mirror of
https://github.com/octoleo/syncthing.git
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279 lines
6.3 KiB
Go
279 lines
6.3 KiB
Go
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package cli
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import (
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"errors"
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"flag"
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"reflect"
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"strings"
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"syscall"
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)
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// Context is a type that is passed through to
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// each Handler action in a cli application. Context
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// can be used to retrieve context-specific Args and
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// parsed command-line options.
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type Context struct {
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App *App
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Command Command
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shellComplete bool
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flagSet *flag.FlagSet
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setFlags map[string]bool
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parentContext *Context
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}
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// NewContext creates a new context. For use in when invoking an App or Command action.
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func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
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c := &Context{App: app, flagSet: set, parentContext: parentCtx}
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if parentCtx != nil {
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c.shellComplete = parentCtx.shellComplete
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}
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return c
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}
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// NumFlags returns the number of flags set
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func (c *Context) NumFlags() int {
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return c.flagSet.NFlag()
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}
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// Set sets a context flag to a value.
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func (c *Context) Set(name, value string) error {
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c.setFlags = nil
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return c.flagSet.Set(name, value)
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}
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// GlobalSet sets a context flag to a value on the global flagset
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func (c *Context) GlobalSet(name, value string) error {
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globalContext(c).setFlags = nil
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return globalContext(c).flagSet.Set(name, value)
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}
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// IsSet determines if the flag was actually set
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func (c *Context) IsSet(name string) bool {
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if c.setFlags == nil {
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c.setFlags = make(map[string]bool)
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c.flagSet.Visit(func(f *flag.Flag) {
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c.setFlags[f.Name] = true
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})
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c.flagSet.VisitAll(func(f *flag.Flag) {
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if _, ok := c.setFlags[f.Name]; ok {
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return
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}
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c.setFlags[f.Name] = false
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})
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// XXX hack to support IsSet for flags with EnvVar
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//
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// There isn't an easy way to do this with the current implementation since
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// whether a flag was set via an environment variable is very difficult to
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// determine here. Instead, we intend to introduce a backwards incompatible
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// change in version 2 to add `IsSet` to the Flag interface to push the
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// responsibility closer to where the information required to determine
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// whether a flag is set by non-standard means such as environment
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// variables is avaliable.
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//
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// See https://github.com/urfave/cli/issues/294 for additional discussion
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flags := c.Command.Flags
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if c.Command.Name == "" { // cannot == Command{} since it contains slice types
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if c.App != nil {
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flags = c.App.Flags
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}
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}
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for _, f := range flags {
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eachName(f.GetName(), func(name string) {
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if isSet, ok := c.setFlags[name]; isSet || !ok {
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return
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}
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val := reflect.ValueOf(f)
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if val.Kind() == reflect.Ptr {
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val = val.Elem()
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}
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envVarValue := val.FieldByName("EnvVar")
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if !envVarValue.IsValid() {
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return
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}
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eachName(envVarValue.String(), func(envVar string) {
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envVar = strings.TrimSpace(envVar)
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if _, ok := syscall.Getenv(envVar); ok {
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c.setFlags[name] = true
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return
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}
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})
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})
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}
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}
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return c.setFlags[name]
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}
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// GlobalIsSet determines if the global flag was actually set
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func (c *Context) GlobalIsSet(name string) bool {
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ctx := c
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if ctx.parentContext != nil {
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ctx = ctx.parentContext
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}
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for ; ctx != nil; ctx = ctx.parentContext {
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if ctx.IsSet(name) {
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return true
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}
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}
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return false
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}
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// FlagNames returns a slice of flag names used in this context.
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func (c *Context) FlagNames() (names []string) {
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for _, flag := range c.Command.Flags {
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name := strings.Split(flag.GetName(), ",")[0]
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if name == "help" {
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continue
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}
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names = append(names, name)
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}
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return
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}
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// GlobalFlagNames returns a slice of global flag names used by the app.
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func (c *Context) GlobalFlagNames() (names []string) {
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for _, flag := range c.App.Flags {
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name := strings.Split(flag.GetName(), ",")[0]
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if name == "help" || name == "version" {
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continue
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}
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names = append(names, name)
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}
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return
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}
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// Parent returns the parent context, if any
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func (c *Context) Parent() *Context {
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return c.parentContext
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}
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// value returns the value of the flag coressponding to `name`
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func (c *Context) value(name string) interface{} {
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return c.flagSet.Lookup(name).Value.(flag.Getter).Get()
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}
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// Args contains apps console arguments
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type Args []string
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// Args returns the command line arguments associated with the context.
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func (c *Context) Args() Args {
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args := Args(c.flagSet.Args())
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return args
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}
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// NArg returns the number of the command line arguments.
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func (c *Context) NArg() int {
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return len(c.Args())
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}
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// Get returns the nth argument, or else a blank string
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func (a Args) Get(n int) string {
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if len(a) > n {
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return a[n]
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}
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return ""
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}
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// First returns the first argument, or else a blank string
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func (a Args) First() string {
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return a.Get(0)
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}
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// Tail returns the rest of the arguments (not the first one)
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// or else an empty string slice
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func (a Args) Tail() []string {
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if len(a) >= 2 {
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return []string(a)[1:]
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}
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return []string{}
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}
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// Present checks if there are any arguments present
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func (a Args) Present() bool {
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return len(a) != 0
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}
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// Swap swaps arguments at the given indexes
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func (a Args) Swap(from, to int) error {
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if from >= len(a) || to >= len(a) {
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return errors.New("index out of range")
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}
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a[from], a[to] = a[to], a[from]
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return nil
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}
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func globalContext(ctx *Context) *Context {
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if ctx == nil {
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return nil
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}
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for {
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if ctx.parentContext == nil {
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return ctx
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}
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ctx = ctx.parentContext
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}
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}
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func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
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if ctx.parentContext != nil {
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ctx = ctx.parentContext
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}
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for ; ctx != nil; ctx = ctx.parentContext {
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if f := ctx.flagSet.Lookup(name); f != nil {
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return ctx.flagSet
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}
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}
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return nil
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}
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func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
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switch ff.Value.(type) {
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case *StringSlice:
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default:
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set.Set(name, ff.Value.String())
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}
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}
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func normalizeFlags(flags []Flag, set *flag.FlagSet) error {
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visited := make(map[string]bool)
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set.Visit(func(f *flag.Flag) {
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visited[f.Name] = true
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})
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for _, f := range flags {
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parts := strings.Split(f.GetName(), ",")
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if len(parts) == 1 {
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continue
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}
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var ff *flag.Flag
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for _, name := range parts {
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name = strings.Trim(name, " ")
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if visited[name] {
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if ff != nil {
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return errors.New("Cannot use two forms of the same flag: " + name + " " + ff.Name)
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}
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ff = set.Lookup(name)
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}
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}
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if ff == nil {
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continue
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}
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for _, name := range parts {
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name = strings.Trim(name, " ")
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if !visited[name] {
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copyFlag(name, ff, set)
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}
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}
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}
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return nil
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}
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