mirror of
https://github.com/octoleo/syncthing.git
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90b70c7a16
This introduces a better set of defaults for large databases. I've experimentally determined that it results in much better throughput in a couple of scenarios with large databases, but I can't give any guarantees the values are always optimal. They're probably no worse than the defaults though.
431 lines
13 KiB
Go
431 lines
13 KiB
Go
// Copyright (C) 2018 The Syncthing Authors.
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this file,
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// You can obtain one at https://mozilla.org/MPL/2.0/.
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package db
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import (
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"os"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"github.com/syndtr/goleveldb/leveldb"
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"github.com/syndtr/goleveldb/leveldb/errors"
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"github.com/syndtr/goleveldb/leveldb/iterator"
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"github.com/syndtr/goleveldb/leveldb/opt"
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"github.com/syndtr/goleveldb/leveldb/storage"
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"github.com/syndtr/goleveldb/leveldb/util"
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)
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const (
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dbMaxOpenFiles = 100
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dbFlushBatch = 4 << MiB
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// A large database is > 200 MiB. It's a mostly arbitrary value, but
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// it's also the case that each file is 2 MiB by default and when we
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// have dbMaxOpenFiles of them we will need to start thrashing fd:s.
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// Switching to large database settings causes larger files to be used
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// when compacting, reducing the number.
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dbLargeThreshold = dbMaxOpenFiles * (2 << MiB)
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KiB = 10
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MiB = 20
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)
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type Tuning int
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const (
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// N.b. these constants must match those in lib/config.Tuning!
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TuningAuto Tuning = iota
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TuningSmall
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TuningLarge
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)
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// Lowlevel is the lowest level database interface. It has a very simple
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// purpose: hold the actual *leveldb.DB database, and the in-memory state
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// that belong to that database. In the same way that a single on disk
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// database can only be opened once, there should be only one Lowlevel for
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// any given *leveldb.DB.
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type Lowlevel struct {
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committed int64 // atomic, must come first
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*leveldb.DB
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location string
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folderIdx *smallIndex
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deviceIdx *smallIndex
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closed bool
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closeMut *sync.RWMutex
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iterWG sync.WaitGroup
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}
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// Open attempts to open the database at the given location, and runs
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// recovery on it if opening fails. Worst case, if recovery is not possible,
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// the database is erased and created from scratch.
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func Open(location string, tuning Tuning) (*Lowlevel, error) {
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opts := optsFor(location, tuning)
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return open(location, opts)
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}
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// optsFor returns the database options to use when opening a database with
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// the given location and tuning. Settings can be overridden by debug
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// environment variables.
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func optsFor(location string, tuning Tuning) *opt.Options {
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large := false
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switch tuning {
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case TuningLarge:
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large = true
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case TuningAuto:
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large = dbIsLarge(location)
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}
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var (
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// Set defaults used for small databases.
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defaultBlockCacheCapacity = 0 // 0 means let leveldb use default
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defaultBlockSize = 0
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defaultCompactionTableSize = 0
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defaultCompactionTableSizeMultiplier = 0
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defaultWriteBuffer = 16 << MiB // increased from leveldb default of 4 MiB
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defaultCompactionL0Trigger = opt.DefaultCompactionL0Trigger // explicit because we use it as base for other stuff
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)
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if large {
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// Change the parameters for better throughput at the price of some
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// RAM and larger files. This results in larger batches of writes
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// and compaction at a lower frequency.
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l.Infoln("Using large-database tuning")
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defaultBlockCacheCapacity = 64 << MiB
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defaultBlockSize = 64 << KiB
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defaultCompactionTableSize = 16 << MiB
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defaultCompactionTableSizeMultiplier = 20 // 2.0 after division by ten
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defaultWriteBuffer = 64 << MiB
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defaultCompactionL0Trigger = 8 // number of l0 files
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}
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opts := &opt.Options{
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BlockCacheCapacity: debugEnvValue("BlockCacheCapacity", defaultBlockCacheCapacity),
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BlockCacheEvictRemoved: debugEnvValue("BlockCacheEvictRemoved", 0) != 0,
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BlockRestartInterval: debugEnvValue("BlockRestartInterval", 0),
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BlockSize: debugEnvValue("BlockSize", defaultBlockSize),
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CompactionExpandLimitFactor: debugEnvValue("CompactionExpandLimitFactor", 0),
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CompactionGPOverlapsFactor: debugEnvValue("CompactionGPOverlapsFactor", 0),
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CompactionL0Trigger: debugEnvValue("CompactionL0Trigger", defaultCompactionL0Trigger),
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CompactionSourceLimitFactor: debugEnvValue("CompactionSourceLimitFactor", 0),
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CompactionTableSize: debugEnvValue("CompactionTableSize", defaultCompactionTableSize),
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CompactionTableSizeMultiplier: float64(debugEnvValue("CompactionTableSizeMultiplier", defaultCompactionTableSizeMultiplier)) / 10.0,
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CompactionTotalSize: debugEnvValue("CompactionTotalSize", 0),
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CompactionTotalSizeMultiplier: float64(debugEnvValue("CompactionTotalSizeMultiplier", 0)) / 10.0,
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DisableBufferPool: debugEnvValue("DisableBufferPool", 0) != 0,
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DisableBlockCache: debugEnvValue("DisableBlockCache", 0) != 0,
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DisableCompactionBackoff: debugEnvValue("DisableCompactionBackoff", 0) != 0,
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DisableLargeBatchTransaction: debugEnvValue("DisableLargeBatchTransaction", 0) != 0,
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NoSync: debugEnvValue("NoSync", 0) != 0,
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NoWriteMerge: debugEnvValue("NoWriteMerge", 0) != 0,
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OpenFilesCacheCapacity: debugEnvValue("OpenFilesCacheCapacity", dbMaxOpenFiles),
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WriteBuffer: debugEnvValue("WriteBuffer", defaultWriteBuffer),
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// The write slowdown and pause can be overridden, but even if they
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// are not and the compaction trigger is overridden we need to
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// adjust so that we don't pause writes for L0 compaction before we
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// even *start* L0 compaction...
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WriteL0SlowdownTrigger: debugEnvValue("WriteL0SlowdownTrigger", 2*debugEnvValue("CompactionL0Trigger", defaultCompactionL0Trigger)),
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WriteL0PauseTrigger: debugEnvValue("WriteL0SlowdownTrigger", 3*debugEnvValue("CompactionL0Trigger", defaultCompactionL0Trigger)),
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}
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return opts
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}
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// OpenRO attempts to open the database at the given location, read only.
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func OpenRO(location string) (*Lowlevel, error) {
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opts := &opt.Options{
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OpenFilesCacheCapacity: dbMaxOpenFiles,
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ReadOnly: true,
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}
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return open(location, opts)
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}
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func open(location string, opts *opt.Options) (*Lowlevel, error) {
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db, err := leveldb.OpenFile(location, opts)
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if leveldbIsCorrupted(err) {
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db, err = leveldb.RecoverFile(location, opts)
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}
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if leveldbIsCorrupted(err) {
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// The database is corrupted, and we've tried to recover it but it
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// didn't work. At this point there isn't much to do beyond dropping
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// the database and reindexing...
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l.Infoln("Database corruption detected, unable to recover. Reinitializing...")
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if err := os.RemoveAll(location); err != nil {
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return nil, errorSuggestion{err, "failed to delete corrupted database"}
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}
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db, err = leveldb.OpenFile(location, opts)
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}
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if err != nil {
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return nil, errorSuggestion{err, "is another instance of Syncthing running?"}
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}
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if debugEnvValue("CompactEverything", 0) != 0 {
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if err := db.CompactRange(util.Range{}); err != nil {
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l.Warnln("Compacting database:", err)
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}
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}
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return NewLowlevel(db, location), nil
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}
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// OpenMemory returns a new Lowlevel referencing an in-memory database.
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func OpenMemory() *Lowlevel {
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db, _ := leveldb.Open(storage.NewMemStorage(), nil)
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return NewLowlevel(db, "<memory>")
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}
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// ListFolders returns the list of folders currently in the database
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func (db *Lowlevel) ListFolders() []string {
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return db.folderIdx.Values()
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}
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// Committed returns the number of items committed to the database since startup
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func (db *Lowlevel) Committed() int64 {
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return atomic.LoadInt64(&db.committed)
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}
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func (db *Lowlevel) Put(key, val []byte, wo *opt.WriteOptions) error {
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db.closeMut.RLock()
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defer db.closeMut.RUnlock()
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if db.closed {
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return leveldb.ErrClosed
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}
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atomic.AddInt64(&db.committed, 1)
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return db.DB.Put(key, val, wo)
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}
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func (db *Lowlevel) Write(batch *leveldb.Batch, wo *opt.WriteOptions) error {
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db.closeMut.RLock()
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defer db.closeMut.RUnlock()
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if db.closed {
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return leveldb.ErrClosed
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}
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return db.DB.Write(batch, wo)
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}
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func (db *Lowlevel) Delete(key []byte, wo *opt.WriteOptions) error {
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db.closeMut.RLock()
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defer db.closeMut.RUnlock()
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if db.closed {
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return leveldb.ErrClosed
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}
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atomic.AddInt64(&db.committed, 1)
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return db.DB.Delete(key, wo)
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}
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func (db *Lowlevel) NewIterator(slice *util.Range, ro *opt.ReadOptions) iterator.Iterator {
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return db.newIterator(func() iterator.Iterator { return db.DB.NewIterator(slice, ro) })
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}
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// newIterator returns an iterator created with the given constructor only if db
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// is not yet closed. If it is closed, a closedIter is returned instead.
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func (db *Lowlevel) newIterator(constr func() iterator.Iterator) iterator.Iterator {
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db.closeMut.RLock()
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defer db.closeMut.RUnlock()
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if db.closed {
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return &closedIter{}
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}
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db.iterWG.Add(1)
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return &iter{
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Iterator: constr(),
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db: db,
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}
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}
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func (db *Lowlevel) GetSnapshot() snapshot {
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s, err := db.DB.GetSnapshot()
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if err != nil {
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if err == leveldb.ErrClosed {
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return &closedSnap{}
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}
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panic(err)
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}
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return &snap{
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Snapshot: s,
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db: db,
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}
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}
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func (db *Lowlevel) Close() {
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db.closeMut.Lock()
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if db.closed {
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db.closeMut.Unlock()
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return
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}
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db.closed = true
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db.closeMut.Unlock()
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db.iterWG.Wait()
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db.DB.Close()
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}
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// dbIsLarge returns whether the estimated size of the database at location
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// is large enough to warrant optimization for large databases.
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func dbIsLarge(location string) bool {
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dir, err := os.Open(location)
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if err != nil {
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return false
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}
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fis, err := dir.Readdir(-1)
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if err != nil {
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return false
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}
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var size int64
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for _, fi := range fis {
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if fi.Name() == "LOG" {
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// don't count the size
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continue
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}
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size += fi.Size()
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}
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return size > dbLargeThreshold
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}
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// NewLowlevel wraps the given *leveldb.DB into a *lowlevel
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func NewLowlevel(db *leveldb.DB, location string) *Lowlevel {
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return &Lowlevel{
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DB: db,
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location: location,
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folderIdx: newSmallIndex(db, []byte{KeyTypeFolderIdx}),
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deviceIdx: newSmallIndex(db, []byte{KeyTypeDeviceIdx}),
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closeMut: &sync.RWMutex{},
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iterWG: sync.WaitGroup{},
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}
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}
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// A "better" version of leveldb's errors.IsCorrupted.
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func leveldbIsCorrupted(err error) bool {
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switch {
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case err == nil:
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return false
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case errors.IsCorrupted(err):
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return true
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case strings.Contains(err.Error(), "corrupted"):
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return true
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}
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return false
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}
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type batch struct {
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*leveldb.Batch
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db *Lowlevel
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}
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func (db *Lowlevel) newBatch() *batch {
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return &batch{
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Batch: new(leveldb.Batch),
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db: db,
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}
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}
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// checkFlush flushes and resets the batch if its size exceeds dbFlushBatch.
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func (b *batch) checkFlush() {
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if len(b.Dump()) > dbFlushBatch {
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b.flush()
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b.Reset()
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}
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}
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func (b *batch) flush() {
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if err := b.db.Write(b.Batch, nil); err != nil && err != leveldb.ErrClosed {
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panic(err)
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}
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}
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type closedIter struct{}
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func (it *closedIter) Release() {}
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func (it *closedIter) Key() []byte { return nil }
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func (it *closedIter) Value() []byte { return nil }
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func (it *closedIter) Next() bool { return false }
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func (it *closedIter) Prev() bool { return false }
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func (it *closedIter) First() bool { return false }
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func (it *closedIter) Last() bool { return false }
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func (it *closedIter) Seek(key []byte) bool { return false }
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func (it *closedIter) Valid() bool { return false }
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func (it *closedIter) Error() error { return leveldb.ErrClosed }
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func (it *closedIter) SetReleaser(releaser util.Releaser) {}
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type snapshot interface {
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Get([]byte, *opt.ReadOptions) ([]byte, error)
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Has([]byte, *opt.ReadOptions) (bool, error)
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NewIterator(*util.Range, *opt.ReadOptions) iterator.Iterator
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Release()
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}
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type closedSnap struct{}
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func (s *closedSnap) Get([]byte, *opt.ReadOptions) ([]byte, error) { return nil, leveldb.ErrClosed }
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func (s *closedSnap) Has([]byte, *opt.ReadOptions) (bool, error) { return false, leveldb.ErrClosed }
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func (s *closedSnap) NewIterator(*util.Range, *opt.ReadOptions) iterator.Iterator {
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return &closedIter{}
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}
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func (s *closedSnap) Release() {}
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type snap struct {
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*leveldb.Snapshot
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db *Lowlevel
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}
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func (s *snap) NewIterator(slice *util.Range, ro *opt.ReadOptions) iterator.Iterator {
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return s.db.newIterator(func() iterator.Iterator { return s.Snapshot.NewIterator(slice, ro) })
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}
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// iter implements iterator.Iterator which allows tracking active iterators
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// and aborts if the underlying database is being closed.
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type iter struct {
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iterator.Iterator
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db *Lowlevel
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}
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func (it *iter) Release() {
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it.db.iterWG.Done()
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it.Iterator.Release()
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}
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func (it *iter) Next() bool {
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return it.execIfNotClosed(it.Iterator.Next)
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}
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func (it *iter) Prev() bool {
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return it.execIfNotClosed(it.Iterator.Prev)
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}
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func (it *iter) First() bool {
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return it.execIfNotClosed(it.Iterator.First)
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}
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func (it *iter) Last() bool {
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return it.execIfNotClosed(it.Iterator.Last)
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}
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func (it *iter) Seek(key []byte) bool {
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return it.execIfNotClosed(func() bool {
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return it.Iterator.Seek(key)
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})
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}
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func (it *iter) execIfNotClosed(fn func() bool) bool {
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it.db.closeMut.RLock()
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defer it.db.closeMut.RUnlock()
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if it.db.closed {
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return false
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}
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return fn()
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}
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func debugEnvValue(key string, def int) int {
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v, err := strconv.ParseInt(os.Getenv("STDEBUG_"+key), 10, 63)
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if err != nil {
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return def
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}
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return int(v)
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}
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