syncthing/lib/protocol/vector.go
Jakob Borg fa0101bd60 lib/protocol, lib/discover, lib/db: Use protocol buffer serialization (fixes #3080)
This changes the BEP protocol to use protocol buffer serialization
instead of XDR, and therefore also the database format. The local
discovery protocol is also updated to be protocol buffer format.

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3276
LGTM: AudriusButkevicius
2016-07-04 10:40:29 +00:00

197 lines
4.9 KiB
Go

// Copyright (C) 2015 The Protocol Authors.
package protocol
// The Vector type represents a version vector. The zero value is a usable
// version vector. The vector has slice semantics and some operations on it
// are "append-like" in that they may return the same vector modified, or v
// new allocated Vector with the modified contents.
// Counter represents a single counter in the version vector.
// Update returns a Vector with the index for the specific ID incremented by
// one. If it is possible, the vector v is updated and returned. If it is not,
// a copy will be created, updated and returned.
func (v Vector) Update(id ShortID) Vector {
for i := range v.Counters {
if v.Counters[i].ID == id {
// Update an existing index
v.Counters[i].Value++
return v
} else if v.Counters[i].ID > id {
// Insert a new index
nv := make([]Counter, len(v.Counters)+1)
copy(nv, v.Counters[:i])
nv[i].ID = id
nv[i].Value = 1
copy(nv[i+1:], v.Counters[i:])
return Vector{nv}
}
}
// Append a new index
return Vector{append(v.Counters, Counter{id, 1})}
}
// Merge returns the vector containing the maximum indexes from v and b. If it
// is possible, the vector v is updated and returned. If it is not, a copy
// will be created, updated and returned.
func (v Vector) Merge(b Vector) Vector {
var vi, bi int
for bi < len(b.Counters) {
if vi == len(v.Counters) {
// We've reach the end of v, all that remains are appends
return Vector{append(v.Counters, b.Counters[bi:]...)}
}
if v.Counters[vi].ID > b.Counters[bi].ID {
// The index from b should be inserted here
n := make([]Counter, len(v.Counters)+1)
copy(n, v.Counters[:vi])
n[vi] = b.Counters[bi]
copy(n[vi+1:], v.Counters[vi:])
v.Counters = n
}
if v.Counters[vi].ID == b.Counters[bi].ID {
if val := b.Counters[bi].Value; val > v.Counters[vi].Value {
v.Counters[vi].Value = val
}
}
if bi < len(b.Counters) && v.Counters[vi].ID == b.Counters[bi].ID {
bi++
}
vi++
}
return v
}
// Copy returns an identical vector that is not shared with v.
func (v Vector) Copy() Vector {
nv := make([]Counter, len(v.Counters))
copy(nv, v.Counters)
return Vector{nv}
}
// Equal returns true when the two vectors are equivalent.
func (v Vector) Equal(b Vector) bool {
return v.Compare(b) == Equal
}
// LesserEqual returns true when the two vectors are equivalent or v is Lesser
// than b.
func (v Vector) LesserEqual(b Vector) bool {
comp := v.Compare(b)
return comp == Lesser || comp == Equal
}
// GreaterEqual returns true when the two vectors are equivalent or v is Greater
// than b.
func (v Vector) GreaterEqual(b Vector) bool {
comp := v.Compare(b)
return comp == Greater || comp == Equal
}
// Concurrent returns true when the two vectors are concurrent.
func (v Vector) Concurrent(b Vector) bool {
comp := v.Compare(b)
return comp == ConcurrentGreater || comp == ConcurrentLesser
}
// Counter returns the current value of the given counter ID.
func (v Vector) Counter(id ShortID) uint64 {
for _, c := range v.Counters {
if c.ID == id {
return c.Value
}
}
return 0
}
// Ordering represents the relationship between two Vectors.
type Ordering int
const (
Equal Ordering = iota
Greater
Lesser
ConcurrentLesser
ConcurrentGreater
)
// There's really no such thing as "concurrent lesser" and "concurrent
// greater" in version vectors, just "concurrent". But it's useful to be able
// to get a strict ordering between versions for stable sorts and so on, so we
// return both variants. The convenience method Concurrent() can be used to
// check for either case.
// Compare returns the Ordering that describes a's relation to b.
func (v Vector) Compare(b Vector) Ordering {
var ai, bi int // index into a and b
var av, bv Counter // value at current index
result := Equal
for ai < len(v.Counters) || bi < len(b.Counters) {
var aMissing, bMissing bool
if ai < len(v.Counters) {
av = v.Counters[ai]
} else {
av = Counter{}
aMissing = true
}
if bi < len(b.Counters) {
bv = b.Counters[bi]
} else {
bv = Counter{}
bMissing = true
}
switch {
case av.ID == bv.ID:
// We have a counter value for each side
if av.Value > bv.Value {
if result == Lesser {
return ConcurrentLesser
}
result = Greater
} else if av.Value < bv.Value {
if result == Greater {
return ConcurrentGreater
}
result = Lesser
}
case !aMissing && av.ID < bv.ID || bMissing:
// Value is missing on the b side
if av.Value > 0 {
if result == Lesser {
return ConcurrentLesser
}
result = Greater
}
case !bMissing && bv.ID < av.ID || aMissing:
// Value is missing on the a side
if bv.Value > 0 {
if result == Greater {
return ConcurrentGreater
}
result = Lesser
}
}
if ai < len(v.Counters) && (av.ID <= bv.ID || bMissing) {
ai++
}
if bi < len(b.Counters) && (bv.ID <= av.ID || aMissing) {
bi++
}
}
return result
}