mirror of
https://github.com/octoleo/syncthing.git
synced 2024-11-13 00:36:28 +00:00
103 lines
2.5 KiB
Go
Executable File
103 lines
2.5 KiB
Go
Executable File
// Copyright (C) 2014 Jakob Borg and Contributors (see the CONTRIBUTORS file).
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// All rights reserved. Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file.
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package stats
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import (
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"time"
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"github.com/syncthing/syncthing/protocol"
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"github.com/syndtr/goleveldb/leveldb"
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)
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const (
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nodeStatisticTypeLastSeen = iota
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)
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var nodeStatisticsTypes = []byte{
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nodeStatisticTypeLastSeen,
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}
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type NodeStatistics struct {
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LastSeen time.Time
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}
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type NodeStatisticsReference struct {
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db *leveldb.DB
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node protocol.NodeID
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}
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func NewNodeStatisticsReference(db *leveldb.DB, node protocol.NodeID) *NodeStatisticsReference {
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return &NodeStatisticsReference{
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db: db,
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node: node,
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}
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}
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func (s *NodeStatisticsReference) key(stat byte) []byte {
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k := make([]byte, 1+1+32)
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k[0] = keyTypeNodeStatistic
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k[1] = stat
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copy(k[1+1:], s.node[:])
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return k
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}
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func (s *NodeStatisticsReference) GetLastSeen() time.Time {
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value, err := s.db.Get(s.key(nodeStatisticTypeLastSeen), nil)
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if err != nil {
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if err != leveldb.ErrNotFound {
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l.Warnln("NodeStatisticsReference: Failed loading last seen value for", s.node, ":", err)
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}
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return time.Unix(0, 0)
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}
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rtime := time.Time{}
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err = rtime.UnmarshalBinary(value)
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if err != nil {
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l.Warnln("NodeStatisticsReference: Failed parsing last seen value for", s.node, ":", err)
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return time.Unix(0, 0)
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}
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if debug {
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l.Debugln("stats.NodeStatisticsReference.GetLastSeen:", s.node, rtime)
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}
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return rtime
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}
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func (s *NodeStatisticsReference) WasSeen() {
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if debug {
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l.Debugln("stats.NodeStatisticsReference.WasSeen:", s.node)
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}
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value, err := time.Now().MarshalBinary()
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if err != nil {
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l.Warnln("NodeStatisticsReference: Failed serializing last seen value for", s.node, ":", err)
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return
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}
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err = s.db.Put(s.key(nodeStatisticTypeLastSeen), value, nil)
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if err != nil {
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l.Warnln("Failed serializing last seen value for", s.node, ":", err)
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}
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}
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// Never called, maybe because it's worth while to keep the data
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// or maybe because we have no easy way of knowing that a node has been removed.
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func (s *NodeStatisticsReference) Delete() error {
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for _, stype := range nodeStatisticsTypes {
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err := s.db.Delete(s.key(stype), nil)
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if debug && err == nil {
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l.Debugln("stats.NodeStatisticsReference.Delete:", s.node, stype)
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}
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if err != nil && err != leveldb.ErrNotFound {
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return err
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}
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}
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return nil
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}
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func (s *NodeStatisticsReference) GetStatistics() NodeStatistics {
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return NodeStatistics{
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LastSeen: s.GetLastSeen(),
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}
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}
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