Prompted by https://forum.syncthing.net/t/infinite-filesystem-recursion-detected/15285. In my opinion the filesystem shouldn't throw warnings but pass on errors for the caller to decide what's to be happening with it. Right now in this PR an infinite recursion is a normal scan error, i.e. folder is in failed state and displays failed items, but no warning. I think that's appropriate but if deemed appropriate an additional warning can be thrown in the scanner.
When scanner.Walk detects a change, it now returns the new file info as well as the old file info. It also finds deleted and ignored files while scanning.
Also directory deletions are now always committed to db after their children to prevent temporary failure on remote due to non-empty directory.
The folder already knew how to stop properly, but the fs.Walk() didn't
and can potentially take a very long time. This adds context support to
Walk and the underlying scanning stuff, and passes in an appropriate
context from above. The stop channel in model.folder is replaced with a
context for this purpose.
To test I added an infiniteFS that represents a large amount of data
(not actually infinite, but close) and verify that walking it is
properly stopped. For that to be implemented smoothly I moved out the
Walk function to it's own type, as typically the implementer of a new
filesystem type might not need or want to reimplement Walk.
It's somewhat tricky to test that this actually works properly on the
actual sendReceiveFolder and so on, as those are started from inside the
model and the filesystem isn't easily pluggable etc. Instead I've tested
that part manually by adding a huge folder and verifying that pause,
resume and reconfig do the right things by looking at debug output.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4117