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lib/locations: Change default config/data location to new XDG recommendation (fixes #9178, fixes #9179) (#9180)
This makes the new default $XDG_STATE_HOME/syncthing or ~/.local/state/syncthing, while still looking in legacy locations first for existing installs. Note that this does not *move* existing installs, and nor should we. Existing paths will continue to be used as-is, but the user can move the dir into the new place if they want to use it (as they could prior to this change as well, for that matter). ### Documentation Needs update to the config docs about our default locations.
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@ -10,7 +10,6 @@ import (
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"fmt"
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"os"
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"path/filepath"
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"runtime"
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"strings"
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"time"
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@ -40,13 +39,18 @@ const (
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type BaseDirEnum string
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const (
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// Overridden by --home flag
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// Overridden by --home flag, $STHOMEDIR, --config flag, or $STCONFDIR
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ConfigBaseDir BaseDirEnum = "config"
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DataBaseDir BaseDirEnum = "data"
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// Overridden by --home flag, $STHOMEDIR, --data flag, or $STDATADIR
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DataBaseDir BaseDirEnum = "data"
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// User's home directory, *not* --home flag
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UserHomeBaseDir BaseDirEnum = "userHome"
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LevelDBDir = "index-v0.14.0.db"
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LevelDBDir = "index-v0.14.0.db"
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configFileName = "config.xml"
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defaultStateDir = ".local/state/syncthing"
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oldDefaultConfigDir = ".config/syncthing"
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)
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// Platform dependent directories
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@ -55,12 +59,13 @@ var baseDirs = make(map[BaseDirEnum]string, 3)
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func init() {
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userHome := userHomeDir()
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config := defaultConfigDir(userHome)
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data := defaultDataDir(userHome, config)
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baseDirs[UserHomeBaseDir] = userHome
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baseDirs[ConfigBaseDir] = config
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baseDirs[DataBaseDir] = defaultDataDir(userHome, config)
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baseDirs[DataBaseDir] = data
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err := expandLocations()
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if err != nil {
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if err := expandLocations(); err != nil {
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fmt.Println(err)
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panic("Failed to expand locations at init time")
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}
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@ -92,8 +97,7 @@ func SetBaseDir(baseDirName BaseDirEnum, path string) error {
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return err
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}
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}
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_, ok := baseDirs[baseDirName]
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if !ok {
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if _, ok := baseDirs[baseDirName]; !ok {
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return fmt.Errorf("unknown base dir: %s", baseDirName)
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}
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baseDirs[baseDirName] = filepath.Clean(path)
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@ -131,9 +135,9 @@ var locations = make(map[LocationEnum]string)
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func expandLocations() error {
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newLocations := make(map[LocationEnum]string)
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for key, dir := range locationTemplates {
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for varName, value := range baseDirs {
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dir = strings.ReplaceAll(dir, "${"+string(varName)+"}", value)
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}
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dir = os.Expand(dir, func(s string) string {
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return baseDirs[BaseDirEnum(s)]
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})
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var err error
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dir, err = fs.ExpandTilde(dir)
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if err != nil {
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@ -175,49 +179,99 @@ func PrettyPaths() string {
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// out by various the environment variables present on each platform, or dies
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// trying.
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func defaultConfigDir(userHome string) string {
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switch runtime.GOOS {
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case build.Windows:
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if p := os.Getenv("LocalAppData"); p != "" {
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return filepath.Join(p, "Syncthing")
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}
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return filepath.Join(os.Getenv("AppData"), "Syncthing")
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switch {
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case build.IsWindows:
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return windowsConfigDataDir()
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case build.Darwin:
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return filepath.Join(userHome, "Library/Application Support/Syncthing")
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case build.IsDarwin:
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return darwinConfigDataDir(userHome)
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default:
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if xdgCfg := os.Getenv("XDG_CONFIG_HOME"); xdgCfg != "" {
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return filepath.Join(xdgCfg, "syncthing")
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}
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return filepath.Join(userHome, ".config/syncthing")
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return unixConfigDir(userHome, os.Getenv("XDG_CONFIG_HOME"), os.Getenv("XDG_STATE_HOME"), fileExists)
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}
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}
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// defaultDataDir returns the default data directory, which usually is the
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// config directory but might be something else.
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func defaultDataDir(userHome, config string) string {
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// defaultDataDir returns the default data directory, where we store the
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// database, log files, etc.
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func defaultDataDir(userHome, configDir string) string {
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if build.IsWindows || build.IsDarwin {
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return config
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return configDir
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}
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// If a database exists at the "normal" location, use that anyway.
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if _, err := os.Lstat(filepath.Join(config, LevelDBDir)); err == nil {
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return config
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return unixDataDir(userHome, configDir, os.Getenv("XDG_DATA_HOME"), os.Getenv("XDG_STATE_HOME"), fileExists)
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}
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func windowsConfigDataDir() string {
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if p := os.Getenv("LocalAppData"); p != "" {
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return filepath.Join(p, "Syncthing")
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}
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// Always use this env var, as it's explicitly set by the user
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if xdgHome := os.Getenv("XDG_DATA_HOME"); xdgHome != "" {
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return filepath.Join(xdgHome, "syncthing")
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return filepath.Join(os.Getenv("AppData"), "Syncthing")
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}
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func darwinConfigDataDir(userHome string) string {
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return filepath.Join(userHome, "Library/Application Support/Syncthing")
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}
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func unixConfigDir(userHome, xdgConfigHome, xdgStateHome string, fileExists func(string) bool) string {
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// Legacy: if our config exists under $XDG_CONFIG_HOME/syncthing,
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// use that. The variable should be set to an absolute path or be
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// ignored, but that's not what we did previously, so we retain the
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// old behavior.
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if xdgConfigHome != "" {
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candidate := filepath.Join(xdgConfigHome, "syncthing")
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if fileExists(filepath.Join(candidate, configFileName)) {
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return candidate
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}
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}
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// Only use the XDG default, if a syncthing specific dir already
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// exists. Existence of ~/.local/share is not deemed enough, as
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// it may also exist erroneously on non-XDG systems.
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xdgDefault := filepath.Join(userHome, ".local/share/syncthing")
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if _, err := os.Lstat(xdgDefault); err == nil {
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return xdgDefault
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// Legacy: if our config exists under ~/.config/syncthing, use that
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candidate := filepath.Join(userHome, oldDefaultConfigDir)
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if fileExists(filepath.Join(candidate, configFileName)) {
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return candidate
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}
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// FYI: XDG_DATA_DIRS is not relevant, as it is for system-wide
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// data dirs, not user specific ones.
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return config
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// If XDG_STATE_HOME is set to an absolute path, use that
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if filepath.IsAbs(xdgStateHome) {
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return filepath.Join(xdgStateHome, "syncthing")
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}
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// Use our default
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return filepath.Join(userHome, defaultStateDir)
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}
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// unixDataDir returns the default data directory, where we store the
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// database, log files, etc, on Unix-like systems.
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func unixDataDir(userHome, configDir, xdgDataHome, xdgStateHome string, fileExists func(string) bool) string {
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// If a database exists at the config location, use that. This is the
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// most common case for both legacy (~/.config/syncthing) and current
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// (~/.local/state/syncthing) setups.
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if fileExists(filepath.Join(configDir, LevelDBDir)) {
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return configDir
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}
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// Legacy: if a database exists under $XDG_DATA_HOME/syncthing, use
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// that. The variable should be set to an absolute path or be ignored,
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// but that's not what we did previously, so we retain the old behavior.
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if xdgDataHome != "" {
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candidate := filepath.Join(xdgDataHome, "syncthing")
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if fileExists(filepath.Join(candidate, LevelDBDir)) {
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return candidate
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}
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}
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// Legacy: if a database exists under ~/.config/syncthing, use that
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candidate := filepath.Join(userHome, oldDefaultConfigDir)
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if fileExists(filepath.Join(candidate, LevelDBDir)) {
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return candidate
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}
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// If XDG_STATE_HOME is set to an absolute path, use that
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if filepath.IsAbs(xdgStateHome) {
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return filepath.Join(xdgStateHome, "syncthing")
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}
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// Use our default
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return filepath.Join(userHome, defaultStateDir)
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}
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// userHomeDir returns the user's home directory, or dies trying.
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@ -240,3 +294,8 @@ func GetTimestamped(key LocationEnum) string {
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now := time.Now().Format("20060102-150405")
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return strings.ReplaceAll(tpl, "${timestamp}", now)
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}
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func fileExists(path string) bool {
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_, err := os.Lstat(path)
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return err == nil
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}
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102
lib/locations/locations_test.go
Normal file
102
lib/locations/locations_test.go
Normal file
@ -0,0 +1,102 @@
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// Copyright (C) 2023 The Syncthing Authors.
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this file,
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// You can obtain one at https://mozilla.org/MPL/2.0/.
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//go:build !windows
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package locations
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import (
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"testing"
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"golang.org/x/exp/slices"
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)
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func TestUnixConfigDir(t *testing.T) {
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t.Parallel()
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cases := []struct {
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userHome string
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xdgConfigHome string
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xdgStateHome string
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filesExist []string
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expected string
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}{
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// First some "new installations", no files exist previously.
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// No variables set, use our current default
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{"/home/user", "", "", nil, "/home/user/.local/state/syncthing"},
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// Config home set, doesn't matter
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{"/home/user", "/somewhere/else", "", nil, "/home/user/.local/state/syncthing"},
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// State home set, use that
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{"/home/user", "", "/var/state", nil, "/var/state/syncthing"},
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// State home set, again config home doesn't matter
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{"/home/user", "/somewhere/else", "/var/state", nil, "/var/state/syncthing"},
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// Now some "upgrades", where we have files in the old locations.
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// Config home set, a file exists in the default location
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{"/home/user", "/somewhere/else", "", []string{"/home/user/.config/syncthing/config.xml"}, "/home/user/.config/syncthing"},
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// State home set, a file exists in the default location
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{"/home/user", "", "/var/state", []string{"/home/user/.config/syncthing/config.xml"}, "/home/user/.config/syncthing"},
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// Both config home and state home set, a file exists in the default location
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{"/home/user", "/somewhere/else", "/var/state", []string{"/home/user/.config/syncthing/config.xml"}, "/home/user/.config/syncthing"},
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// Config home set, and a file exists at that place
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{"/home/user", "/somewhere/else", "", []string{"/somewhere/else/syncthing/config.xml"}, "/somewhere/else/syncthing"},
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// Config home and state home set, and a file exists in config home
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{"/home/user", "/somewhere/else", "/var/state", []string{"/somewhere/else/syncthing/config.xml"}, "/somewhere/else/syncthing"},
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}
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for _, c := range cases {
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fileExists := func(path string) bool { return slices.Contains(c.filesExist, path) }
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actual := unixConfigDir(c.userHome, c.xdgConfigHome, c.xdgStateHome, fileExists)
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if actual != c.expected {
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t.Errorf("unixConfigDir(%q, %q, %q) == %q, expected %q", c.userHome, c.xdgConfigHome, c.xdgStateHome, actual, c.expected)
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}
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}
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}
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func TestUnixDataDir(t *testing.T) {
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t.Parallel()
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cases := []struct {
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userHome string
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configDir string
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xdgDataHome string
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xdgStateHome string
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filesExist []string
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expected string
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}{
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// First some "new installations", no files exist previously.
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// No variables set, use our current default
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{"/home/user", "", "", "", nil, "/home/user/.local/state/syncthing"},
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// Data home set, doesn't matter
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{"/home/user", "", "/somewhere/else", "", nil, "/home/user/.local/state/syncthing"},
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// State home set, use that
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{"/home/user", "", "", "/var/state", nil, "/var/state/syncthing"},
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// Now some "upgrades", where we have files in the old locations.
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// A database exists in the old default location, use that
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{"/home/user", "", "", "", []string{"/home/user/.config/syncthing/index-v0.14.0.db"}, "/home/user/.config/syncthing"},
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{"/home/user", "/config/dir", "/xdg/data/home", "/xdg/state/home", []string{"/home/user/.config/syncthing/index-v0.14.0.db"}, "/home/user/.config/syncthing"},
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// A database exists in the config dir, use that
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{"/home/user", "/config/dir", "/xdg/data/home", "/xdg/state/home", []string{"/config/dir/index-v0.14.0.db"}, "/config/dir"},
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// A database exists in the old xdg data home, use that
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{"/home/user", "/config/dir", "/xdg/data/home", "/xdg/state/home", []string{"/xdg/data/home/syncthing/index-v0.14.0.db"}, "/xdg/data/home/syncthing"},
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}
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for _, c := range cases {
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fileExists := func(path string) bool { return slices.Contains(c.filesExist, path) }
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actual := unixDataDir(c.userHome, c.configDir, c.xdgDataHome, c.xdgStateHome, fileExists)
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if actual != c.expected {
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t.Errorf("unixDataDir(%q, %q, %q, %q) == %q, expected %q", c.userHome, c.configDir, c.xdgDataHome, c.xdgStateHome, actual, c.expected)
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}
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}
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}
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