syncthing/xdr/bench_test.go

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// Copyright (C) 2014 Jakob Borg and other contributors. All rights reserved.
// Use of this source code is governed by an MIT-style license that can be
// found in the LICENSE file.
package xdr_test
import (
"bytes"
"testing"
)
type XDRBenchStruct struct {
I1 uint64
I2 uint32
I3 uint16
Bs []byte
S string
}
var res []byte // no to be optimized away
var s = XDRBenchStruct{
I1: 42,
I2: 43,
I3: 44,
Bs: []byte{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18},
S: "Hello World!",
}
var e = s.MarshalXDR()
func BenchmarkThisMarshal(b *testing.B) {
for i := 0; i < b.N; i++ {
res = s.MarshalXDR()
}
}
func BenchmarkThisUnmarshal(b *testing.B) {
var t XDRBenchStruct
for i := 0; i < b.N; i++ {
err := t.UnmarshalXDR(e)
if err != nil {
b.Fatal(err)
}
}
}
func BenchmarkEncode(b *testing.B) {
bs := make([]byte, 0, 65536)
buf := bytes.NewBuffer(bs)
for i := 0; i < b.N; i++ {
_, err := s.EncodeXDR(buf)
if err != nil {
b.Fatal(err)
}
buf.Reset()
}
}