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all: Clean up dead code
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3005
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@ -90,9 +90,8 @@ func (p *deviceFolderDownloadState) NumberOfBlocksInProgress() int {
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// deviceDownloadState represents the state of all in progress downloads
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// for all folders of a specific device.
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type deviceDownloadState struct {
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mut sync.RWMutex
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folders map[string]*deviceFolderDownloadState
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numberOfBlocksInProgress int
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mut sync.RWMutex
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folders map[string]*deviceFolderDownloadState
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}
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// Update updates internal state of what has been downloaded into the temporary
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@ -21,7 +21,6 @@ type ProgressEmitter struct {
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registry map[string]*sharedPullerState
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interval time.Duration
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minBlocks int
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lastUpdate time.Time
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sentDownloadStates map[protocol.DeviceID]*sentDownloadState // States representing what we've sent to the other peer via DownloadProgress messages.
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connections map[string][]protocol.Connection
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mut sync.Mutex
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@ -1492,16 +1492,6 @@ func (p *rwFolder) inConflict(current, replacement protocol.Vector) bool {
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return false
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}
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func invalidateFolder(cfg *config.Configuration, folderID string, err error) {
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for i := range cfg.Folders {
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folder := &cfg.Folders[i]
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if folder.ID == folderID {
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folder.Invalid = err.Error()
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return
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}
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}
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}
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func removeAvailability(availabilities []Availability, availability Availability) []Availability {
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for i := range availabilities {
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if availabilities[i] == availability {
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