mirror of
https://github.com/octoleo/syncthing.git
synced 2024-12-22 02:48:59 +00:00
script: Don't base64 encode the assets (#4874)
We did this to minimize source size and make it compile faster. Nowadays byte slice literals compile as fast as anything, and the source isn't checked in so it doesn't matter how big it is. Not using base64 avoids a decode step at startup and makes the binary about 400k smaller.
This commit is contained in:
parent
fa367e92b0
commit
5fa9237a62
@ -11,8 +11,8 @@ package main
|
||||
import (
|
||||
"bytes"
|
||||
"compress/gzip"
|
||||
"encoding/base64"
|
||||
"flag"
|
||||
"fmt"
|
||||
"go/format"
|
||||
"io"
|
||||
"os"
|
||||
@ -23,14 +23,10 @@ import (
|
||||
|
||||
var tpl = template.Must(template.New("assets").Parse(`package auto
|
||||
|
||||
import (
|
||||
"encoding/base64"
|
||||
)
|
||||
|
||||
func Assets() map[string][]byte {
|
||||
var assets = make(map[string][]byte, {{.Assets | len}})
|
||||
{{range $asset := .Assets}}
|
||||
assets["{{$asset.Name}}"], _ = base64.StdEncoding.DecodeString("{{$asset.Data}}"){{end}}
|
||||
assets["{{$asset.Name}}"] = {{$asset.Data}}{{end}}
|
||||
return assets
|
||||
}
|
||||
|
||||
@ -70,7 +66,7 @@ func walkerFor(basePath string) filepath.WalkFunc {
|
||||
name, _ = filepath.Rel(basePath, name)
|
||||
assets = append(assets, asset{
|
||||
Name: filepath.ToSlash(name),
|
||||
Data: base64.StdEncoding.EncodeToString(buf.Bytes()),
|
||||
Data: fmt.Sprintf("%#v", buf.Bytes()), // "[]byte{0x00, 0x01, ...}"
|
||||
})
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user