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In principle a connection can close while it's in progress with starting, and then it's undefined if we wait for goroutines to exit etc. With this change, we will wait for start to complete before starting to stop everything.
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@ -208,6 +208,7 @@ type rawConnection struct {
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closeOnce sync.Once
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sendCloseOnce sync.Once
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compression Compression
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startStopMut sync.Mutex // start and stop must be serialized
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loopWG sync.WaitGroup // Need to ensure no leftover routines in testing
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}
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@ -295,6 +296,8 @@ func newRawConnection(deviceID DeviceID, reader io.Reader, writer io.Writer, clo
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// Start creates the goroutines for sending and receiving of messages. It must
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// be called exactly once after creating a connection.
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func (c *rawConnection) Start() {
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c.startStopMut.Lock()
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defer c.startStopMut.Unlock()
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c.loopWG.Add(5)
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go func() {
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c.readerLoop()
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@ -963,6 +966,8 @@ func (c *rawConnection) Close(err error) {
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// internalClose is called if there is an unexpected error during normal operation.
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func (c *rawConnection) internalClose(err error) {
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c.startStopMut.Lock()
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defer c.startStopMut.Unlock()
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c.closeOnce.Do(func() {
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l.Debugf("close connection to %s at %s due to %v", c.deviceID.Short(), c.ConnectionInfo, err)
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if cerr := c.closer.Close(); cerr != nil {
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