syncthing/vendor/github.com/syndtr/goleveldb/leveldb/version.go
Jakob Borg 65aaa607ab Use Go 1.5 vendoring instead of Godeps
Change made by:

- running "gvt fetch" on each of the packages mentioned in
  Godeps/Godeps.json
- `rm -rf Godeps`
- tweaking the build scripts to not mention Godeps
- tweaking the build scripts to test `./lib/...`, `./cmd/...` explicitly
  (to avoid testing vendor)
- tweaking the build scripts to not juggle GOPATH for Godeps and instead
  set GO15VENDOREXPERIMENT.

This also results in some updated packages at the same time I bet.

Building with Go 1.3 and 1.4 still *works* but won't use our vendored
dependencies - the user needs to have the actual packages in their
GOPATH then, which they'll get with a normal "go get". Building with Go
1.6+ will get our vendored dependencies by default even when not using
our build script, which is nice.

By doing this we gain some freedom in that we can pick and choose
manually what to include in vendor, as it's not based on just dependency
analysis of our own code. This is also a risk as we might pick up
dependencies we are unaware of, as the build may work locally with those
packages present in GOPATH. On the other hand the build server will
detect this as it has no packages in it's GOPATH beyond what is included
in the repo.

Recommended tool to manage dependencies is github.com/FiloSottile/gvt.
2016-03-05 21:21:24 +01:00

520 lines
11 KiB
Go

// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package leveldb
import (
"fmt"
"sync/atomic"
"unsafe"
"github.com/syndtr/goleveldb/leveldb/iterator"
"github.com/syndtr/goleveldb/leveldb/opt"
"github.com/syndtr/goleveldb/leveldb/util"
)
type tSet struct {
level int
table *tFile
}
type version struct {
s *session
levels []tFiles
// Level that should be compacted next and its compaction score.
// Score < 1 means compaction is not strictly needed. These fields
// are initialized by computeCompaction()
cLevel int
cScore float64
cSeek unsafe.Pointer
ref int
// Succeeding version.
next *version
}
func newVersion(s *session) *version {
return &version{s: s}
}
func (v *version) releaseNB() {
v.ref--
if v.ref > 0 {
return
}
if v.ref < 0 {
panic("negative version ref")
}
nextTables := make(map[int64]bool)
for _, tt := range v.next.levels {
for _, t := range tt {
num := t.fd.Num
nextTables[num] = true
}
}
for _, tt := range v.levels {
for _, t := range tt {
num := t.fd.Num
if _, ok := nextTables[num]; !ok {
v.s.tops.remove(t)
}
}
}
v.next.releaseNB()
v.next = nil
}
func (v *version) release() {
v.s.vmu.Lock()
v.releaseNB()
v.s.vmu.Unlock()
}
func (v *version) walkOverlapping(aux tFiles, ikey internalKey, f func(level int, t *tFile) bool, lf func(level int) bool) {
ukey := ikey.ukey()
// Aux level.
if aux != nil {
for _, t := range aux {
if t.overlaps(v.s.icmp, ukey, ukey) {
if !f(-1, t) {
return
}
}
}
if lf != nil && !lf(-1) {
return
}
}
// Walk tables level-by-level.
for level, tables := range v.levels {
if len(tables) == 0 {
continue
}
if level == 0 {
// Level-0 files may overlap each other. Find all files that
// overlap ukey.
for _, t := range tables {
if t.overlaps(v.s.icmp, ukey, ukey) {
if !f(level, t) {
return
}
}
}
} else {
if i := tables.searchMax(v.s.icmp, ikey); i < len(tables) {
t := tables[i]
if v.s.icmp.uCompare(ukey, t.imin.ukey()) >= 0 {
if !f(level, t) {
return
}
}
}
}
if lf != nil && !lf(level) {
return
}
}
}
func (v *version) get(aux tFiles, ikey internalKey, ro *opt.ReadOptions, noValue bool) (value []byte, tcomp bool, err error) {
ukey := ikey.ukey()
var (
tset *tSet
tseek bool
// Level-0.
zfound bool
zseq uint64
zkt keyType
zval []byte
)
err = ErrNotFound
// Since entries never hop across level, finding key/value
// in smaller level make later levels irrelevant.
v.walkOverlapping(aux, ikey, func(level int, t *tFile) bool {
if level >= 0 && !tseek {
if tset == nil {
tset = &tSet{level, t}
} else {
tseek = true
}
}
var (
fikey, fval []byte
ferr error
)
if noValue {
fikey, ferr = v.s.tops.findKey(t, ikey, ro)
} else {
fikey, fval, ferr = v.s.tops.find(t, ikey, ro)
}
switch ferr {
case nil:
case ErrNotFound:
return true
default:
err = ferr
return false
}
if fukey, fseq, fkt, fkerr := parseInternalKey(fikey); fkerr == nil {
if v.s.icmp.uCompare(ukey, fukey) == 0 {
// Level <= 0 may overlaps each-other.
if level <= 0 {
if fseq >= zseq {
zfound = true
zseq = fseq
zkt = fkt
zval = fval
}
} else {
switch fkt {
case keyTypeVal:
value = fval
err = nil
case keyTypeDel:
default:
panic("leveldb: invalid internalKey type")
}
return false
}
}
} else {
err = fkerr
return false
}
return true
}, func(level int) bool {
if zfound {
switch zkt {
case keyTypeVal:
value = zval
err = nil
case keyTypeDel:
default:
panic("leveldb: invalid internalKey type")
}
return false
}
return true
})
if tseek && tset.table.consumeSeek() <= 0 {
tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
}
return
}
func (v *version) sampleSeek(ikey internalKey) (tcomp bool) {
var tset *tSet
v.walkOverlapping(nil, ikey, func(level int, t *tFile) bool {
if tset == nil {
tset = &tSet{level, t}
return true
}
if tset.table.consumeSeek() <= 0 {
tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
}
return false
}, nil)
return
}
func (v *version) getIterators(slice *util.Range, ro *opt.ReadOptions) (its []iterator.Iterator) {
strict := opt.GetStrict(v.s.o.Options, ro, opt.StrictReader)
for level, tables := range v.levels {
if level == 0 {
// Merge all level zero files together since they may overlap.
for _, t := range tables {
its = append(its, v.s.tops.newIterator(t, slice, ro))
}
} else if len(tables) != 0 {
its = append(its, iterator.NewIndexedIterator(tables.newIndexIterator(v.s.tops, v.s.icmp, slice, ro), strict))
}
}
return
}
func (v *version) newStaging() *versionStaging {
return &versionStaging{base: v}
}
// Spawn a new version based on this version.
func (v *version) spawn(r *sessionRecord) *version {
staging := v.newStaging()
staging.commit(r)
return staging.finish()
}
func (v *version) fillRecord(r *sessionRecord) {
for level, tables := range v.levels {
for _, t := range tables {
r.addTableFile(level, t)
}
}
}
func (v *version) tLen(level int) int {
if level < len(v.levels) {
return len(v.levels[level])
}
return 0
}
func (v *version) offsetOf(ikey internalKey) (n int64, err error) {
for level, tables := range v.levels {
for _, t := range tables {
if v.s.icmp.Compare(t.imax, ikey) <= 0 {
// Entire file is before "ikey", so just add the file size
n += t.size
} else if v.s.icmp.Compare(t.imin, ikey) > 0 {
// Entire file is after "ikey", so ignore
if level > 0 {
// Files other than level 0 are sorted by meta->min, so
// no further files in this level will contain data for
// "ikey".
break
}
} else {
// "ikey" falls in the range for this table. Add the
// approximate offset of "ikey" within the table.
if m, err := v.s.tops.offsetOf(t, ikey); err == nil {
n += m
} else {
return 0, err
}
}
}
}
return
}
func (v *version) pickMemdbLevel(umin, umax []byte, maxLevel int) (level int) {
if maxLevel > 0 {
if len(v.levels) == 0 {
return maxLevel
}
if !v.levels[0].overlaps(v.s.icmp, umin, umax, true) {
var overlaps tFiles
for ; level < maxLevel; level++ {
if pLevel := level + 1; pLevel >= len(v.levels) {
return maxLevel
} else if v.levels[pLevel].overlaps(v.s.icmp, umin, umax, false) {
break
}
if gpLevel := level + 2; gpLevel < len(v.levels) {
overlaps = v.levels[gpLevel].getOverlaps(overlaps, v.s.icmp, umin, umax, false)
if overlaps.size() > int64(v.s.o.GetCompactionGPOverlaps(level)) {
break
}
}
}
}
}
return
}
func (v *version) computeCompaction() {
// Precomputed best level for next compaction
bestLevel := int(-1)
bestScore := float64(-1)
statFiles := make([]int, len(v.levels))
statSizes := make([]string, len(v.levels))
statScore := make([]string, len(v.levels))
statTotSize := int64(0)
for level, tables := range v.levels {
var score float64
size := tables.size()
if level == 0 {
// We treat level-0 specially by bounding the number of files
// instead of number of bytes for two reasons:
//
// (1) With larger write-buffer sizes, it is nice not to do too
// many level-0 compaction.
//
// (2) The files in level-0 are merged on every read and
// therefore we wish to avoid too many files when the individual
// file size is small (perhaps because of a small write-buffer
// setting, or very high compression ratios, or lots of
// overwrites/deletions).
score = float64(len(tables)) / float64(v.s.o.GetCompactionL0Trigger())
} else {
score = float64(size) / float64(v.s.o.GetCompactionTotalSize(level))
}
if score > bestScore {
bestLevel = level
bestScore = score
}
statFiles[level] = len(tables)
statSizes[level] = shortenb(int(size))
statScore[level] = fmt.Sprintf("%.2f", score)
statTotSize += size
}
v.cLevel = bestLevel
v.cScore = bestScore
v.s.logf("version@stat F·%v S·%s%v Sc·%v", statFiles, shortenb(int(statTotSize)), statSizes, statScore)
}
func (v *version) needCompaction() bool {
return v.cScore >= 1 || atomic.LoadPointer(&v.cSeek) != nil
}
type tablesScratch struct {
added map[int64]atRecord
deleted map[int64]struct{}
}
type versionStaging struct {
base *version
levels []tablesScratch
}
func (p *versionStaging) getScratch(level int) *tablesScratch {
if level >= len(p.levels) {
newLevels := make([]tablesScratch, level+1)
copy(newLevels, p.levels)
p.levels = newLevels
}
return &(p.levels[level])
}
func (p *versionStaging) commit(r *sessionRecord) {
// Deleted tables.
for _, r := range r.deletedTables {
scratch := p.getScratch(r.level)
if r.level < len(p.base.levels) && len(p.base.levels[r.level]) > 0 {
if scratch.deleted == nil {
scratch.deleted = make(map[int64]struct{})
}
scratch.deleted[r.num] = struct{}{}
}
if scratch.added != nil {
delete(scratch.added, r.num)
}
}
// New tables.
for _, r := range r.addedTables {
scratch := p.getScratch(r.level)
if scratch.added == nil {
scratch.added = make(map[int64]atRecord)
}
scratch.added[r.num] = r
if scratch.deleted != nil {
delete(scratch.deleted, r.num)
}
}
}
func (p *versionStaging) finish() *version {
// Build new version.
nv := newVersion(p.base.s)
numLevel := len(p.levels)
if len(p.base.levels) > numLevel {
numLevel = len(p.base.levels)
}
nv.levels = make([]tFiles, numLevel)
for level := 0; level < numLevel; level++ {
var baseTabels tFiles
if level < len(p.base.levels) {
baseTabels = p.base.levels[level]
}
if level < len(p.levels) {
scratch := p.levels[level]
var nt tFiles
// Prealloc list if possible.
if n := len(baseTabels) + len(scratch.added) - len(scratch.deleted); n > 0 {
nt = make(tFiles, 0, n)
}
// Base tables.
for _, t := range baseTabels {
if _, ok := scratch.deleted[t.fd.Num]; ok {
continue
}
if _, ok := scratch.added[t.fd.Num]; ok {
continue
}
nt = append(nt, t)
}
// New tables.
for _, r := range scratch.added {
nt = append(nt, tableFileFromRecord(r))
}
if len(nt) != 0 {
// Sort tables.
if level == 0 {
nt.sortByNum()
} else {
nt.sortByKey(p.base.s.icmp)
}
nv.levels[level] = nt
}
} else {
nv.levels[level] = baseTabels
}
}
// Trim levels.
n := len(nv.levels)
for ; n > 0 && nv.levels[n-1] == nil; n-- {
}
nv.levels = nv.levels[:n]
// Compute compaction score for new version.
nv.computeCompaction()
return nv
}
type versionReleaser struct {
v *version
once bool
}
func (vr *versionReleaser) Release() {
v := vr.v
v.s.vmu.Lock()
if !vr.once {
v.releaseNB()
vr.once = true
}
v.s.vmu.Unlock()
}