* implement authentication via token for relaysrv
Make replaysrv check for a token before allowing clients to
join. The token can be set via the replay-uri.
* fix formatting
* key composite literal
* do not error out if auth material is provided but not needed
* remove unused method receiver
* clean up unused parameter in functions
* cleaner token handling, disable joining the pool if token is set.
* Keep backwards compatibility with older clients.
In prior versions of the protocol JoinRelayRequest did not have a
token field. Trying to unmarshal such a request will result in
an error. Return an empty JoinRelayRequest, that is a request
without token, instead.
Co-authored-by: entity0xfe <entity0xfe@my.domain>
This replaces old style errors.Wrap with modern fmt.Errorf and removes
the (direct) dependency on github.com/pkg/errors. A couple of cases are
adjusted by hand as previously errors.Wrap(nil, ...) would return nil,
which is not what fmt.Errorf does.
This matches the convention of the stdlib and avoids ambiguity: when
customErr{} and &customErr{} both implement error, client code needs to
check for both.
Memory use should remain the same, since storing a non-pointer type in
an interface value still copies the value to the heap.
- In the few places where we wrap errors, use the new Go 1.13 "%w"
construction instead of %s or %v.
- Where we create errors with constant strings, consistently use
errors.New and not fmt.Errorf.
- Remove capitalization from errors in the few places where we had that.
1. Removes separate relay lists and relay clients/services, just makes it a listen address
2. Easier plugging-in of other transports
3. Allows "hot" disabling and enabling NAT services
4. Allows "hot" listen address changes
5. Changes listen address list with a preferable "default" value just like for discovery
6. Debounces global discovery announcements as external addresses change (which it might alot upon starting)
7. Stops this whole "pick other peers relay by latency". This information is no longer available,
but I don't think it matters as most of the time other peer only has one relay.
8. Rename ListenAddress to ListenAddresses, as well as in javascript land.
9. Stop serializing deprecated values to JSON
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/2982
Did some manual tests in the playground, such as kicking off two clients in parallel, first connecting,
second one getting a message about already being connected, falling back to the second address.