mirror of
https://github.com/octoleo/syncthing.git
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392 lines
12 KiB
Go
392 lines
12 KiB
Go
// Copyright 2014 The bufs Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package bufs implements a simple buffer cache.
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//
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// The intended use scheme is like:
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//
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// type Foo struct {
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// buffers bufs.Buffers
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// ...
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// }
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//
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// // Bar can call Qux, but not the other way around (in this example).
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// const maxFooDepth = 2
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//
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// func NewFoo() *Foo {
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// return &Foo{buffers: bufs.New(maxFooDepth), ...}
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// }
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//
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// func (f *Foo) Bar(n int) {
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// buf := f.buffers.Alloc(n) // needed locally for computation and/or I/O
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// defer f.buffers.Free()
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// ...
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// f.Qux(whatever)
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// }
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//
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// func (f *Foo) Qux(n int) {
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// buf := f.buffers.Alloc(n) // needed locally for computation and/or I/O
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// defer f.buffers.Free()
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// ...
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// }
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//
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// The whole idea behind 'bufs' is that when calling e.g. Foo.Bar N times, then
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// normally, without using 'bufs', there will be 2*N (in this example) []byte
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// buffers allocated. While using 'bufs', only 2 buffers (in this example)
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// will ever be created. For large N it can be a substantial difference.
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//
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// It's not a good idea to use Buffers to cache too big buffers. The cost of
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// having a cached buffer is that the buffer is naturally not eligible for
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// garbage collection. Of course, that holds only while the Foo instance is
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// reachable, in the above example.
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//
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// The buffer count limit is intentionally "hard" (read panicking), although
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// configurable in New(). The rationale is to prevent recursive calls, using
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// Alloc, to cause excessive, "static" memory consumption. Tune the limit
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// carefully or do not use Buffers from within [mutually] recursive functions
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// where the nesting depth is not realistically bounded to some rather small
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// number.
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//
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// Buffers cannot guarantee improvements to you program performance. There may
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// be a gain in case where they fit well. Firm grasp on what your code is
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// actually doing, when and in what order is essential to proper use of
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// Buffers. It's _highly_ recommended to first do profiling and memory
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// profiling before even thinking about using 'bufs'. The real world example,
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// and cause for this package, was a first correct, yet no optimizations done
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// version of a program; producing few MB of useful data while allocating 20+GB
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// of memory. Of course the garbage collector properly kicked in, yet the
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// memory abuse caused ~80+% of run time to be spent memory management. The
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// program _was_ expected to be slow in its still development phase, but the
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// bottleneck was guessed to be in I/O. Actually the hard disk was waiting for
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// the billions bytes being allocated and zeroed. Garbage collect on low
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// memory, rinse and repeat.
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//
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// In the provided tests, TestFoo and TestFooBufs do the same simulated work,
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// except the later uses Buffers while the former does not. Suggested test runs
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// which show the differences:
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//
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// $ go test -bench . -benchmem
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//
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// or
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//
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// $ go test -c
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// $ ./bufs.test -test.v -test.run Foo -test.memprofile mem.out -test.memprofilerate 1
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// $ go tool pprof bufs.test mem.out --alloc_space --nodefraction 0.0001 --edgefraction 0 -web
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// $ # Note: Foo vs FooBufs allocated memory is in hundreds of MBs vs 8 kB.
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//
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// or
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//
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// $ make demo # same as all of the above
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//
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//
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// NOTE: Alloc/Free calls must be properly nested in the same way as in for
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// example BeginTransaction/EndTransaction pairs. If your code can panic then
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// the pairing should be enforced by deferred calls.
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//
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// NOTE: Buffers objects do not allocate any space until requested by Alloc,
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// the mechanism works on demand only.
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//
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// FAQ: Why the 'bufs' package name?
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//
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// Package name 'bufs' was intentionally chosen instead of the perhaps more
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// conventional 'buf'. There are already too many 'buf' named things in the
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// code out there and that'll be a source of a lot of trouble. It's a bit
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// similar situation as in the case of package "strings" (not "string").
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package bufs
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import (
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"errors"
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"sort"
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"sync"
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)
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// Buffers type represents a buffer ([]byte) cache.
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//
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// NOTE: Do not modify Buffers directly, use only its methods. Do not create
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// additional values (copies) of Buffers, that'll break its functionality. Use
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// a pointer instead to refer to a single instance from different
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// places/scopes.
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type Buffers [][]byte
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// New returns a newly created instance of Buffers with a maximum capacity of n
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// buffers.
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//
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// NOTE: 'bufs.New(n)' is the same as 'make(bufs.Buffers, n)'.
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func New(n int) Buffers {
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return make(Buffers, n)
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}
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// Alloc will return a buffer such that len(r) == n. It will firstly try to
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// find an existing and unused buffer of big enough size. Only when there is no
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// such, then one of the buffer slots is reallocated to a bigger size.
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//
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// It's okay to use append with buffers returned by Alloc. But it can cause
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// allocation in that case and will again be producing load for the garbage
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// collector. The best use of Alloc is for I/O buffers where the needed size of
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// the buffer is figured out at some point of the code path in a 'final size'
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// sense. Another real world example are compression/decompression buffers.
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//
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// NOTE: The buffer returned by Alloc _is not_ zeroed. That's okay for e.g.
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// passing a buffer to io.Reader. If you need a zeroed buffer use Calloc.
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//
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// NOTE: Buffers returned from Alloc _must not_ be exposed/returned to your
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// clients. Those buffers are intended to be used strictly internally, within
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// the methods of some "object".
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//
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// NOTE: Alloc will panic if there are no buffers (buffer slots) left.
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func (p *Buffers) Alloc(n int) (r []byte) {
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b := *p
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if len(b) == 0 {
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panic(errors.New("Buffers.Alloc: out of buffers"))
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}
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biggest, best, biggestI, bestI := -1, -1, -1, -1
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for i, v := range b {
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//ln := len(v)
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// The above was correct, buts it's just confusing. It worked
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// because not the buffers, but slices of them are returned in
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// the 'if best >= n' code path.
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ln := cap(v)
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if ln >= biggest {
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biggest, biggestI = ln, i
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}
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if ln >= n && (bestI < 0 || best > ln) {
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best, bestI = ln, i
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if ln == n {
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break
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}
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}
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}
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last := len(b) - 1
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if best >= n {
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r = b[bestI]
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b[last], b[bestI] = b[bestI], b[last]
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*p = b[:last]
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return r[:n]
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}
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r = make([]byte, n, overCommit(n))
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b[biggestI] = r
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b[last], b[biggestI] = b[biggestI], b[last]
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*p = b[:last]
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return
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}
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// Calloc will acquire a buffer using Alloc and then clears it to zeros. The
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// zeroing goes up to n, not cap(r).
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func (p *Buffers) Calloc(n int) (r []byte) {
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r = p.Alloc(n)
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for i := range r {
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r[i] = 0
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}
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return
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}
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// Free makes the lastly allocated by Alloc buffer free (available) again for
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// Alloc.
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//
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// NOTE: Improper Free invocations, like in the sequence {New, Alloc, Free,
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// Free}, will panic.
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func (p *Buffers) Free() {
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b := *p
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b = b[:len(b)+1]
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*p = b
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}
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// Stats reports memory consumed by Buffers, without accounting for some
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// (smallish) additional overhead.
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func (p *Buffers) Stats() (bytes int) {
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b := *p
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b = b[:cap(b)]
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for _, v := range b {
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bytes += cap(v)
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}
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return
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}
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// Cache caches buffers ([]byte). A zero value of Cache is ready for use.
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//
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// NOTE: Do not modify a Cache directly, use only its methods. Do not create
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// additional values (copies) of a Cache, that'll break its functionality. Use
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// a pointer instead to refer to a single instance from different
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// places/scopes.
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type Cache [][]byte
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// Get returns a buffer ([]byte) of length n. If no such buffer is cached then
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// a biggest cached buffer is resized to have length n and returned. If there
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// are no cached items at all, Get returns a newly allocated buffer.
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//
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// In other words the cache policy is:
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//
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// - If the cache is empty, the buffer must be newly created and returned.
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// Cache remains empty.
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//
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// - If a buffer of sufficient size is found in the cache, remove it from the
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// cache and return it.
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//
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// - Otherwise the cache is non empty, but no cached buffer is big enough.
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// Enlarge the biggest cached buffer, remove it from the cache and return it.
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// This provide cached buffers size adjustment based on demand.
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//
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// In short, if the cache is not empty, Get guarantees to make it always one
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// item less. This rules prevent uncontrolled cache grow in some scenarios.
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// The older policy was not preventing that. Another advantage is better cached
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// buffers sizes "auto tuning", although not in every possible use case.
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//
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// NOTE: The buffer returned by Get _is not guaranteed_ to be zeroed. That's
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// okay for e.g. passing a buffer to io.Reader. If you need a zeroed buffer
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// use Cget.
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func (c *Cache) Get(n int) []byte {
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r, _ := c.get(n)
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return r
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}
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func (c *Cache) get(n int) (r []byte, isZeroed bool) {
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s := *c
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lens := len(s)
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if lens == 0 {
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r, isZeroed = make([]byte, n, overCommit(n)), true
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return
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}
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i := sort.Search(lens, func(x int) bool { return len(s[x]) >= n })
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if i == lens {
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i--
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s[i] = make([]byte, n, overCommit(n))
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}
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r = s[i][:n]
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copy(s[i:], s[i+1:])
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s[lens-1] = nil
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s = s[:lens-1]
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*c = s
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return r, false
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}
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// Cget will acquire a buffer using Get and then clears it to zeros. The
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// zeroing goes up to n, not cap(r).
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func (c *Cache) Cget(n int) (r []byte) {
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r, ok := c.get(n)
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if ok {
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return
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}
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for i := range r {
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r[i] = 0
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}
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return
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}
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// Put caches b for possible later reuse (via Get). No other references to b's
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// backing array may exist. Otherwise a big mess is sooner or later inevitable.
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func (c *Cache) Put(b []byte) {
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b = b[:cap(b)]
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lenb := len(b)
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if lenb == 0 {
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return
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}
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s := *c
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lens := len(s)
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i := sort.Search(lens, func(x int) bool { return len(s[x]) >= lenb })
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s = append(s, nil)
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copy(s[i+1:], s[i:])
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s[i] = b
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*c = s
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return
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}
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// Stats reports memory consumed by a Cache, without accounting for some
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// (smallish) additional overhead. 'n' is the number of cached buffers, bytes
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// is their combined capacity.
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func (c Cache) Stats() (n, bytes int) {
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n = len(c)
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for _, v := range c {
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bytes += cap(v)
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}
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return
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}
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// CCache is a Cache which is safe for concurrent use by multiple goroutines.
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type CCache struct {
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c Cache
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mu sync.Mutex
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}
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// Get returns a buffer ([]byte) of length n. If no such buffer is cached then
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// a biggest cached buffer is resized to have length n and returned. If there
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// are no cached items at all, Get returns a newly allocated buffer.
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//
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// In other words the cache policy is:
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//
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// - If the cache is empty, the buffer must be newly created and returned.
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// Cache remains empty.
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//
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// - If a buffer of sufficient size is found in the cache, remove it from the
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// cache and return it.
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//
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// - Otherwise the cache is non empty, but no cached buffer is big enough.
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// Enlarge the biggest cached buffer, remove it from the cache and return it.
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// This provide cached buffers size adjustment based on demand.
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//
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// In short, if the cache is not empty, Get guarantees to make it always one
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// item less. This rules prevent uncontrolled cache grow in some scenarios.
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// The older policy was not preventing that. Another advantage is better cached
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// buffers sizes "auto tuning", although not in every possible use case.
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//
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// NOTE: The buffer returned by Get _is not guaranteed_ to be zeroed. That's
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// okay for e.g. passing a buffer to io.Reader. If you need a zeroed buffer
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// use Cget.
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func (c *CCache) Get(n int) []byte {
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c.mu.Lock()
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r, _ := c.c.get(n)
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c.mu.Unlock()
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return r
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}
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// Cget will acquire a buffer using Get and then clears it to zeros. The
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// zeroing goes up to n, not cap(r).
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func (c *CCache) Cget(n int) (r []byte) {
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c.mu.Lock()
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r = c.c.Cget(n)
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c.mu.Unlock()
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return
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}
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// Put caches b for possible later reuse (via Get). No other references to b's
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// backing array may exist. Otherwise a big mess is sooner or later inevitable.
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func (c *CCache) Put(b []byte) {
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c.mu.Lock()
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c.c.Put(b)
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c.mu.Unlock()
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}
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// Stats reports memory consumed by a Cache, without accounting for some
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// (smallish) additional overhead. 'n' is the number of cached buffers, bytes
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// is their combined capacity.
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func (c *CCache) Stats() (n, bytes int) {
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c.mu.Lock()
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n, bytes = c.c.Stats()
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c.mu.Unlock()
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return
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}
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// GCache is a ready to use global instance of a CCache.
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var GCache CCache
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func overCommit(n int) int {
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switch {
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case n < 8:
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return 8
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case n < 1e5:
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return 2 * n
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case n < 1e6:
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return 3 * n / 2
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default:
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return n
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}
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}
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