syncthing/lib/model/blockpullreorderer.go
Jakob Borg e82ed6e3d3
style: gofumpt all the things (#9829)
Literally `gofumpt -w .` from the top level dir. Guaranteed to be minor
style changes only and nothing else.

@imsodin per request?
2024-11-19 11:32:56 +01:00

127 lines
3.3 KiB
Go

// Copyright (C) 2020 The Syncthing Authors.
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
package model
import (
"sort"
"github.com/syncthing/syncthing/lib/config"
"github.com/syncthing/syncthing/lib/protocol"
"github.com/syncthing/syncthing/lib/rand"
)
type blockPullReorderer interface {
Reorder(blocks []protocol.BlockInfo) []protocol.BlockInfo
}
func newBlockPullReorderer(order config.BlockPullOrder, id protocol.DeviceID, otherDevices []protocol.DeviceID) blockPullReorderer {
switch order {
case config.BlockPullOrderRandom:
return randomOrderBlockPullReorderer{}
case config.BlockPullOrderInOrder:
return inOrderBlockPullReorderer{}
case config.BlockPullOrderStandard:
fallthrough
default:
return newStandardBlockPullReorderer(id, otherDevices)
}
}
type inOrderBlockPullReorderer struct{}
func (inOrderBlockPullReorderer) Reorder(blocks []protocol.BlockInfo) []protocol.BlockInfo {
return blocks
}
type randomOrderBlockPullReorderer struct{}
func (randomOrderBlockPullReorderer) Reorder(blocks []protocol.BlockInfo) []protocol.BlockInfo {
rand.Shuffle(blocks)
return blocks
}
type standardBlockPullReorderer struct {
myIndex int
count int
shuffle func(interface{}) // Used for test
}
func newStandardBlockPullReorderer(id protocol.DeviceID, otherDevices []protocol.DeviceID) *standardBlockPullReorderer {
allDevices := append(otherDevices, id)
sort.Slice(allDevices, func(i, j int) bool {
return allDevices[i].Compare(allDevices[j]) == -1
})
// Find our index
myIndex := -1
for i, dev := range allDevices {
if dev == id {
myIndex = i
break
}
}
if myIndex < 0 {
panic("bug: could not find my own index")
}
return &standardBlockPullReorderer{
myIndex: myIndex,
count: len(allDevices),
shuffle: rand.Shuffle,
}
}
func (p *standardBlockPullReorderer) Reorder(blocks []protocol.BlockInfo) []protocol.BlockInfo {
if len(blocks) == 0 {
return blocks
}
// Split the blocks into len(allDevices) chunks. Chunk count might be less than device count, if there are more
// devices than blocks.
chunks := chunk(blocks, p.count)
newBlocks := make([]protocol.BlockInfo, 0, len(blocks))
// First add our own chunk. We might fall off the list if there are more devices than chunks...
if p.myIndex < len(chunks) {
newBlocks = append(newBlocks, chunks[p.myIndex]...)
}
// The rest of the chunks we fetch in a random order in whole chunks.
// Generate chunk index slice and shuffle it
indexes := make([]int, 0, len(chunks)-1)
for i := 0; i < len(chunks); i++ {
if i != p.myIndex {
indexes = append(indexes, i)
}
}
p.shuffle(indexes)
// Append the chunks in the order of the index slices.
for _, idx := range indexes {
newBlocks = append(newBlocks, chunks[idx]...)
}
return newBlocks
}
func chunk(blocks []protocol.BlockInfo, partCount int) [][]protocol.BlockInfo {
if partCount == 0 {
return [][]protocol.BlockInfo{blocks}
}
count := len(blocks)
chunkSize := (count + partCount - 1) / partCount
parts := make([][]protocol.BlockInfo, 0, partCount)
for i := 0; i < count; i += chunkSize {
end := i + chunkSize
if end > count {
end = count
}
parts = append(parts, blocks[i:end])
}
return parts
}