syncthing/vendor/github.com/chmduquesne/rollinghash/adler32/adler32.go
Jakob Borg d4c4b1fb4c vendor: Temporarily patch github.com/chmduquesne/rollinghash
To avoid allocations in the hasher. PR files, should be available for
update soon.
2017-01-18 18:45:29 +01:00

107 lines
2.7 KiB
Go

// Package rollinghash/adler32 implements a rolling version of hash/adler32
package adler32
import (
"hash"
vanilla "hash/adler32"
"github.com/chmduquesne/rollinghash"
)
const (
mod = 65521
)
const Size = 4
type digest struct {
a, b uint32
// window is treated like a circular buffer, where the oldest element
// is indicated by d.oldest
window []byte
oldest int
n uint32
vanilla hash.Hash32
}
// Reset resets the Hash to its initial state.
func (d *digest) Reset() {
d.a = 1
d.b = 0
d.window = d.window[:0]
d.oldest = 0
}
// New returns a new rollinghash.Hash32 computing the rolling Adler-32
// checksum. The window is copied from the last Write(). This window is
// only used to determine which is the oldest element (leaving the
// window). The calls to Roll() do not recompute the whole checksum.
func New() rollinghash.Hash32 {
return &digest{a: 1, b: 0, window: nil, oldest: 0, vanilla: vanilla.New()}
}
// Size returns the number of bytes Sum will return.
func (d *digest) Size() int { return Size }
// BlockSize returns the hash's underlying block size.
// The Write method must be able to accept any amount
// of data, but it may operate more efficiently if all
// writes are a multiple of the block size.
func (d *digest) BlockSize() int { return 1 }
// Write (via the embedded io.Writer interface) adds more data to the
// running hash. It never returns an error.
func (d *digest) Write(p []byte) (int, error) {
// Copy the window, avoiding allocations where possible
if len(d.window) != len(p) {
if cap(d.window) >= len(p) {
d.window = d.window[:len(p)]
} else {
d.window = make([]byte, len(p))
}
}
copy(d.window, p)
// Piggy-back on the core implementation
d.vanilla.Reset()
d.vanilla.Write(p)
s := d.vanilla.Sum32()
d.a, d.b = s&0xffff, s>>16
d.n = uint32(len(p)) % mod
return len(d.window), nil
}
func (d *digest) Sum32() uint32 {
return d.b<<16 | d.a
}
func (d *digest) Sum(b []byte) []byte {
v := d.Sum32()
return append(b, byte(v>>24), byte(v>>16), byte(v>>8), byte(v))
}
// Roll updates the checksum of the window from the leaving byte and the
// entering byte. See
// http://stackoverflow.com/questions/40985080/why-does-my-rolling-adler32-checksum-not-work-in-go-modulo-arithmetic
func (d *digest) Roll(b byte) {
if len(d.window) == 0 {
d.window = make([]byte, 1)
d.window[0] = b
}
// extract the entering/leaving bytes and update the circular buffer.
enter := uint32(b)
leave := uint32(d.window[d.oldest])
d.window[d.oldest] = b
d.oldest += 1
if d.oldest >= len(d.window) {
d.oldest = 0
}
// compute
d.a = (d.a + mod + enter - leave) % mod
d.b = (d.b + (d.n*leave/mod+1)*mod + d.a - (d.n * leave) - 1) % mod
}