60ca7784ba
Support multiple API keys (command-line and config) (fixed #2747) |
||
---|---|---|
assets | ||
cmd | ||
debian | ||
etc | ||
Godeps | ||
gui | ||
lib | ||
man | ||
protocol | ||
script | ||
test | ||
.gitattributes | ||
.gitignore | ||
.mailmap | ||
appveyor.yaml | ||
AUTHORS | ||
build.go | ||
build.sh | ||
CONDUCT.md | ||
CONTRIBUTING.md | ||
LICENSE | ||
NICKS | ||
README.md |
Syncthing
This is the Syncthing project which pursues the following goals:
-
Define a protocol for synchronization of a folder between a number of collaborating devices. This protocol should be well defined, unambiguous, easily understood, free to use, efficient, secure and language neutral. This is called the Block Exchange Protocol.
-
Provide the reference implementation to demonstrate the usability of said protocol. This is the
syncthing
utility. We hope that alternative, compatible implementations of the protocol will arise.
The two are evolving together; the protocol is not to be considered stable until Syncthing 1.0 is released, at which point it is locked down for incompatible changes.
Getting Started
Take a look at the getting started guide.
There are a few examples for keeping Syncthing running in the background on your system in the etc directory.
Getting in Touch
The first and best point of contact is the Forum. There is also an IRC
channel, #syncthing
on Freenode (with a web client), for talking
directly to developers and users. If you've found something that is clearly a
bug, feel free to report it in the GitHub issue tracker.
Building
Building Syncthing from source is easy, and there's a guide. that describes it for both Unix and Windows systems.
Signed Releases
As of v0.10.15 and onwards, git tags and release binaries are GPG signed with the key D26E6ED000654A3E (see https://syncthing.net/security.html). For release binaries, MD5 and SHA1 checksums are calculated and signed, available in the md5sum.txt.asc and sha1sum.txt.asc files.
Documentation
Please see the Syncthing documentation site.
All code is licensed under the MPLv2 License.