Unignored files are marked as conflicting while scanning, which is then resolved
in the subsequent pull. Automatically reconciles needed items on send-only
folders, if they do not actually differ except for internal metadata.
Since #4340 pulls aren't happening every 10s anymore and may be delayed up to 1h.
This means that no folder error event reaches the web UI for a long time, thus no
failed items will show up for a long time. Now errors are populated when the
web UI is opened.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4650
LGTM: AudriusButkevicius
The folder already knew how to stop properly, but the fs.Walk() didn't
and can potentially take a very long time. This adds context support to
Walk and the underlying scanning stuff, and passes in an appropriate
context from above. The stop channel in model.folder is replaced with a
context for this purpose.
To test I added an infiniteFS that represents a large amount of data
(not actually infinite, but close) and verify that walking it is
properly stopped. For that to be implemented smoothly I moved out the
Walk function to it's own type, as typically the implementer of a new
filesystem type might not need or want to reimplement Walk.
It's somewhat tricky to test that this actually works properly on the
actual sendReceiveFolder and so on, as those are started from inside the
model and the filesystem isn't easily pluggable etc. Instead I've tested
that part manually by adding a huge folder and verifying that pause,
resume and reconfig do the right things by looking at debug output.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4117
The mechanism to disallow manual scans before the initial scan completed
(#3996) , had the side effect, that if the initial scan failed, no further
scans are allowed. So this marks the initial scan as finished regardless of
whether it succeeded or not.
There was also redundant code in rofolder and a pointless check for folder
health in scanSubsIfHealthy (happens in internalScanFolderSubdirs as well).
This also moves logging from folder.go to ro/rw-folder.go to include the
information about whether it is send-only or send-receive
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4104
Since we anyway need the folderConfig for this I'm skipping the copying
of all it's attributes that rwfolder did and just keeping the original
around instead.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3825
This implements a new debug/trace infrastructure based on a slightly
hacked up logger. Instead of the traditional "if debug { ... }" I've
rewritten the logger to have no-op Debugln and Debugf, unless debugging
has been enabled for a given "facility". The "facility" is just a
string, typically a package name.
This will be slightly slower than before; but not that much as it's
mostly a function call that returns immediately. For the cases where it
matters (the Debugln takes a hex.Dump() of something for example, and
it's not in a very occasional "if err != nil" branch) there is an
l.ShouldDebug(facility) that is fast enough to be used like the old "if
debug".
The point of all this is that we can now toggle debugging for the
various packages on and off at runtime. There's a new method
/rest/system/debug that can be POSTed a set of facilities to enable and
disable debug for, or GET from to get a list of facilities with
descriptions and their current debug status.
Similarly a /rest/system/log?since=... can grab the latest log entries,
up to 250 of them (hardcoded constant in main.go) plus the initial few.
Not implemented in this commit (but planned) is a simple debug GUI
available on /debug that shows the current log in an easily pasteable
format and has checkboxes to enable the various debug facilities.
The debug instructions to a user then becomes "visit this URL, check
these boxes, reproduce your problem, copy and paste the log". The actual
log viewer on the hypothetical /debug URL can poll regularly for new log
entries and this bypass the 250 line limit.
The existing STTRACE=foo variable is still obeyed and just sets the
start state of the system.