syncthing/vendor/github.com/onsi/ginkgo/internal/containernode/container_node.go
Jakob Borg 65aaa607ab Use Go 1.5 vendoring instead of Godeps
Change made by:

- running "gvt fetch" on each of the packages mentioned in
  Godeps/Godeps.json
- `rm -rf Godeps`
- tweaking the build scripts to not mention Godeps
- tweaking the build scripts to test `./lib/...`, `./cmd/...` explicitly
  (to avoid testing vendor)
- tweaking the build scripts to not juggle GOPATH for Godeps and instead
  set GO15VENDOREXPERIMENT.

This also results in some updated packages at the same time I bet.

Building with Go 1.3 and 1.4 still *works* but won't use our vendored
dependencies - the user needs to have the actual packages in their
GOPATH then, which they'll get with a normal "go get". Building with Go
1.6+ will get our vendored dependencies by default even when not using
our build script, which is nice.

By doing this we gain some freedom in that we can pick and choose
manually what to include in vendor, as it's not based on just dependency
analysis of our own code. This is also a risk as we might pick up
dependencies we are unaware of, as the build may work locally with those
packages present in GOPATH. On the other hand the build server will
detect this as it has no packages in it's GOPATH beyond what is included
in the repo.

Recommended tool to manage dependencies is github.com/FiloSottile/gvt.
2016-03-05 21:21:24 +01:00

152 lines
4.1 KiB
Go

package containernode
import (
"math/rand"
"sort"
"github.com/onsi/ginkgo/internal/leafnodes"
"github.com/onsi/ginkgo/types"
)
type subjectOrContainerNode struct {
containerNode *ContainerNode
subjectNode leafnodes.SubjectNode
}
func (n subjectOrContainerNode) text() string {
if n.containerNode != nil {
return n.containerNode.Text()
} else {
return n.subjectNode.Text()
}
}
type CollatedNodes struct {
Containers []*ContainerNode
Subject leafnodes.SubjectNode
}
type ContainerNode struct {
text string
flag types.FlagType
codeLocation types.CodeLocation
setupNodes []leafnodes.BasicNode
subjectAndContainerNodes []subjectOrContainerNode
}
func New(text string, flag types.FlagType, codeLocation types.CodeLocation) *ContainerNode {
return &ContainerNode{
text: text,
flag: flag,
codeLocation: codeLocation,
}
}
func (container *ContainerNode) Shuffle(r *rand.Rand) {
sort.Sort(container)
permutation := r.Perm(len(container.subjectAndContainerNodes))
shuffledNodes := make([]subjectOrContainerNode, len(container.subjectAndContainerNodes))
for i, j := range permutation {
shuffledNodes[i] = container.subjectAndContainerNodes[j]
}
container.subjectAndContainerNodes = shuffledNodes
}
func (node *ContainerNode) BackPropagateProgrammaticFocus() bool {
if node.flag == types.FlagTypePending {
return false
}
shouldUnfocus := false
for _, subjectOrContainerNode := range node.subjectAndContainerNodes {
if subjectOrContainerNode.containerNode != nil {
shouldUnfocus = subjectOrContainerNode.containerNode.BackPropagateProgrammaticFocus() || shouldUnfocus
} else {
shouldUnfocus = (subjectOrContainerNode.subjectNode.Flag() == types.FlagTypeFocused) || shouldUnfocus
}
}
if shouldUnfocus {
if node.flag == types.FlagTypeFocused {
node.flag = types.FlagTypeNone
}
return true
}
return node.flag == types.FlagTypeFocused
}
func (node *ContainerNode) Collate() []CollatedNodes {
return node.collate([]*ContainerNode{})
}
func (node *ContainerNode) collate(enclosingContainers []*ContainerNode) []CollatedNodes {
collated := make([]CollatedNodes, 0)
containers := make([]*ContainerNode, len(enclosingContainers))
copy(containers, enclosingContainers)
containers = append(containers, node)
for _, subjectOrContainer := range node.subjectAndContainerNodes {
if subjectOrContainer.containerNode != nil {
collated = append(collated, subjectOrContainer.containerNode.collate(containers)...)
} else {
collated = append(collated, CollatedNodes{
Containers: containers,
Subject: subjectOrContainer.subjectNode,
})
}
}
return collated
}
func (node *ContainerNode) PushContainerNode(container *ContainerNode) {
node.subjectAndContainerNodes = append(node.subjectAndContainerNodes, subjectOrContainerNode{containerNode: container})
}
func (node *ContainerNode) PushSubjectNode(subject leafnodes.SubjectNode) {
node.subjectAndContainerNodes = append(node.subjectAndContainerNodes, subjectOrContainerNode{subjectNode: subject})
}
func (node *ContainerNode) PushSetupNode(setupNode leafnodes.BasicNode) {
node.setupNodes = append(node.setupNodes, setupNode)
}
func (node *ContainerNode) SetupNodesOfType(nodeType types.SpecComponentType) []leafnodes.BasicNode {
nodes := []leafnodes.BasicNode{}
for _, setupNode := range node.setupNodes {
if setupNode.Type() == nodeType {
nodes = append(nodes, setupNode)
}
}
return nodes
}
func (node *ContainerNode) Text() string {
return node.text
}
func (node *ContainerNode) CodeLocation() types.CodeLocation {
return node.codeLocation
}
func (node *ContainerNode) Flag() types.FlagType {
return node.flag
}
//sort.Interface
func (node *ContainerNode) Len() int {
return len(node.subjectAndContainerNodes)
}
func (node *ContainerNode) Less(i, j int) bool {
return node.subjectAndContainerNodes[i].text() < node.subjectAndContainerNodes[j].text()
}
func (node *ContainerNode) Swap(i, j int) {
node.subjectAndContainerNodes[i], node.subjectAndContainerNodes[j] = node.subjectAndContainerNodes[j], node.subjectAndContainerNodes[i]
}