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184 lines
3.8 KiB
Go
184 lines
3.8 KiB
Go
package tomb_test
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import (
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"errors"
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"gopkg.in/tomb.v2"
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"reflect"
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"testing"
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)
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func nothing() error { return nil }
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func TestNewTomb(t *testing.T) {
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tb := &tomb.Tomb{}
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checkState(t, tb, false, false, tomb.ErrStillAlive)
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}
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func TestGo(t *testing.T) {
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tb := &tomb.Tomb{}
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alive := make(chan bool)
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tb.Go(func() error {
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alive <- true
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tb.Go(func() error {
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alive <- true
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<-tb.Dying()
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return nil
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})
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<-tb.Dying()
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return nil
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})
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<-alive
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<-alive
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checkState(t, tb, false, false, tomb.ErrStillAlive)
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tb.Kill(nil)
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tb.Wait()
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checkState(t, tb, true, true, nil)
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}
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func TestGoErr(t *testing.T) {
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first := errors.New("first error")
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second := errors.New("first error")
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tb := &tomb.Tomb{}
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alive := make(chan bool)
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tb.Go(func() error {
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alive <- true
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tb.Go(func() error {
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alive <- true
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return first
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})
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<-tb.Dying()
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return second
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})
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<-alive
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<-alive
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tb.Wait()
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checkState(t, tb, true, true, first)
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}
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func TestGoPanic(t *testing.T) {
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// ErrDying being used properly, after a clean death.
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tb := &tomb.Tomb{}
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tb.Go(nothing)
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tb.Wait()
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defer func() {
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err := recover()
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if err != "tomb.Go called after all goroutines terminated" {
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t.Fatalf("Wrong panic on post-death tomb.Go call: %v", err)
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}
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checkState(t, tb, true, true, nil)
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}()
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tb.Go(nothing)
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}
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func TestKill(t *testing.T) {
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// a nil reason flags the goroutine as dying
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tb := &tomb.Tomb{}
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tb.Kill(nil)
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checkState(t, tb, true, false, nil)
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// a non-nil reason now will override Kill
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err := errors.New("some error")
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tb.Kill(err)
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checkState(t, tb, true, false, err)
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// another non-nil reason won't replace the first one
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tb.Kill(errors.New("ignore me"))
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checkState(t, tb, true, false, err)
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tb.Go(nothing)
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tb.Wait()
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checkState(t, tb, true, true, err)
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}
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func TestKillf(t *testing.T) {
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tb := &tomb.Tomb{}
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err := tb.Killf("BO%s", "OM")
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if s := err.Error(); s != "BOOM" {
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t.Fatalf(`Killf("BO%s", "OM"): want "BOOM", got %q`, s)
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}
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checkState(t, tb, true, false, err)
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// another non-nil reason won't replace the first one
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tb.Killf("ignore me")
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checkState(t, tb, true, false, err)
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tb.Go(nothing)
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tb.Wait()
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checkState(t, tb, true, true, err)
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}
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func TestErrDying(t *testing.T) {
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// ErrDying being used properly, after a clean death.
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tb := &tomb.Tomb{}
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tb.Kill(nil)
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tb.Kill(tomb.ErrDying)
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checkState(t, tb, true, false, nil)
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// ErrDying being used properly, after an errorful death.
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err := errors.New("some error")
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tb.Kill(err)
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tb.Kill(tomb.ErrDying)
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checkState(t, tb, true, false, err)
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// ErrDying being used badly, with an alive tomb.
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tb = &tomb.Tomb{}
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defer func() {
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err := recover()
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if err != "tomb: Kill with ErrDying while still alive" {
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t.Fatalf("Wrong panic on Kill(ErrDying): %v", err)
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}
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checkState(t, tb, false, false, tomb.ErrStillAlive)
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}()
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tb.Kill(tomb.ErrDying)
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}
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func TestKillErrStillAlivePanic(t *testing.T) {
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tb := &tomb.Tomb{}
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defer func() {
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err := recover()
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if err != "tomb: Kill with ErrStillAlive" {
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t.Fatalf("Wrong panic on Kill(ErrStillAlive): %v", err)
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}
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checkState(t, tb, false, false, tomb.ErrStillAlive)
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}()
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tb.Kill(tomb.ErrStillAlive)
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}
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func checkState(t *testing.T, tb *tomb.Tomb, wantDying, wantDead bool, wantErr error) {
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select {
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case <-tb.Dying():
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if !wantDying {
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t.Error("<-Dying: should block")
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}
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default:
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if wantDying {
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t.Error("<-Dying: should not block")
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}
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}
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seemsDead := false
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select {
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case <-tb.Dead():
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if !wantDead {
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t.Error("<-Dead: should block")
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}
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seemsDead = true
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default:
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if wantDead {
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t.Error("<-Dead: should not block")
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}
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}
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if err := tb.Err(); err != wantErr {
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t.Errorf("Err: want %#v, got %#v", wantErr, err)
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}
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if wantDead && seemsDead {
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waitErr := tb.Wait()
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switch {
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case waitErr == tomb.ErrStillAlive:
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t.Errorf("Wait should not return ErrStillAlive")
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case !reflect.DeepEqual(waitErr, wantErr):
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t.Errorf("Wait: want %#v, got %#v", wantErr, waitErr)
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}
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}
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}
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