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Revisit -no-console option for Windows
The reason for ShowWindow opose to your FreeConsole is because if you start up cmd.exe and do syncthing.exe -no-output it actually hides the existing cmd.exe window oppose to opening a separate window and then hiding it, which keeps the existing console hanging on syncthing.exe running. I tried playing around with compiling as GUI, then given the option is not present allocating a console, and redirecting the std streams to the new console, but that seems ugly as I'd have to make quite a few calls. But that does get of the initial flash.
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@ -188,6 +188,7 @@ var (
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doUpgrade bool
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doUpgradeCheck bool
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noBrowser bool
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noConsole bool
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generateDir string
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logFile string
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noRestart = os.Getenv("STNORESTART") != ""
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@ -214,6 +215,9 @@ func main() {
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logFile = filepath.Join(defConfDir, "syncthing.log")
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flag.StringVar(&logFile, "logfile", logFile, "Log file name (blank for stdout)")
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// We also add an option to hide the console window
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flag.BoolVar(&noConsole, "no-console", false, "Hide console window")
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}
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flag.StringVar(&generateDir, "generate", "", "Generate key and config in specified dir, then exit")
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@ -232,6 +236,10 @@ func main() {
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flag.Usage = usageFor(flag.CommandLine, usage, fmt.Sprintf(extraUsage, defConfDir))
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flag.Parse()
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if noConsole {
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osutil.HideConsole()
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}
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if confDir == "" {
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// Not set as default above because the string can be really long.
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confDir = defConfDir
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@ -24,3 +24,5 @@ func HideFile(path string) error {
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func ShowFile(path string) error {
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return nil
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}
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func HideConsole() {}
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@ -48,3 +48,14 @@ func ShowFile(path string) error {
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attrs &^= syscall.FILE_ATTRIBUTE_HIDDEN
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return syscall.SetFileAttributes(p, attrs)
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}
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func HideConsole() {
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getConsoleWindow := syscall.NewLazyDLL("kernel32.dll").NewProc("GetConsoleWindow")
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showWindow := syscall.NewLazyDLL("user32.dll").NewProc("ShowWindow")
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if getConsoleWindow.Find() == nil && showWindow.Find() == nil {
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hwnd, _, _ := getConsoleWindow.Call()
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if hwnd != 0 {
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showWindow.Call(hwnd, 0)
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}
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}
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}
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