mirror of
https://github.com/octoleo/syncthing.git
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6a840a040b
This adds metadata updates to the same write batch as the underlying file change. The odds of a metadata update going missing is greatly reduced. Bonus change: actually commit the transaction in recalcMeta.
205 lines
5.9 KiB
Go
205 lines
5.9 KiB
Go
// Copyright (C) 2019 The Syncthing Authors.
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this file,
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// You can obtain one at https://mozilla.org/MPL/2.0/.
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package backend
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import (
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"sync"
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)
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// The Reader interface specifies the read-only operations available on the
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// main database and on read-only transactions (snapshots). Note that when
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// called directly on the database handle these operations may take implicit
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// transactions and performance may suffer.
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type Reader interface {
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Get(key []byte) ([]byte, error)
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NewPrefixIterator(prefix []byte) (Iterator, error)
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NewRangeIterator(first, last []byte) (Iterator, error)
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}
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// The Writer interface specifies the mutating operations available on the
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// main database and on writable transactions. Note that when called
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// directly on the database handle these operations may take implicit
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// transactions and performance may suffer.
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type Writer interface {
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Put(key, val []byte) error
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Delete(key []byte) error
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}
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// The ReadTransaction interface specifies the operations on read-only
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// transactions. Every ReadTransaction must be released when no longer
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// required.
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type ReadTransaction interface {
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Reader
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Release()
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}
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// The WriteTransaction interface specifies the operations on writable
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// transactions. Every WriteTransaction must be either committed or released
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// (i.e., discarded) when no longer required. No further operations must be
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// performed after release or commit (regardless of whether commit succeeded),
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// with one exception -- it's fine to release an already committed or released
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// transaction.
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//
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// A Checkpoint is a potential partial commit of the transaction so far, for
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// purposes of saving memory when transactions are in-RAM. Note that
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// transactions may be checkpointed *anyway* even if this is not called, due to
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// resource constraints, but this gives you a chance to decide when.
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//
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// Functions can be passed to Checkpoint. These are run if and only if the
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// checkpoint will result in a flush, and will run before the flush. The
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// transaction can be accessed via a closure. If an error is returned from
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// these functions the flush will be aborted and the error bubbled.
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type WriteTransaction interface {
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ReadTransaction
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Writer
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Checkpoint(...func() error) error
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Commit() error
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}
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// The Iterator interface specifies the operations available on iterators
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// returned by NewPrefixIterator and NewRangeIterator. The iterator pattern
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// is to loop while Next returns true, then check Error after the loop. Next
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// will return false when iteration is complete (Error() == nil) or when
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// there is an error preventing iteration, which is then returned by
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// Error(). For example:
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//
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// it, err := db.NewPrefixIterator(nil)
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// if err != nil {
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// // problem preventing iteration
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// }
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// defer it.Release()
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// for it.Next() {
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// // ...
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// }
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// if err := it.Error(); err != nil {
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// // there was a database problem while iterating
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// }
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//
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// An iterator must be Released when no longer required. The Error method
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// can be called either before or after Release with the same results. If an
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// iterator was created in a transaction (whether read-only or write) it
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// must be released before the transaction is released (or committed).
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type Iterator interface {
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Next() bool
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Key() []byte
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Value() []byte
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Error() error
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Release()
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}
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// The Backend interface represents the main database handle. It supports
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// both read/write operations and opening read-only or writable
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// transactions. Depending on the actual implementation, individual
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// read/write operations may be implicitly wrapped in transactions, making
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// them perform quite badly when used repeatedly. For bulk operations,
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// consider always using a transaction of the appropriate type. The
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// transaction isolation level is "read committed" - there are no dirty
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// reads.
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type Backend interface {
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Reader
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Writer
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NewReadTransaction() (ReadTransaction, error)
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NewWriteTransaction() (WriteTransaction, error)
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Close() error
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Compact() error
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}
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type Tuning int
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const (
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// N.b. these constants must match those in lib/config.Tuning!
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TuningAuto Tuning = iota
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TuningSmall
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TuningLarge
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)
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func Open(path string, tuning Tuning) (Backend, error) {
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return OpenLevelDB(path, tuning)
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}
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func OpenMemory() Backend {
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return OpenLevelDBMemory()
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}
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type errClosed struct{}
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func (errClosed) Error() string { return "database is closed" }
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type errNotFound struct{}
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func (errNotFound) Error() string { return "key not found" }
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func IsClosed(err error) bool {
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if _, ok := err.(errClosed); ok {
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return true
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}
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if _, ok := err.(*errClosed); ok {
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return true
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}
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return false
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}
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func IsNotFound(err error) bool {
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if _, ok := err.(errNotFound); ok {
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return true
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}
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if _, ok := err.(*errNotFound); ok {
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return true
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}
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return false
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}
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// releaser manages counting on top of a waitgroup
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type releaser struct {
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wg *closeWaitGroup
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once *sync.Once
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}
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func newReleaser(wg *closeWaitGroup) (*releaser, error) {
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if err := wg.Add(1); err != nil {
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return nil, err
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}
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return &releaser{
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wg: wg,
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once: new(sync.Once),
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}, nil
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}
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func (r releaser) Release() {
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// We use the Once because we may get called multiple times from
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// Commit() and deferred Release().
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r.once.Do(func() {
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r.wg.Done()
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})
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}
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// closeWaitGroup behaves just like a sync.WaitGroup, but does not require
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// a single routine to do the Add and Wait calls. If Add is called after
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// CloseWait, it will return an error, and both are safe to be used concurrently.
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type closeWaitGroup struct {
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sync.WaitGroup
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closed bool
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closeMut sync.RWMutex
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}
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func (cg *closeWaitGroup) Add(i int) error {
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cg.closeMut.RLock()
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defer cg.closeMut.RUnlock()
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if cg.closed {
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return errClosed{}
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}
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cg.WaitGroup.Add(i)
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return nil
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}
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func (cg *closeWaitGroup) CloseWait() {
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cg.closeMut.Lock()
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cg.closed = true
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cg.closeMut.Unlock()
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cg.WaitGroup.Wait()
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}
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