all: Clean up dead code

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3005
This commit is contained in:
Lars K.W. Gohlke 2016-04-22 21:15:36 +00:00 committed by Audrius Butkevicius
parent dffc34559b
commit e87c1abd4e
3 changed files with 2 additions and 14 deletions

View File

@ -90,9 +90,8 @@ func (p *deviceFolderDownloadState) NumberOfBlocksInProgress() int {
// deviceDownloadState represents the state of all in progress downloads
// for all folders of a specific device.
type deviceDownloadState struct {
mut sync.RWMutex
folders map[string]*deviceFolderDownloadState
numberOfBlocksInProgress int
mut sync.RWMutex
folders map[string]*deviceFolderDownloadState
}
// Update updates internal state of what has been downloaded into the temporary

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@ -21,7 +21,6 @@ type ProgressEmitter struct {
registry map[string]*sharedPullerState
interval time.Duration
minBlocks int
lastUpdate time.Time
sentDownloadStates map[protocol.DeviceID]*sentDownloadState // States representing what we've sent to the other peer via DownloadProgress messages.
connections map[string][]protocol.Connection
mut sync.Mutex

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@ -1492,16 +1492,6 @@ func (p *rwFolder) inConflict(current, replacement protocol.Vector) bool {
return false
}
func invalidateFolder(cfg *config.Configuration, folderID string, err error) {
for i := range cfg.Folders {
folder := &cfg.Folders[i]
if folder.ID == folderID {
folder.Invalid = err.Error()
return
}
}
}
func removeAvailability(availabilities []Availability, availability Availability) []Availability {
for i := range availabilities {
if availabilities[i] == availability {