3\x08\x91\xa5\x17\x81\x2c\xbd\xa8\xf7\x00\x00\x00\xff\xff\xd4\xf0\x90\xb4\x69\x03\x00\x00")
func dataStatusHtmlBytes() ([]byte, error) {
return bindataRead(
_dataStatusHtml,
"data/status.html",
)
}
func dataStatusHtml() (*asset, error) {
bytes, err := dataStatusHtmlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "data/status.html", size: 873, mode: os.FileMode(436), modTime: time.Unix(1520578750, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"data/status.html": dataStatusHtml,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"data": &bintree{nil, map[string]*bintree{
"status.html": &bintree{dataStatusHtml, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}