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https://github.com/octoleo/syncthing.git
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77970d5113
At a high level, this is what I've done and why: - I'm moving the protobuf generation for the `protocol`, `discovery` and `db` packages to the modern alternatives, and using `buf` to generate because it's nice and simple. - After trying various approaches on how to integrate the new types with the existing code, I opted for splitting off our own data model types from the on-the-wire generated types. This means we can have a `FileInfo` type with nicer ergonomics and lots of methods, while the protobuf generated type stays clean and close to the wire protocol. It does mean copying between the two when required, which certainly adds a small amount of inefficiency. If we want to walk this back in the future and use the raw generated type throughout, that's possible, this however makes the refactor smaller (!) as it doesn't change everything about the type for everyone at the same time. - I have simply removed in cold blood a significant number of old database migrations. These depended on previous generations of generated messages of various kinds and were annoying to support in the new fashion. The oldest supported database version now is the one from Syncthing 1.9.0 from Sep 7, 2020. - I changed config structs to be regular manually defined structs. For the sake of discussion, some things I tried that turned out not to work... ### Embedding / wrapping Embedding the protobuf generated structs in our existing types as a data container and keeping our methods and stuff: ``` package protocol type FileInfo struct { *generated.FileInfo } ``` This generates a lot of problems because the internal shape of the generated struct is quite different (different names, different types, more pointers), because initializing it doesn't work like you'd expect (i.e., you end up with an embedded nil pointer and a panic), and because the types of child types don't get wrapped. That is, even if we also have a similar wrapper around a `Vector`, that's not the type you get when accessing `someFileInfo.Version`, you get the `*generated.Vector` that doesn't have methods, etc. ### Aliasing ``` package protocol type FileInfo = generated.FileInfo ``` Doesn't help because you can't attach methods to it, plus all the above. ### Generating the types into the target package like we do now and attaching methods This fails because of the different shape of the generated type (as in the embedding case above) plus the generated struct already has a bunch of methods that we can't necessarily override properly (like `String()` and a bunch of getters). ### Methods to functions I considered just moving all the methods we attach to functions in a specific package, so that for example ``` package protocol func (f FileInfo) Equal(other FileInfo) bool ``` would become ``` package fileinfos func Equal(a, b *generated.FileInfo) bool ``` and this would mostly work, but becomes quite verbose and cumbersome, and somewhat limits discoverability (you can't see what methods are available on the type in auto completions, etc). In the end I did this in some cases, like in the database layer where a lot of things like `func (fv *FileVersion) IsEmpty() bool` becomes `func fvIsEmpty(fv *generated.FileVersion)` because they were anyway just internal methods. Fixes #8247
145 lines
4.2 KiB
Go
145 lines
4.2 KiB
Go
// Copyright (C) 2014 The Syncthing Authors.
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this file,
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// You can obtain one at https://mozilla.org/MPL/2.0/.
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// Package osutil implements utilities for native OS support.
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package osutil
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import (
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"path/filepath"
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"strings"
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"github.com/syncthing/syncthing/lib/build"
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"github.com/syncthing/syncthing/lib/fs"
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"github.com/syncthing/syncthing/lib/sync"
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)
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// Try to keep this entire operation atomic-like. We shouldn't be doing this
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// often enough that there is any contention on this lock.
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var renameLock = sync.NewMutex()
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// RenameOrCopy renames a file, leaving source file intact in case of failure.
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// Tries hard to succeed on various systems by temporarily tweaking directory
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// permissions and removing the destination file when necessary.
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func RenameOrCopy(method fs.CopyRangeMethod, src, dst fs.Filesystem, from, to string) error {
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renameLock.Lock()
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defer renameLock.Unlock()
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return withPreparedTarget(dst, from, to, func() error {
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// Optimisation 1
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if src.Type() == dst.Type() && src.URI() == dst.URI() {
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return src.Rename(from, to)
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}
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// "Optimisation" 2
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// Try to find a common prefix between the two filesystems, use that as the base for the new one
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// and try a rename.
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if src.Type() == dst.Type() {
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commonPrefix := fs.CommonPrefix(src.URI(), dst.URI())
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if len(commonPrefix) > 0 {
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commonFs := fs.NewFilesystem(src.Type(), commonPrefix)
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err := commonFs.Rename(
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filepath.Join(strings.TrimPrefix(src.URI(), commonPrefix), from),
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filepath.Join(strings.TrimPrefix(dst.URI(), commonPrefix), to),
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)
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if err == nil {
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return nil
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}
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}
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}
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// Everything is sad, do a copy and delete.
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if _, err := dst.Stat(to); !fs.IsNotExist(err) {
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err := dst.Remove(to)
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if err != nil {
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return err
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}
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}
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err := copyFileContents(method, src, dst, from, to)
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if err != nil {
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_ = dst.Remove(to)
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return err
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}
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return withPreparedTarget(src, from, from, func() error {
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return src.Remove(from)
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})
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})
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}
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// Copy copies the file content from source to destination.
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// Tries hard to succeed on various systems by temporarily tweaking directory
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// permissions and removing the destination file when necessary.
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func Copy(method fs.CopyRangeMethod, src, dst fs.Filesystem, from, to string) error {
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return withPreparedTarget(dst, from, to, func() error {
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return copyFileContents(method, src, dst, from, to)
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})
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}
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// Tries hard to succeed on various systems by temporarily tweaking directory
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// permissions and removing the destination file when necessary.
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func withPreparedTarget(filesystem fs.Filesystem, from, to string, f func() error) error {
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// Make sure the destination directory is writeable
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toDir := filepath.Dir(to)
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if info, err := filesystem.Stat(toDir); err == nil && info.IsDir() && info.Mode()&0o200 == 0 {
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filesystem.Chmod(toDir, 0o755)
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defer filesystem.Chmod(toDir, info.Mode())
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}
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// On Windows, make sure the destination file is writeable (or we can't delete it)
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if build.IsWindows {
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filesystem.Chmod(to, 0o666)
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if !strings.EqualFold(from, to) {
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err := filesystem.Remove(to)
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if err != nil && !fs.IsNotExist(err) {
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return err
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}
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}
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}
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return f()
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}
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// copyFileContents copies the contents of the file named src to the file named
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// by dst. The file will be created if it does not already exist. If the
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// destination file exists, all its contents will be replaced by the contents
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// of the source file.
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func copyFileContents(method fs.CopyRangeMethod, srcFs, dstFs fs.Filesystem, src, dst string) (err error) {
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in, err := srcFs.Open(src)
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if err != nil {
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return
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}
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defer in.Close()
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out, err := dstFs.Create(dst)
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if err != nil {
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return
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}
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defer func() {
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cerr := out.Close()
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if err == nil {
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err = cerr
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}
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}()
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inFi, err := in.Stat()
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if err != nil {
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return
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}
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err = fs.CopyRange(method, in, out, 0, 0, inFi.Size())
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return
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}
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func IsDeleted(ffs fs.Filesystem, name string) bool {
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if _, err := ffs.Lstat(name); err != nil {
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if fs.IsNotExist(err) || fs.IsErrCaseConflict(err) {
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return true
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}
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}
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switch TraversesSymlink(ffs, filepath.Dir(name)).(type) {
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case *NotADirectoryError, *TraversesSymlinkError:
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return true
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}
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return false
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}
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