This is a refactor of the protocol/model interface to take the actual
message as the parameter, instead of the broken-out fields:
```diff
type Model interface {
// An index was received from the peer device
- Index(conn Connection, folder string, files []FileInfo) error
+ Index(conn Connection, idx *Index) error
// An index update was received from the peer device
- IndexUpdate(conn Connection, folder string, files []FileInfo) error
+ IndexUpdate(conn Connection, idxUp *IndexUpdate) error
// A request was made by the peer device
- Request(conn Connection, folder, name string, blockNo, size int32, offset int64, hash []byte, weakHash uint32, fromTemporary bool) (RequestResponse, error)
+ Request(conn Connection, req *Request) (RequestResponse, error)
// A cluster configuration message was received
- ClusterConfig(conn Connection, config ClusterConfig) error
+ ClusterConfig(conn Connection, config *ClusterConfig) error
// The peer device closed the connection or an error occurred
Closed(conn Connection, err error)
// The peer device sent progress updates for the files it is currently downloading
- DownloadProgress(conn Connection, folder string, updates []FileDownloadProgressUpdate) error
+ DownloadProgress(conn Connection, p *DownloadProgress) error
}
```
(and changing the `ClusterConfig` to `*ClusterConfig` for symmetry;
we'll be forced to use all pointers everywhere at some point anyway...)
The reason for this is that I have another thing cooking which is a
small troubleshooting change to check index consistency during transfer.
This required adding a field or two to the index/indexupdate messages,
and plumbing the extra parameters in umpteen changes is almost as big a
diff as this is. I figured let's do it once and avoid having to do that
in the future again...
The rest of the diff falls out of the change above, much of it being in
test code where we run these methods manually...
This adds error returns to model methods called by the protocol layer.
Returning an error will cause the connection to be torn down as the
message couldn't be handled. Using this to signal that a folder isn't
currently available will then cause a reconnection a few moments later,
when it'll hopefully work better.
Tested manually by running with STRECHECKDBEVERY=0 on a nontrivially
sized setup. This panics reliably before this patch, but just causes a
disconnect/reconnect now.
So there were some issues here. The main problem was that
model.Close(deviceID) was overloaded to mean "the connection was closed
by the protocol layer" and "i want to close this connection". That meant
it could get called twice - once *to* close the connection and then once
more when the connection *was* closed.
After this refactor there is instead a Closed(conn) method that is the
callback. I didn't need to change the parameter in the end, but I think
it's clearer what it means when it takes the connection that was closed
instead of a device ID. To close a connection, the new close(deviceID)
method is used instead, which only closes the underlying connection and
leaves the cleanup to the Closed() callback.
I also changed how we do connection switching. Instead of the connection
service calling close and then adding the connection, it just adds the
new connection. The model knows that it already has a connection and
makes sure to close and clean out that one before adding the new
connection.
To make sure to sequence this properly I added a new map of channels
that get created on connection add and closed by Closed(), so that
AddConnection() can do the close and wait for the cleanup to happen
before proceeding.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3490
This changes the BEP protocol to use protocol buffer serialization
instead of XDR, and therefore also the database format. The local
discovery protocol is also updated to be protocol buffer format.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3276
LGTM: AudriusButkevicius