With this change, the build system only builds one ARM variant - ARMv5.
We call the build architecture simply "arm", as this is what
runtime.GOARCH says.
This change makes sure that things work smoothly when "we" are a newer
version than our peer and have more fields in our messages than they do.
Missing fields will be left at zero/nil.
(The other side will ignore our extra fields, for the same effect.)
Request to terminate currently ongoing downloads and jump to the bumped file
incoming in 3, 2, 1.
Also, has a slightly strange effect where we pop a job off the queue, but
the copyChannel is still busy and blocks, though it gets moved to the
progress slice in the jobqueue, and looks like it's in progress which it isn't
as it's waiting to be picked up from the copyChan.
As a result, the progress emitter doesn't register on the task, and hence the file
doesn't have a progress bar, but cannot be replaced by a bump.
I guess I can fix progress bar issue by moving the progressEmiter.Register just
before passing the file to the copyChan, but then we are back to the initial
problem of a file with a progress bar, but no progress happening as it's stuck
on write to copyChan
I checked if there is a way to check for channel writeability (before popping)
but got struck by lightning just for bringing the idea up in #go-nuts.
My ideal scenario would be to check if copyChan is writeable, pop job from the
queue and shove it down handleFile. This way jobs would stay in the queue while
they cannot be handled, meaning that the `Bump` could bring your file up higher.
With this change we accept updates for ignored files from other devices,
and check the ignore patterns at pull time. When we detect that the
ignore patterns have changed we do a full check of files that we might
now need to pull.
This uses persistent Matcher objects that can reload their content and
provide a hash string that can be used to check if it's changed. The
cache is local to each Matcher object instead of kept globally.