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lib/model: Fix wild completion percentages
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3188
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@ -25,7 +25,6 @@ type deviceFolderFileDownloadState struct {
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type deviceFolderDownloadState struct {
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mut sync.RWMutex
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files map[string]deviceFolderFileDownloadState
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numberOfBlocksInProgress int
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}
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// Has returns whether a block at that specific index, and that specific version of the file
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@ -57,7 +56,6 @@ func (p *deviceFolderDownloadState) Update(updates []protocol.FileDownloadProgre
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for _, update := range updates {
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local, ok := p.files[update.Name]
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if update.UpdateType == protocol.UpdateTypeForget && ok && local.version.Equal(update.Version) {
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p.numberOfBlocksInProgress -= len(local.blockIndexes)
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delete(p.files, update.Name)
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} else if update.UpdateType == protocol.UpdateTypeAppend {
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if !ok {
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@ -66,25 +64,25 @@ func (p *deviceFolderDownloadState) Update(updates []protocol.FileDownloadProgre
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version: update.Version,
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}
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} else if !local.version.Equal(update.Version) {
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p.numberOfBlocksInProgress -= len(local.blockIndexes)
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local.blockIndexes = append(local.blockIndexes[:0], update.BlockIndexes...)
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local.version = update.Version
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} else {
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local.blockIndexes = append(local.blockIndexes, update.BlockIndexes...)
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}
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p.files[update.Name] = local
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p.numberOfBlocksInProgress += len(update.BlockIndexes)
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}
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}
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}
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// NumberOfBlocksInProgress returns the number of blocks the device has downloaded
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// for a specific folder.
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func (p *deviceFolderDownloadState) NumberOfBlocksInProgress() int {
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// GetBlockCounts returns a map filename -> number of blocks downloaded.
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func (p *deviceFolderDownloadState) GetBlockCounts() map[string]int {
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p.mut.RLock()
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n := p.numberOfBlocksInProgress
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res := make(map[string]int, len(p.files))
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for name, state := range p.files {
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res[name] = len(state.blockIndexes)
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}
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p.mut.RUnlock()
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return n
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return res
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}
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// deviceDownloadState represents the state of all in progress downloads
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@ -134,20 +132,21 @@ func (t *deviceDownloadState) Has(folder, file string, version protocol.Vector,
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return f.Has(file, version, index)
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}
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// NumberOfBlocksInProgress returns the number of blocks the device has downloaded
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// for all folders.
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func (t *deviceDownloadState) NumberOfBlocksInProgress() int {
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// GetBlockCounts returns a map filename -> number of blocks downloaded for the
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// given folder.
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func (t *deviceDownloadState) GetBlockCounts(folder string) map[string]int {
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if t == nil {
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return 0
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return nil
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}
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n := 0
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t.mut.RLock()
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for _, folder := range t.folders {
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n += folder.NumberOfBlocksInProgress()
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for name, state := range t.folders {
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if name == folder {
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return state.GetBlockCounts()
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}
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}
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t.mut.RUnlock()
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return n
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return nil
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}
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func newDeviceDownloadState() *deviceDownloadState {
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@ -374,16 +374,25 @@ func (m *Model) Completion(device protocol.DeviceID, folder string) float64 {
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return 100 // Folder is empty, so we have all of it
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}
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var need int64
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m.pmut.RLock()
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counts := m.deviceDownloads[device].GetBlockCounts(folder)
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m.pmut.RUnlock()
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var need, fileNeed, downloaded int64
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rf.WithNeedTruncated(device, func(f db.FileIntf) bool {
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need += f.Size()
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return true
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})
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ft := f.(db.FileInfoTruncated)
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// This might might be more than it really is, because some blocks can be of a smaller size.
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m.pmut.RLock()
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need -= int64(m.deviceDownloads[device].NumberOfBlocksInProgress() * protocol.BlockSize)
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m.pmut.RUnlock()
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downloaded = int64(counts[ft.Name] * protocol.BlockSize)
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fileNeed = ft.Size() - downloaded
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if fileNeed < 0 {
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fileNeed = 0
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}
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need += fileNeed
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return true
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})
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needRatio := float64(need) / float64(tot)
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completionPct := 100 * (1 - needRatio)
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@ -1083,13 +1092,13 @@ func (m *Model) DownloadProgress(device protocol.DeviceID, folder string, update
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m.pmut.RLock()
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m.deviceDownloads[device].Update(folder, updates)
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blocks := m.deviceDownloads[device].NumberOfBlocksInProgress()
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state := m.deviceDownloads[device].GetBlockCounts(folder)
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m.pmut.RUnlock()
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events.Default.Log(events.RemoteDownloadProgress, map[string]interface{}{
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"device": device.String(),
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"folder": folder,
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"blocks": blocks,
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"state": state,
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})
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}
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