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d4c4b1fb4c
To avoid allocations in the hasher. PR files, should be available for update soon.
107 lines
2.7 KiB
Go
107 lines
2.7 KiB
Go
// Package rollinghash/adler32 implements a rolling version of hash/adler32
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package adler32
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import (
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"hash"
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vanilla "hash/adler32"
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"github.com/chmduquesne/rollinghash"
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)
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const (
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mod = 65521
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)
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const Size = 4
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type digest struct {
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a, b uint32
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// window is treated like a circular buffer, where the oldest element
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// is indicated by d.oldest
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window []byte
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oldest int
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n uint32
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vanilla hash.Hash32
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}
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// Reset resets the Hash to its initial state.
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func (d *digest) Reset() {
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d.a = 1
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d.b = 0
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d.window = d.window[:0]
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d.oldest = 0
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}
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// New returns a new rollinghash.Hash32 computing the rolling Adler-32
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// checksum. The window is copied from the last Write(). This window is
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// only used to determine which is the oldest element (leaving the
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// window). The calls to Roll() do not recompute the whole checksum.
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func New() rollinghash.Hash32 {
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return &digest{a: 1, b: 0, window: nil, oldest: 0, vanilla: vanilla.New()}
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}
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// Size returns the number of bytes Sum will return.
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func (d *digest) Size() int { return Size }
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// BlockSize returns the hash's underlying block size.
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// The Write method must be able to accept any amount
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// of data, but it may operate more efficiently if all
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// writes are a multiple of the block size.
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func (d *digest) BlockSize() int { return 1 }
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// Write (via the embedded io.Writer interface) adds more data to the
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// running hash. It never returns an error.
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func (d *digest) Write(p []byte) (int, error) {
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// Copy the window, avoiding allocations where possible
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if len(d.window) != len(p) {
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if cap(d.window) >= len(p) {
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d.window = d.window[:len(p)]
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} else {
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d.window = make([]byte, len(p))
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}
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}
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copy(d.window, p)
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// Piggy-back on the core implementation
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d.vanilla.Reset()
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d.vanilla.Write(p)
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s := d.vanilla.Sum32()
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d.a, d.b = s&0xffff, s>>16
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d.n = uint32(len(p)) % mod
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return len(d.window), nil
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}
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func (d *digest) Sum32() uint32 {
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return d.b<<16 | d.a
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}
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func (d *digest) Sum(b []byte) []byte {
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v := d.Sum32()
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return append(b, byte(v>>24), byte(v>>16), byte(v>>8), byte(v))
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}
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// Roll updates the checksum of the window from the leaving byte and the
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// entering byte. See
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// http://stackoverflow.com/questions/40985080/why-does-my-rolling-adler32-checksum-not-work-in-go-modulo-arithmetic
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func (d *digest) Roll(b byte) {
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if len(d.window) == 0 {
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d.window = make([]byte, 1)
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d.window[0] = b
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}
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// extract the entering/leaving bytes and update the circular buffer.
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enter := uint32(b)
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leave := uint32(d.window[d.oldest])
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d.window[d.oldest] = b
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d.oldest += 1
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if d.oldest >= len(d.window) {
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d.oldest = 0
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}
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// compute
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d.a = (d.a + mod + enter - leave) % mod
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d.b = (d.b + (d.n*leave/mod+1)*mod + d.a - (d.n * leave) - 1) % mod
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}
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