So there were some issues here. The main problem was that
model.Close(deviceID) was overloaded to mean "the connection was closed
by the protocol layer" and "i want to close this connection". That meant
it could get called twice - once *to* close the connection and then once
more when the connection *was* closed.
After this refactor there is instead a Closed(conn) method that is the
callback. I didn't need to change the parameter in the end, but I think
it's clearer what it means when it takes the connection that was closed
instead of a device ID. To close a connection, the new close(deviceID)
method is used instead, which only closes the underlying connection and
leaves the cleanup to the Closed() callback.
I also changed how we do connection switching. Instead of the connection
service calling close and then adding the connection, it just adds the
new connection. The model knows that it already has a connection and
makes sure to close and clean out that one before adding the new
connection.
To make sure to sequence this properly I added a new map of channels
that get created on connection add and closed by Closed(), so that
AddConnection() can do the close and wait for the cleanup to happen
before proceeding.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3490
Furthermore:
1. Cleans configs received, migrates them as we receive them.
2. Clears indexes of devices we no longer share the folder with
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3478
It seems that it would be impossible to drop down to relay after establishing a direct connection
Also, we should not drop the existing connection until after we've passed the validation steps,
and it seems it's being dropped in two places unnecesserily at the moment.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3480
This changes the BEP protocol to use protocol buffer serialization
instead of XDR, and therefore also the database format. The local
discovery protocol is also updated to be protocol buffer format.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3276
LGTM: AudriusButkevicius
This is in preparation for future changes, but also improves the
handling when talking to pre-v0.13 clients. It breaks out the Hello
message and magic from the rest of the protocol implementation, with the
intention that this small part of the protocol will survive future
changes.
To enable this, and future testing, the new ExchangeHello function takes
an interface that can be implemented by future Hello versions and
returns a version indendent result type. It correctly detects pre-v0.13
protocols and returns a "too old" error message which gets logged to the
user at warning level:
[I6KAH] 09:21:36 WARNING: Connecting to [...]:
the remote device speaks an older version of the protocol (v0.12) not
compatible with this version
Conversely, something entirely unknown will generate:
[I6KAH] 09:40:27 WARNING: Connecting to [...]:
the remote device speaks an unknown (newer?) version of the protocol
The intention is that in future iterations the Hello exchange will
succeed on at least one side and ExchangeHello will return the actual
data from the Hello together with ErrTooOld and an even more precise
message can be generated.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3289
1. For the same internal port we ask for the same external port on all devices. This can be a problem if one device speaks over two protocols.
2. Always add a nil address even if we managed to get external address of the gateway, just because the gateway might be in DMZ behind another gateway.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3196
Just an optimization. Required exposing the priority from the factory,
so made that an interface with an extra method instead of just a func
type.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3071
This fixes the deadlock by reducing where we hold the various locks. To
start with it splits up the existing "mut" into a "listenersMut" and a
"curConMut" as these are the two things being protected and I can see no
relation between them that requires a shared lock. It also moves all
model calls outside of the lock, as I see no reason to hold the lock
while calling the model (and it's risky, as proven).
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3069
1. Removes separate relay lists and relay clients/services, just makes it a listen address
2. Easier plugging-in of other transports
3. Allows "hot" disabling and enabling NAT services
4. Allows "hot" listen address changes
5. Changes listen address list with a preferable "default" value just like for discovery
6. Debounces global discovery announcements as external addresses change (which it might alot upon starting)
7. Stops this whole "pick other peers relay by latency". This information is no longer available,
but I don't think it matters as most of the time other peer only has one relay.
8. Rename ListenAddress to ListenAddresses, as well as in javascript land.
9. Stop serializing deprecated values to JSON
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/2982
This implements a new debug/trace infrastructure based on a slightly
hacked up logger. Instead of the traditional "if debug { ... }" I've
rewritten the logger to have no-op Debugln and Debugf, unless debugging
has been enabled for a given "facility". The "facility" is just a
string, typically a package name.
This will be slightly slower than before; but not that much as it's
mostly a function call that returns immediately. For the cases where it
matters (the Debugln takes a hex.Dump() of something for example, and
it's not in a very occasional "if err != nil" branch) there is an
l.ShouldDebug(facility) that is fast enough to be used like the old "if
debug".
The point of all this is that we can now toggle debugging for the
various packages on and off at runtime. There's a new method
/rest/system/debug that can be POSTed a set of facilities to enable and
disable debug for, or GET from to get a list of facilities with
descriptions and their current debug status.
Similarly a /rest/system/log?since=... can grab the latest log entries,
up to 250 of them (hardcoded constant in main.go) plus the initial few.
Not implemented in this commit (but planned) is a simple debug GUI
available on /debug that shows the current log in an easily pasteable
format and has checkboxes to enable the various debug facilities.
The debug instructions to a user then becomes "visit this URL, check
these boxes, reproduce your problem, copy and paste the log". The actual
log viewer on the hypothetical /debug URL can poll regularly for new log
entries and this bypass the 250 line limit.
The existing STTRACE=foo variable is still obeyed and just sets the
start state of the system.
The connections service no longer depends directly on the
syncthing model object, but on an interface instead. This
makes it drastically easier to write clients that handle
the model differently, but still want to benefit from
existing and future connections changes in the core.
This was motivated by burkemw3's interest in creating a
FUSE client that can present a view of the global model,
but not have all of the file data locally.
The actual decoupling was done by adding a connections.Model
interface. This interface is effectively an extension of the
protocol.Model interface that also handles connections
alongside the modified service.