restic/vendor/gopkg.in/tomb.v2/tomb_test.go

184 lines
3.8 KiB
Go

package tomb_test
import (
"errors"
"gopkg.in/tomb.v2"
"reflect"
"testing"
)
func nothing() error { return nil }
func TestNewTomb(t *testing.T) {
tb := &tomb.Tomb{}
checkState(t, tb, false, false, tomb.ErrStillAlive)
}
func TestGo(t *testing.T) {
tb := &tomb.Tomb{}
alive := make(chan bool)
tb.Go(func() error {
alive <- true
tb.Go(func() error {
alive <- true
<-tb.Dying()
return nil
})
<-tb.Dying()
return nil
})
<-alive
<-alive
checkState(t, tb, false, false, tomb.ErrStillAlive)
tb.Kill(nil)
tb.Wait()
checkState(t, tb, true, true, nil)
}
func TestGoErr(t *testing.T) {
first := errors.New("first error")
second := errors.New("first error")
tb := &tomb.Tomb{}
alive := make(chan bool)
tb.Go(func() error {
alive <- true
tb.Go(func() error {
alive <- true
return first
})
<-tb.Dying()
return second
})
<-alive
<-alive
tb.Wait()
checkState(t, tb, true, true, first)
}
func TestGoPanic(t *testing.T) {
// ErrDying being used properly, after a clean death.
tb := &tomb.Tomb{}
tb.Go(nothing)
tb.Wait()
defer func() {
err := recover()
if err != "tomb.Go called after all goroutines terminated" {
t.Fatalf("Wrong panic on post-death tomb.Go call: %v", err)
}
checkState(t, tb, true, true, nil)
}()
tb.Go(nothing)
}
func TestKill(t *testing.T) {
// a nil reason flags the goroutine as dying
tb := &tomb.Tomb{}
tb.Kill(nil)
checkState(t, tb, true, false, nil)
// a non-nil reason now will override Kill
err := errors.New("some error")
tb.Kill(err)
checkState(t, tb, true, false, err)
// another non-nil reason won't replace the first one
tb.Kill(errors.New("ignore me"))
checkState(t, tb, true, false, err)
tb.Go(nothing)
tb.Wait()
checkState(t, tb, true, true, err)
}
func TestKillf(t *testing.T) {
tb := &tomb.Tomb{}
err := tb.Killf("BO%s", "OM")
if s := err.Error(); s != "BOOM" {
t.Fatalf(`Killf("BO%s", "OM"): want "BOOM", got %q`, s)
}
checkState(t, tb, true, false, err)
// another non-nil reason won't replace the first one
tb.Killf("ignore me")
checkState(t, tb, true, false, err)
tb.Go(nothing)
tb.Wait()
checkState(t, tb, true, true, err)
}
func TestErrDying(t *testing.T) {
// ErrDying being used properly, after a clean death.
tb := &tomb.Tomb{}
tb.Kill(nil)
tb.Kill(tomb.ErrDying)
checkState(t, tb, true, false, nil)
// ErrDying being used properly, after an errorful death.
err := errors.New("some error")
tb.Kill(err)
tb.Kill(tomb.ErrDying)
checkState(t, tb, true, false, err)
// ErrDying being used badly, with an alive tomb.
tb = &tomb.Tomb{}
defer func() {
err := recover()
if err != "tomb: Kill with ErrDying while still alive" {
t.Fatalf("Wrong panic on Kill(ErrDying): %v", err)
}
checkState(t, tb, false, false, tomb.ErrStillAlive)
}()
tb.Kill(tomb.ErrDying)
}
func TestKillErrStillAlivePanic(t *testing.T) {
tb := &tomb.Tomb{}
defer func() {
err := recover()
if err != "tomb: Kill with ErrStillAlive" {
t.Fatalf("Wrong panic on Kill(ErrStillAlive): %v", err)
}
checkState(t, tb, false, false, tomb.ErrStillAlive)
}()
tb.Kill(tomb.ErrStillAlive)
}
func checkState(t *testing.T, tb *tomb.Tomb, wantDying, wantDead bool, wantErr error) {
select {
case <-tb.Dying():
if !wantDying {
t.Error("<-Dying: should block")
}
default:
if wantDying {
t.Error("<-Dying: should not block")
}
}
seemsDead := false
select {
case <-tb.Dead():
if !wantDead {
t.Error("<-Dead: should block")
}
seemsDead = true
default:
if wantDead {
t.Error("<-Dead: should not block")
}
}
if err := tb.Err(); err != wantErr {
t.Errorf("Err: want %#v, got %#v", wantErr, err)
}
if wantDead && seemsDead {
waitErr := tb.Wait()
switch {
case waitErr == tomb.ErrStillAlive:
t.Errorf("Wait should not return ErrStillAlive")
case !reflect.DeepEqual(waitErr, wantErr):
t.Errorf("Wait: want %#v, got %#v", wantErr, waitErr)
}
}
}