syncthing/discover/PROTOCOL.md

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2014-02-20 16:40:15 +00:00
Node Discovery Protocol v2
==========================
Mode of Operation
-----------------
There are two distinct modes: "local discovery", performed on a LAN
segment (broadcast domain) and "global discovery" performed over the
Internet in general with the support of a well known server.
Local discovery does not use Query packets. Instead Announcement packets
are sent periodically and each participating node keeps a table of the
announcements it has seen. On multihomed hosts the announcement packets
should be sent on each interface that syncthing will accept connections.
It is recommended that local discovery Announcement packets are sent on
a 30 to 60 second interval, possibly with forced transmissions when a
previously unknown node is discovered.
Global discovery is made possible by periodically updating a global server
using Announcement packets indentical to those transmitted for local
discovery. The node performing discovery will transmit a Query packet to
the global server and expect an Announcement packet in response. In case
the global server has no knowledge of the queried node ID, there will be
no response. A timeout is to be used to determine lookup failure.
There is no message to unregister from the global server; instead
registrations are forgotten after 60 minutes. It is recommended to
send Announcement packets to the global server on a 30 minute interval.
Packet Formats
--------------
The Announcement packet has the following structure:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Magic Number (0x029E4C77) |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Length of Node ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
/ /
\ Node ID (variable length) \
/ /
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Number of Addresses |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
/ /
\ Zero or more Address Structures \
/ /
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Address Structure:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Length of IP |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
/ /
\ IP (variable length) \
/ /
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Port Number | 0x0000 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
This is the XDR encoding of:
struct Announcement {
unsigned int MagicNumber;
string NodeID<>;
Address Addresses<>;
}
struct Address {
opaque IP<>;
unsigned short PortNumber;
}
NodeID is padded to a multiple of 32 bits and all fields are in sent in
network (big endian) byte order. In the Address structure, the IP field
can be of three differnt kinds;
- A zero length indicates that the IP address should be taken from the
source address of the announcement packet, be it IPv4 or IPv6. The
source address must be a valid unicast address.
- A four byte length indicates that the address is an IPv4 unicast
address.
- A sixteen byte length indicates that the address is an IPv6 unicast
address.
The Query packet has the following structure:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Magic Number (0x23D63A9A) |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Length of Node ID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
/ /
\ Node ID (variable length) \
/ /
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
This is the XDR encoding of:
struct Announcement {
unsigned int MagicNumber;
string NodeID<>;
}