// Copyright (C) 2020 The Syncthing Authors. // // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this file, // You can obtain one at https://mozilla.org/MPL/2.0/. package fs import ( "context" "errors" "fmt" "path/filepath" "strings" "sync" "time" ) // Both values were chosen by magic. const ( caseCacheTimeout = time.Second // When the number of names (all lengths of []string from DirNames) // exceeds this, we drop the cache. caseMaxCachedNames = 1 << 20 ) type ErrCaseConflict struct { given, real string } func (e *ErrCaseConflict) Error() string { return fmt.Sprintf(`given name "%v" differs from name in filesystem "%v"`, e.given, e.real) } func IsErrCaseConflict(err error) bool { e := &ErrCaseConflict{} return errors.As(err, &e) } type realCaser interface { realCase(name string) (string, error) dropCache() } type fskey struct { fstype FilesystemType uri string } var ( caseFilesystems = make(map[fskey]Filesystem) caseFilesystemsMut sync.Mutex ) // caseFilesystem is a BasicFilesystem with additional checks to make a // potentially case insensitive underlying FS behave like it's case-sensitive. type caseFilesystem struct { Filesystem realCaser } // NewCaseFilesystem ensures that the given, potentially case-insensitive filesystem // behaves like a case-sensitive filesystem. Meaning that it takes into account // the real casing of a path and returns ErrCaseConflict if the given path differs // from the real path. It is safe to use with any filesystem, i.e. also a // case-sensitive one. However it will add some overhead and thus shouldn't be // used if the filesystem is known to already behave case-sensitively. func NewCaseFilesystem(fs Filesystem) Filesystem { caseFilesystemsMut.Lock() defer caseFilesystemsMut.Unlock() k := fskey{fs.Type(), fs.URI()} if caseFs, ok := caseFilesystems[k]; ok { return caseFs } caseFs := &caseFilesystem{ Filesystem: fs, realCaser: newDefaultRealCaser(fs), } caseFilesystems[k] = caseFs return caseFs } func (f *caseFilesystem) Chmod(name string, mode FileMode) error { if err := f.checkCase(name); err != nil { return err } return f.Filesystem.Chmod(name, mode) } func (f *caseFilesystem) Lchown(name string, uid, gid int) error { if err := f.checkCase(name); err != nil { return err } return f.Filesystem.Lchown(name, uid, gid) } func (f *caseFilesystem) Chtimes(name string, atime time.Time, mtime time.Time) error { if err := f.checkCase(name); err != nil { return err } return f.Filesystem.Chtimes(name, atime, mtime) } func (f *caseFilesystem) Mkdir(name string, perm FileMode) error { if err := f.checkCase(name); err != nil { return err } if err := f.Filesystem.Mkdir(name, perm); err != nil { return err } f.dropCache() return nil } func (f *caseFilesystem) MkdirAll(path string, perm FileMode) error { if err := f.checkCase(path); err != nil { return err } if err := f.Filesystem.MkdirAll(path, perm); err != nil { return err } f.dropCache() return nil } func (f *caseFilesystem) Lstat(name string) (FileInfo, error) { var err error if name, err = Canonicalize(name); err != nil { return nil, err } stat, err := f.Filesystem.Lstat(name) if err != nil { return nil, err } if err = f.checkCaseExisting(name); err != nil { return nil, err } return stat, nil } func (f *caseFilesystem) Remove(name string) error { if err := f.checkCase(name); err != nil { return err } if err := f.Filesystem.Remove(name); err != nil { return err } f.dropCache() return nil } func (f *caseFilesystem) RemoveAll(name string) error { if err := f.checkCase(name); err != nil { return err } if err := f.Filesystem.RemoveAll(name); err != nil { return err } f.dropCache() return nil } func (f *caseFilesystem) Rename(oldpath, newpath string) error { if err := f.checkCase(oldpath); err != nil { return err } if err := f.Filesystem.Rename(oldpath, newpath); err != nil { return err } f.dropCache() return nil } func (f *caseFilesystem) Stat(name string) (FileInfo, error) { var err error if name, err = Canonicalize(name); err != nil { return nil, err } stat, err := f.Filesystem.Stat(name) if err != nil { return nil, err } if err = f.checkCaseExisting(name); err != nil { return nil, err } return stat, nil } func (f *caseFilesystem) DirNames(name string) ([]string, error) { if err := f.checkCase(name); err != nil { return nil, err } return f.Filesystem.DirNames(name) } func (f *caseFilesystem) Open(name string) (File, error) { if err := f.checkCase(name); err != nil { return nil, err } return f.Filesystem.Open(name) } func (f *caseFilesystem) OpenFile(name string, flags int, mode FileMode) (File, error) { if err := f.checkCase(name); err != nil { return nil, err } file, err := f.Filesystem.OpenFile(name, flags, mode) if err != nil { return nil, err } f.dropCache() return file, nil } func (f *caseFilesystem) ReadSymlink(name string) (string, error) { if err := f.checkCase(name); err != nil { return "", err } return f.Filesystem.ReadSymlink(name) } func (f *caseFilesystem) Create(name string) (File, error) { if err := f.checkCase(name); err != nil { return nil, err } file, err := f.Filesystem.Create(name) if err != nil { return nil, err } f.dropCache() return file, nil } func (f *caseFilesystem) CreateSymlink(target, name string) error { if err := f.checkCase(name); err != nil { return err } if err := f.Filesystem.CreateSymlink(target, name); err != nil { return err } f.dropCache() return nil } func (f *caseFilesystem) Walk(root string, walkFn WalkFunc) error { // Walking the filesystem is likely (in Syncthing's case certainly) done // to pick up external changes, for which caching is undesirable. f.dropCache() if err := f.checkCase(root); err != nil { return err } return f.Filesystem.Walk(root, walkFn) } func (f *caseFilesystem) Watch(path string, ignore Matcher, ctx context.Context, ignorePerms bool) (<-chan Event, <-chan error, error) { if err := f.checkCase(path); err != nil { return nil, nil, err } return f.Filesystem.Watch(path, ignore, ctx, ignorePerms) } func (f *caseFilesystem) Hide(name string) error { if err := f.checkCase(name); err != nil { return err } return f.Filesystem.Hide(name) } func (f *caseFilesystem) Unhide(name string) error { if err := f.checkCase(name); err != nil { return err } return f.Filesystem.Unhide(name) } func (f *caseFilesystem) checkCase(name string) error { var err error if name, err = Canonicalize(name); err != nil { return err } // Stat is necessary for case sensitive FS, as it's then not a conflict // if name is e.g. "foo" and on dir there is "Foo". if _, err := f.Filesystem.Lstat(name); err != nil { if IsNotExist(err) { return nil } return err } return f.checkCaseExisting(name) } // checkCaseExisting must only be called after successfully canonicalizing and // stating the file. func (f *caseFilesystem) checkCaseExisting(name string) error { realName, err := f.realCase(name) if IsNotExist(err) { // It did exist just before -> cache is outdated, try again f.dropCache() realName, err = f.realCase(name) } if err != nil { return err } if realName != name { return &ErrCaseConflict{name, realName} } return nil } type defaultRealCaser struct { fs Filesystem root *caseNode count int timer *time.Timer timerStop chan struct{} mut sync.RWMutex } func newDefaultRealCaser(fs Filesystem) *defaultRealCaser { caser := &defaultRealCaser{ fs: fs, root: &caseNode{name: "."}, timer: time.NewTimer(0), } <-caser.timer.C return caser } func (r *defaultRealCaser) realCase(name string) (string, error) { out := "." if name == out { return out, nil } r.mut.Lock() defer func() { if r.count > caseMaxCachedNames { select { case r.timerStop <- struct{}{}: default: } r.dropCacheLocked() } r.mut.Unlock() }() node := r.root for _, comp := range strings.Split(name, string(PathSeparator)) { if node.dirNames == nil { // Haven't called DirNames yet var err error node.dirNames, err = r.fs.DirNames(out) if err != nil { return "", err } node.dirNamesLower = make([]string, len(node.dirNames)) for i, n := range node.dirNames { node.dirNamesLower[i] = UnicodeLowercase(n) } node.children = make(map[string]*caseNode) node.results = make(map[string]*caseNode) r.count += len(node.dirNames) } else if child, ok := node.results[comp]; ok { // Check if this exact name has been queried before to shortcut node = child out = filepath.Join(out, child.name) continue } // Actually loop dirNames to search for a match n, err := findCaseInsensitiveMatch(comp, node.dirNames, node.dirNamesLower) if err != nil { return "", err } child, ok := node.children[n] if !ok { child = &caseNode{name: n} } node.results[comp] = child node.children[n] = child node = child out = filepath.Join(out, n) } return out, nil } func (r *defaultRealCaser) startCaseResetTimerLocked() { r.timerStop = make(chan struct{}) r.timer.Reset(caseCacheTimeout) go func() { select { case <-r.timer.C: r.dropCache() case <-r.timerStop: if !r.timer.Stop() { <-r.timer.C } r.mut.Lock() r.timerStop = nil r.mut.Unlock() } }() } func (r *defaultRealCaser) dropCache() { r.mut.Lock() r.dropCacheLocked() r.mut.Unlock() } func (r *defaultRealCaser) dropCacheLocked() { r.root = &caseNode{name: "."} r.count = 0 } // Both name and the key to children are "Real", case resolved names of the path // component this node represents (i.e. containing no path separator). // The key to results is also a path component, but as given to RealCase, not // case resolved. type caseNode struct { name string dirNames []string dirNamesLower []string children map[string]*caseNode results map[string]*caseNode } func findCaseInsensitiveMatch(name string, names, namesLower []string) (string, error) { lower := UnicodeLowercase(name) candidate := "" for i, n := range names { if n == name { return n, nil } if candidate == "" && namesLower[i] == lower { candidate = n } } if candidate == "" { return "", ErrNotExist } return candidate, nil }