mirror of
https://github.com/octoleo/syncthing.git
synced 2024-11-19 03:25:16 +00:00
916ec63af6
This is a new revision of the discovery server. Relevant changes and non-changes: - Protocol towards clients is unchanged. - Recommended large scale design is still to be deployed nehind nginx (I tested, and it's still a lot faster at terminating TLS). - Database backend is leveldb again, only. It scales enough, is easy to setup, and we don't need any backend to take care of. - Server supports replication. This is a simple TCP channel - protect it with a firewall when deploying over the internet. (We deploy this within the same datacenter, and with firewall.) Any incoming client announces are sent over the replication channel(s) to other peer discosrvs. Incoming replication changes are applied to the database as if they came from clients, but without the TLS/certificate overhead. - Metrics are exposed using the prometheus library, when enabled. - The database values and replication protocol is protobuf, because JSON was quite CPU intensive when I tried that and benchmarked it. - The "Retry-After" value for failed lookups gets slowly increased from a default of 120 seconds, by 5 seconds for each failed lookup, independently by each discosrv. This lowers the query load over time for clients that are never seen. The Retry-After maxes out at 3600 after a couple of weeks of this increase. The number of failed lookups is stored in the database, now and then (avoiding making each lookup a database put). All in all this means clients can be pointed towards a cluster using just multiple A / AAAA records to gain both load sharing and redundancy (if one is down, clients will talk to the remaining ones). GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4648
154 lines
4.3 KiB
Go
154 lines
4.3 KiB
Go
/*
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* Minio Go Library for Amazon S3 Compatible Cloud Storage
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* Copyright 2015-2017 Minio, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package minio
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import (
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"net"
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"net/http"
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"net/url"
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"strings"
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"time"
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)
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// MaxRetry is the maximum number of retries before stopping.
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var MaxRetry = 5
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// MaxJitter will randomize over the full exponential backoff time
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const MaxJitter = 1.0
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// NoJitter disables the use of jitter for randomizing the exponential backoff time
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const NoJitter = 0.0
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// DefaultRetryUnit - default unit multiplicative per retry.
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// defaults to 1 second.
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const DefaultRetryUnit = time.Second
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// DefaultRetryCap - Each retry attempt never waits no longer than
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// this maximum time duration.
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const DefaultRetryCap = time.Second * 30
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// newRetryTimer creates a timer with exponentially increasing
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// delays until the maximum retry attempts are reached.
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func (c Client) newRetryTimer(maxRetry int, unit time.Duration, cap time.Duration, jitter float64, doneCh chan struct{}) <-chan int {
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attemptCh := make(chan int)
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// computes the exponential backoff duration according to
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// https://www.awsarchitectureblog.com/2015/03/backoff.html
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exponentialBackoffWait := func(attempt int) time.Duration {
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// normalize jitter to the range [0, 1.0]
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if jitter < NoJitter {
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jitter = NoJitter
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}
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if jitter > MaxJitter {
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jitter = MaxJitter
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}
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//sleep = random_between(0, min(cap, base * 2 ** attempt))
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sleep := unit * time.Duration(1<<uint(attempt))
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if sleep > cap {
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sleep = cap
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}
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if jitter != NoJitter {
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sleep -= time.Duration(c.random.Float64() * float64(sleep) * jitter)
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}
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return sleep
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}
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go func() {
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defer close(attemptCh)
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for i := 0; i < maxRetry; i++ {
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select {
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// Attempts start from 1.
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case attemptCh <- i + 1:
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case <-doneCh:
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// Stop the routine.
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return
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}
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time.Sleep(exponentialBackoffWait(i))
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}
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}()
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return attemptCh
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}
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// isNetErrorRetryable - is network error retryable.
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func isNetErrorRetryable(err error) bool {
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if err == nil {
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return false
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}
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switch err.(type) {
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case net.Error:
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switch err.(type) {
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case *net.DNSError, *net.OpError, net.UnknownNetworkError:
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return true
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case *url.Error:
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// For a URL error, where it replies back "connection closed"
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// retry again.
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if strings.Contains(err.Error(), "Connection closed by foreign host") {
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return true
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}
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default:
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if strings.Contains(err.Error(), "net/http: TLS handshake timeout") {
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// If error is - tlsHandshakeTimeoutError, retry.
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return true
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} else if strings.Contains(err.Error(), "i/o timeout") {
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// If error is - tcp timeoutError, retry.
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return true
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} else if strings.Contains(err.Error(), "connection timed out") {
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// If err is a net.Dial timeout, retry.
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return true
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}
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}
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}
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return false
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}
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// List of AWS S3 error codes which are retryable.
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var retryableS3Codes = map[string]struct{}{
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"RequestError": {},
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"RequestTimeout": {},
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"Throttling": {},
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"ThrottlingException": {},
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"RequestLimitExceeded": {},
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"RequestThrottled": {},
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"InternalError": {},
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"ExpiredToken": {},
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"ExpiredTokenException": {},
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// Add more AWS S3 codes here.
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}
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// isS3CodeRetryable - is s3 error code retryable.
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func isS3CodeRetryable(s3Code string) (ok bool) {
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_, ok = retryableS3Codes[s3Code]
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return ok
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}
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// List of HTTP status codes which are retryable.
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var retryableHTTPStatusCodes = map[int]struct{}{
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429: {}, // http.StatusTooManyRequests is not part of the Go 1.5 library, yet
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http.StatusInternalServerError: {},
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http.StatusBadGateway: {},
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http.StatusServiceUnavailable: {},
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// Add more HTTP status codes here.
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}
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// isHTTPStatusRetryable - is HTTP error code retryable.
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func isHTTPStatusRetryable(httpStatusCode int) (ok bool) {
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_, ok = retryableHTTPStatusCodes[httpStatusCode]
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return ok
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}
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