mirror of
https://github.com/octoleo/syncthing.git
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83 lines
1.4 KiB
Go
83 lines
1.4 KiB
Go
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// +build linux darwin freebsd netbsd openbsd solaris dragonfly windows
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package pb
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import (
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"io"
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"sync"
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"time"
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)
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// Create and start new pool with given bars
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// You need call pool.Stop() after work
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func StartPool(pbs ...*ProgressBar) (pool *Pool, err error) {
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pool = new(Pool)
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if err = pool.start(); err != nil {
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return
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}
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pool.Add(pbs...)
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return
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}
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type Pool struct {
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Output io.Writer
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RefreshRate time.Duration
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bars []*ProgressBar
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lastBarsCount int
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quit chan int
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m sync.Mutex
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finishOnce sync.Once
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}
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// Add progress bars.
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func (p *Pool) Add(pbs ...*ProgressBar) {
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p.m.Lock()
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defer p.m.Unlock()
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for _, bar := range pbs {
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bar.ManualUpdate = true
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bar.NotPrint = true
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bar.Start()
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p.bars = append(p.bars, bar)
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}
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}
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func (p *Pool) start() (err error) {
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p.RefreshRate = DefaultRefreshRate
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quit, err := lockEcho()
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if err != nil {
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return
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}
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p.quit = make(chan int)
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go p.writer(quit)
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return
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}
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func (p *Pool) writer(finish chan int) {
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var first = true
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for {
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select {
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case <-time.After(p.RefreshRate):
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if p.print(first) {
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p.print(false)
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finish <- 1
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return
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}
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first = false
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case <-p.quit:
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finish <- 1
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return
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}
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}
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}
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// Restore terminal state and close pool
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func (p *Pool) Stop() error {
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// Wait until one final refresh has passed.
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time.Sleep(p.RefreshRate)
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p.finishOnce.Do(func() {
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close(p.quit)
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})
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return unlockEcho()
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}
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